As a fellow lover of dialogue (especially in novels where I don't have to worry about drawing any of it) I always appreciate a good convo. ^^ Tbh it's made me a bit of a snob, I think; like, I cannot stand it when people just have characters sit around and trade clichés: "I don't know if we can do this" "I'm not good enough" "Don't give up hope" "We can do this together" "I won't leave you" "You're not alone"
...A lot of video games (especially RPGs...) are filled with this kind of 'anime small talk' and it makes me want to rip my ears off, while the other 99% of the playerbase doesn't mind at all, apparently. ¯_(ツ)_/¯ I've never heard anyone else complain...but IMO, it's painfully unoriginal and dull. There are billions of different ways to arrange words and express emotions; ways that can EASILY be tailored to reflect each character's unique worldview and personality...why are we constantly circling back to the same ~50 placeholder phrases??
Anyway, rant over: So I think, if you are a lover of dialogue, the best thing you can do for yourself is to make sure your stories are character-focused. I had to learn this the hard way, over years of failed scripts and novel attempts...
Most stories are remembered for their events; the things the characters do and the places they go. And because of this, a lot of novice writers simply list events and actions and assume they've written a cool story-- 9 times outta 10, they haven't even come close. It actually takes a lot of skill and thematic awareness to create a memorable story where character progression actually takes a backseat. It also requires restraint when it comes to dialogue...events don't hit as hard when they're surrounded by unnecessary babbling. If you try to write an action-heavy story without reining in your dialogue, you usually just end up ruining it.
So your best option is to focus on that dialogue. Learn to look deeper than the events of the stories you consume and determine which ones are actually leaning on those events to push the characters forward, and model your writing after those. Conversely, you can start writing stories with fewer events in them; see how much mileage you can get out of a purely interpersonal conflict. You mind find that you actually enjoy it-- I gave slice of life a serious try a couple years ago and basically wrote nothing else for months. ^^; When dialogue is pretty much all you need to tell a story, it's that much more of a fun challenge to craft it well and make sure each line progresses the plot.
Of course, eventually I came out of that phase and started trying to incorporate action back into my stories again...but in a more streamlined way that lets the character conversations shine. Particularly, I stopped forcing characters to talk past each other in order to invite conflict, and started letting them be honest and express their feelings immediately, building conflicts organically. Or, y'know, letting them actually resolve conflicts through their dialogue...i.e. learning to be okay with the fact that sometimes two characters won't need or want to fight each other. ^^;