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Feb 2021

So I have a bit of a personal conundrum. I can't keep this up. I am an adult with a job that's not in art. A family and home to take care of, less I forget taking care of myself. So I am trying to figure out a compromise. I love this story, it is the stuff of my day dreams going back to my earliest memories as a child. I need it to exist outside myself and I need to make sure it doesn't die with me. It will do me no good to destroy myself trying to make this happen. So I think I need to go about this differently. Im thinking about releasing each issue in phases. Same length roughly but the first version will be labeled (ALPHA) and essentially be the rough art/sketches and final dialogue. The idea is to eventually get back to them over time and paint them as I usually do without the story taking years and years to get out and suffocating me for time. Ill share an example on this post.


Please let me know if this is a good idea or not or at least acceptable from the perspective of someone trying to enjoy a story. Alternate ideas also welcome.

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    Feb '21
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    Feb '21
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I don't have kids, but I do have rent and bills to take care of, along with trying to save up a nest egg for the future when I do have kids.

My solution to wanting to change my career from teaching to illustration, while still needing money to survive, was to move from full-time to part-time work. I cut back as much as I could, which was actually pretty substantial since teaching pays well here, and we have socialised healthcare. I only teach two days per week now. I earn just enough to cover essentials.

Obviously, I'm in a privileged position. (Getting that teaching degree was a good move.) But when taking a look at your own situation, how much money could you afford to lose each week? What expenses could you cut back on to make that work? Do the math and determine how many hours you can afford to lose.

Even one extra day per week which you don't have to work will make a world of difference as a creator trying to put something out into the world.

Your idea of just creating a very loose, rough work is a good one, too. That way you can practice pacing, storyboarding, and get your story out of your head and into the world in a time-efficient manner. Plus, once it's done, that 'first draft' may be something suitable to pitch at publishers, if you couple it with some refined examples of what your full-effort art actually looks like!

I appreciate the reply. I wish I could cut back on my hours. I make way more than I need to cover my expenses but I need the insurance for medical stuff and I enjoy my career even though it does get in the way and in the states you don't really get to choose to cut back on hours for professional-level work. I might just go ahead and do it this way until I can figure out something better. It beats simply giving up right? Im just worried it will hurt perception of the overall work to essentially lead with WIP's.