thank goodness I have this written in a lore doc.
Magic is based on the nine elements which are observed in draconic magick. Earth, water, fire, air, spirit, maelstrom, light, dark, and chaos. These magics are often locked to each caster genetically, so what species you are born as determines what you have access to.
Azeri, Taloriens, Sand Elves have access to mana magics. Morins most notably use flux magic but a Talorien can be found using flux occasionally, and Humans who use Pseudo magic. Hybrid people have access to the magic types of both parents, but unlocking both types often comes with great difficulty. All peoples have access to spirit magic, as it is seen as the power of one's belief, which is most commonly observed in religious individuals.
There are 3 ways to access magic, mana, Flux, and focuses. A spell focus is used for psudo-casting where the human caster will use an item that is charged with magic. This is beneficial because the caster can cast powerful spells for long periods of time, without tiring. Unfortunately the focus can fizzle if it is not charged enough or runs empty. Thus, it cannot be used again and a new focus will need to be acquired.
Mana is taking magic from the environment which is seen in most spells that use the four main elements. The caster will channel that energy from the world around them and use it for their casting. This can be tiring though and if it varies on the caster's environment so some elements are weaker than others in other areas. It is also possible for the caster to channel too much energy than their body can handle and die.
Flux magic is magic of the mind and spirit. It is called flux due to its nature to fluctuate based on the casters confidence, and will. A caster with depression for example would be weaker than that of someone who feels powerful. Because of it's wildly changing nature, flux based casters are looked down on, because they can't keep a steady flow of magic, but with that being said, a flux caster has the capability to be as iron as their will, so they can also be some of the most powerful.
Within these three magic categories, there are magic mutations which cause a unique subset of abilities such as Energy Manipulation, Desarin, and Tainted magic. Energy Manipulation occurs when the caster forces electromagnetic fields to change to their will. This power develops as an incomplete ability to use mana magics, creating something invisible to most people. These electromagnetic fields can serve as shields and even disabling pluses.
Desarin are physical manifestations of magic based off of the caster’s will. This magic is seen as rather unstable and unpredictable as its limits are as limitless as the caster's imagination. In most cases desain magic is considered a type of flux magic.
Any caster can develop tainted magic, when they experience trauma or extreme emotional distress, where any spell that is cast is tainted by inky black shadows. A caster with tainted magic can use shadow magics, moving, changing, and commanding the shadows until the distress has been overcome. This can also cause magic to act out on it’s own, without the control of the caster directly, as a sort of defense mechanism.