It's absolutely fine. 3d is a tool just like any other art thing. I do think that there was a time when it was a really novel thing in comics because it was harder to get the tools to make it, while nowadays we have clip and blender--so it's becoming a little less novel and the standard for 3d comics has gone way up, if you do use it.
I think people who know 3d, know how time consuming it is to rig a model and have it able to do expressions and stuff like that, so they won't think you're lazy. But, it does look like you rendered it in clip studio. Which is fine. But the clip studio renders weren't really meant to be final renders, so you end up with a really stylistic result that a lot of 3d comics have right now.
But if this is your first foray into 3d, it looks great--the most important thing is that you're getting a comic out there, and it's a fun comic so far. There's no problem with continuing it this way. But if you're looking to get it to a place where it doesn't have that clip studio vibe you see with a lot of webcomics--I highly suggest looking into different (and free) programs where you can have fun and explore more, like Blender (which you can get through Steam if you use steam, it's really handy. It even has cloth physics.