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Sep 2019
  • 1. Have everything plotted and outlined, all the characters set in place and then flesh out each chapter in sequence, everything moving like clockwork towards a defined ending.
  • 2. Have a basic plot and story idea from start to finish and let the story evolve along with the characters chapter by chapter, with a flexible ending.

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    Sep '19
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    Apr '20
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There are 84 replies with an estimated read time of 23 minutes.

  • Have everything plotted and outlined, all the characters set in place and then flesh out each chapter in sequence, everything moving like clockwork towards a defined ending.
  • Have a basic plot and story idea from start to finish and let the story evolve along with the characters chapter by chapter, with a flexible ending.
  • Start writing without a set plot, focusing on the main characters and evolving the story around them with no conclusive ending planned.

162voters

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I'm a planner. The final dialogue is always up to change, but for minimal plot holes and inconsistencies/letting foreshadowing happen too early, I try to have it all on a document and change only what's VERY far away from happening.

Gah, I have notes on notes on notes XD Then I script it out, then thumb nail..then don't follow the thumb nail and make stupid mistakes XD I am working on it! :3

I’m a garden kind of writer, I HAVE a basic idea and plot set up but as I write out scenes and characters and as these character start to grow personalities of there own my plot and events are subjected to change over time. Not EVERYTHING is able to be changed. Some plots and events are unmoving. But if I become aware that a plot thread no longer makes sence because a character has grown to not make the mistake that that thread needs- or they simply no longer think the way they once did, then either the thread has to be thrown away or it needs to be changed to make sense.

One may think one can plan everything from the beginning... but many details and ideas only make sense once you journey there. Always give some room of flexibility to reach the goal.

I definitely have all the characters and all the major and secondary events planned. Minor details and specific dialog may change as I move forward, but the main points are only subject to change or cutting if I suddenly find an inconsistency or if I find that the event is redundant. I really try to keep my stories tight.

I have an overarching plot laid out with several of the major events planned, but the stuff happening in the short term is a little less thought out, though it's all steered by those major events. :taxi:

How I put things down on digital paper:

  1. Overarching plot
  2. Major scenes and events
  3. List of characters and what they do
  4. Dialogue for scenes as they pop into my head
  5. Secondary scenes and some subplots
  6. More snippets of dialogue

Once those are established it's time to actually start writing, padding things out, transitioning scenes to one another, the works.

I used to be a total "pantser" (never plotted anything in advance). Now I spend more time crafting a skeleton outline, but try to let the characters shape the story as it plays out.

My current WIP (which is not the punk story posted on Tap) is closer to literary fiction (mini/anti-plot) so it's helpful to have what little plot there is sketched out so I can spend my energy getting to the heart of my dysfunctional characters who are low-agency, drug addicts (I write such high-brow, uplifting stories, right?)

The way I'm trying to go for now is I try to go for is to flesh out the settings and what character arcs I have planned. Random character moments written down. Then a very basic outline which is pretty much how I want the story to end. Then write a more detailed outline and script of the current arc, repeat process after arc ends.

First draft I just write without a plan but have my ending somewhat in mind, then on the second pass i tidy everything up so it looks like I planned it the whole time. When I do comics, dialogue and expressions sometimes change from script to comic page, so that can change things too! Basically I have a full script with an open mind.

:scream: :scream: :scream:

I'm honestly surprised by the results. I definitely plan out everything. XD

I'm surprised so many people plan to the finish line. If I do that, I just race there and skip all of the meaningful stuff that makes the story a story.

I'm in this one for comics, but for novels I'm in the "everything is set in place".

I have learned when I try to do that for comics I get bored with the project and just want to work on scenes that happen later instead of the ones I'm working on now. I don't have this issue with novels because the release speed is much faster. So I go with the "important events including the ending are set in stone but not EVERYTHING is" and allow things to evolve, because I need to be able to work on both writing and drawing at the same project to keep me interested and for the drawing part of it to not feel like a tedious endless grind.

How about none of the above, or a little of all of the above as needed?

Since most of what I write is nonfiction, I can't really do flexible endings. I usually do a very bare-bones outline, then go from there. It's the beginning and the middle that are pretty flexible, because I'm always learning more about what I'm writing even after I've officially ended the research stage and have started writing, inserting different people's accounts as I find them and where they'll have the most impact.

I definitely err toward the heavy planner option. Like, I'm far from completely rigid- dialogue especially frequently changes as I get to the page it's mean to go on, many side/minor/background characters I design on the spot when they have their first appearance (for better or worse lol), the events within a pre-planned scene might adjust somewhat based on nuances I tweaked in previous ones, and my paneling from my story board is always being changed and rearranged.

BUT I need my gameplan in place to have the confidence and drive to push a project through to completion lol. I've tried many times in the past to jump into a comic with little or no upfront planning and was never able to get very far with them. Having the whole thing plotted out gives me a tangible path to follow and milestones to hit, which is super motivating~

Granted I've so far only been working on smaller scale projects: I have a 10 page comic under my belt and nearing the end of a +/- 70 pager. If I were doing something longer- like several chapters long- I have the feeling that I would plot the whole thing out first, but only go into detailed scripting and storyboarding on a chapter-by-chapter basis, thus allowing some of those "allow the story to grow as you go along" aspects. I'm actually in the process of writing a project like this but it'll be a very long time before I'm ready to begin it, I feel. Much more planning to do first LOL

Between 1 and 2.

My story is very carefully planned because there are many subplots, the story follows several generations of characters, and plot holes could appear.. almost at every panel!
So every event is carefully thought, especially in term of causes and consequences.

But... I allow quite a lot of flexibility in dialogues, small extra events etc; removing or adding content depending on my mood. As long as it does not impact the general structure, I allow myself any changes, cuts or additions.