The original is cinema perfection. The following eight are textbook examples of going to the well too many times.
As for side-projects: I will give Andor and Rogue One points for trying to do something new with the setting, but you could have stuck them in any Sci-Fi fascist state and they'd still work. Also Andor's openly "woke" politics making assholes angry was just icing.
This brings me to the problem I find with Star Wars as a whole. The original worked because it was generic, like Casablanca it distilled everything that works about the genre into a perfect experience. But that generic works against attempts to do more with the setting because the results are either pale shadows or something that doesn't need the setting at all.
Honestly? I'd rather experience some GM with the Star Wars D6 TTRPG game doing their own thing than anything official.