20 / 26
Sep 2022

I draw them by hand! Most panels have a bg, unless they're just talking head panels. Suffering builds character, right!? Haha but for real, I want to experiment with some 3D reference in the future, because I had a hard time keeping things consistent from panel to panel. I made a set in Planner 5D for my most recent scenes, and it was very helpful if limited. I've had Blender for ages; it's just a matter of putting in the time to learn it properly.

Whatever I end up doing in the future, I'll probably always only use 3D as a base for hand-drawn details. I like clean lineart, and I haven't yet seen a 3D render that got it quite right.

Everything in my comic is hand drawn, including the backgrounds, with just a perspective grid. A lot of artists use 3d to shortcut past the perspective, but 99% of the time it's much faster just to do it all by hand for me. Here's a breakdown of a typical wide shot from Heaven Hunters:

Perspective

Sketch Layout

Inks

Flats

Lights

Post and polish

My internal rule for drawing backgrounds into a panel is if the character is aware or focused on it, it needs to be drawn in, no exceptions. I also lean on visual storytelling a lot, so environments tend to have a ton of information and world building crammed into them.

i draw it as i go along , i rack my brain with how i think placemnt would go

I work in greyscale so I dont have to worry myself about having a background in every panel (this can also apply to my colored episodes. But when I do, I always draw them out. I dont think there are any 3d modeling programs for photoshop plus I feel that me drawing the backgrounds is more efficient than if I were to use one of those programs. For me, backgrounds can be quite fun to make in most cases. A lot of the time I wont use a full on grid layout, mainly because I'll already have some basic idea of what I want the perspective to be (and also because adding something like a horizon line can actually complicate things). That's not to say I wont use perspective lines for guidance though, but no horizon line in those cases.

For backgrounds, I'll usually reference google maps since my series takes place in an irl setting. But for certain locations, I'll use a set replica of said locations that I made in Minecraft right before I started working on my series. For example is one of the main character's houses which appears in episode 7. And the replica is far from being some hallow shell. It has an interior with multiple rooms and details such as couches and where paintings are. It really comes in handy when I was drawing the scene inside the house since I didn't have to worry about going off a vague image of what I wanted. No tracing involved btw. Would be impossible especially for the Minecraft replica sets.



I always try to go for a simple but detailed approach to backgrounds. There was a time where I my backgrounds were very basic and baron without any detail. This was the case when I was drawing pages traditionally, as I knew that any background Id try would be ruined when it came to inking (I hate inking traditionally). But with episode 5 and onwards, I switched approaches. I dont want to make my backgrounds so basic that their on the border of lifeless but I dont want to go overly detailed on them, mostly because I cant. Too much detail in a drawing is too much for my brain to handle and it can lead to whatever Im drawing or whatever Im looking at becoming unreadable because of how overwhelmed I get. I have to tie that fine line when drawing backgrounds weather it be a large city scape, crowds or train tracks, it has to be detailed enough to look good by simple enough to understand.

1 month later

closed Oct 16, '22

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.