Magic items are super-rare in Errant. It's really more a story about magical people who can infuse ordinary swords with magic.
And so the one real "magic item" in the story is Excalibur, and it's the thing everyone is fighting over and the crux of the whole plot. This magic sword that makes the wielder extremely powerful AND bestows the position of King or Queen... while unplugging a hole in reality that causes magic to gush out into the world, making everyone more powerful but also causing violent demons to spawn.
The thing that makes a magic item interesting in a story, is that the power doesn't necessarily belong to the wielder. It's borrowed power. This leads to interesting opportunities because it can be taken away from the person, and in storytelling, it can be used to explore how a person reacts to being given superhuman power, including a person who hasn't necessarily earned it.
That was kind of the thing I wanted to explore in my comic. An opportunist takes this magic sword and it's just like "Wellp. He's King, what ya gonna do?" And it has this annoying rule where only people the sword deems "worthy" can wield it... and the sword seems to have a really odd idea of what a "worthy" person is, certainly by our modern standards of who'd be considered a "worthy person". Hahaha, maybe I just have a very pessimistic and cynical view of magic items... I just can't help but feel like they'd frequently end up in the hands of people who definitely shouldn't have them, or who might be a necessary evil in a time of war or crisis, but who would become a horrible liability to have around once that's over.