...Okay, considering this whole section of the OP...
"...they released a "reboot" of the series that absolutely reeks of AI, from the character design to the story progression. It's clear that the showrunners just shoved every idea they had through ChatGPT and forced a sweatshop full of underpaid animators to put it on a screen as quickly as possible, without anyone bothering to review the final product to make sure it looks good or makes sense."
...Don't you think that response is a little tone-deaf?? I'm saying that indie animation could rescue quality children's shows from the jaws of thoughtless AI generation, and your reply is that children should be directly given that thoughtless AI so they can generate their own shows...? That's not fixing the problem, it's simply allowing the consumer to become part of it.
^The problem with that line of thinking is that 5-year-olds aren't going to create their own media.
Or rather, the idea of "quality" media isn't something they can grasp, despite being something important for their development and the main point of creating media for their demographic. They can certainly use their own imaginations and make up loose concepts, and share those with each other...but they're going to do that anyway; that's simply how kids are. And I truly think that they have more fun doing that when they have quality media in their lives to show them new ideas and spark their imaginations, rather than just feeding their incredibly limited life experiences into themselves.
Have you ever seen a child try to write a story? How many of those stories would you consider "quality" entertainment suitable to give to other children? (or heck, just entertainment...when I was a kid, the stuff my peers came up with bored the hell out of me. It's why I started writing in the first place...)
And furthermore, what do you think those stories will end up looking like without the influence of actual structured stories to base them on? Without the ideas of protagonists or antagonists, or conflict, or any of the narrative devices that adults know how to use to keep kids engaged, but kids don't know how to use because they are literally kids?? It'll just be a giant ouroboros of progressively more random concepts.
In conclusion, I feel like saying "kids can just make their own media" is tantamount to saying "kids' media shouldn't exist". I mean, follow the logic; what's the functional difference?
...Maybe this is a hot take, but I think that's justified. ^^;
Like I've been saying, the main point of kids' media is to help them develop, to teach them to interpret reality. LGBT people are real, and kids will encounter them...and be raised by them...and love them, and BE them. ¯(ツ)/¯ So it makes sense for them to be present in kids' media, even if certain people don't want to accept that.
Like...if they don't want to accept that the earth revolves around the sun, should that be excised from kids' media as well?? The reason indie animators aren't catering to that mindset is because it's not a sensible one. You can expect it from studio execs steeped in tradition and afraid to lose money by rocking the boat, but you shouldn't expect it from private individuals who just want to create.
That being said, I think people over-estimate how heavy these "themes" are in most media. Like, just take GLITCH Productions-- if I'm not mistaken, there are no particularly prominent discussions of sexuality or gender in any of their current shows. Like...these characters don't even have explicit romantic partners or love interests (except for one male character's dead wife...so). ._. There's nothing to be offended by unless you're actively looking for it.
And again, that's normal. Most youth-oriented stories (YA and below) are way more focused on their fantastical worlds and narratives than "LGBT", even when those themes ARE present.
...Which is why these requests to "cater" and "make room for" tend to feel like dogwhistles, where the actual meaning is "yeah, maybe you haven't included the content that offends me, but that's not enough-- what I really want is for you to openly denounce and reject the content that offends me, so I can feel validated".
But, y'know, let me know if I'm wrong. =/ I feel like you're more familiar with this viewpoint than I am.
...I see what you're saying there, kinda. Especially when it comes to media for younger kids which is usually gatekept by the adults in their lives (tbh, I feel like that's kind of 50/50...lots of very young kids are just let loose on various streaming services. ^^; But whatevs, let's go with it).
Although, in that case, I think the strategy there is to simply market to adults, advertising quality indie programming for their children, allowing them to support animation with the whole family. And believe it or not, there's a market there, dismissive conservative parents notwithstanding.
The whole reason I became aware of this discussion is because of hearing stories about parents bringing their disturbingly young children to convention panels for Vivziepop's shows...which, if you haven't heard, are very sexually explicit and full of profanity, proving there are many people out there who STILL can't figure out that 'colorful animated characters' =/= 'for kids'. ^^;
But to me and many others, these incidents also implied a desire for animation fans to get their children involved with this growing indie phenomenon...yet, having very few options to do so safely. And a desire without a solution is an open market. I think if you add parents who love indie animation and want to be able to share it with their kids, to adults who love kids' animation in general (if the intense fandoms behind Bluey and MLP are any indication)...I think there's a highly profitable niche there. Maybe not enough to build a multibillion dollar media conglomerate...but (see title of thread) that's not really the point. ^^