As in, How did you come up with the idea that became your main series? How did that idea change and evolve? What is your satisfaction level for the change, did you do the change willingly, or out of necessity? I felt like there aren't enough posts about the artists themselves I don't want to act like I'm successful or something I'm just interested. So I wanted to make a thread that focused on us and how we changed. Here's my story:
The concept for my current main series, The Quos: Dimhin (currently working on Ch 3), developed for 2 1/2 years.In around November 2015 My family friend's daughter introduced me to the kind of long-form stuff that you could do with dnd, maps n' stuff: I made maps, hundred countries almost, and I created Dimhin and it stuck with me, because the way I envisioned Dimhin was it wasn't the most interesting, but it was interesting enough, so I still had cards up my sleeve for later. Quickly fell in love with it. Also watched One piece and read HxH. I wanted to make a combo with Isekai, so I started thinking.
The first interpretation of Quos was an Isekai: except with personality (Isekai was cool in 2015, remember?). It starred a Banchou Delinquent, He was essentially Joeseph Joestar with more abrasive personality traits. With a world like a less advanced one Piece world it was called "Chronothology' it was cool and I still don't think it would've been bad but it was half-arsed. It was 'pre-alpha in its finest'
The Second interpretation was called 'Ujinnthology' or 'Alpha' as I'd call it now. The MC now was not a Banchou but had a pompadour and dressed like napoleon. I got the fashion sense from Jojo. Still have it, just toned it down a lot. The first arc was called 'The Dimhin Delivery' it was low stakes and it was about the MC and friend who was using him for his capabilities; but it was stupidly written. Although, it was one step closer to what I have now
The third and fourth interpretations 'Closed-Beta' and 'Open-Beta' (I published both of these), or 'Ioyken' and 'Toyken' Drawing a pompadour, Napoleonic clothes and eyes were difficult for me to draw, so why not draw a edgi-boi with hair over his eyes for no reason? Ioyken (3rd) was the worse out of the two, It made the MC a different faction from the rest of the main cast. which left plotholes, In this I introduced civil wars and factions into Dimhin. This time there wasn't a letter being delievered but the MC himself. I kept this and ran with it still have those plot-points just better. I introduced character ideals into the stories. Toyken (4th) was genuinely funny, sometimes clever and had some awesome compositsion, It took the Nen system from HxH and simplified it. Sadly I had to ditch Toyken because I had some light critique for someone's use of dialouge, and I was harassed off of that series and given a 4/10 even though before that I had a well-earned 6.80/10
The Fifth and final (hopefully, I'm willing to do it again.) The Quos: I fixed any major plot-holes, the art is still bad if not terrible but much better, with spurts of solid B work. I improve with each chapter. Fixing my composition, dialogue and lore each time I sit down to draw and write, I still kept the edgi boi design though except I made it slightly less edgi and most of the cast has been fully realized with a plan for the first arc. Life's been good, I'm optimistic and I can't wait to see the way the characters grow and change because I don't completely know yet!
How about you guys?
https://tapas.io/series/The-Quos-Dimhin