That reminds me that I still need to draw him as Danny DeVito sometime soon.....
And another quick one of Rip's bio-mother, Dawn. (She's one of my favorite characters to draw.)
Hey, when are we gonna get Rip and Dawn plushies, by the way?
When I get significantly rich from my series xD those things are expensive
Yeah... I'd be first in line, though! XD
Drew some silly images for my Inksgiving Thank you page. Including a Monkey (fish?) saying thank you!
And my adorable Tristan who is definitely gonna get tortured- I mean totes not tortured by the end of the story...
More prep work for the bonus comic. Including a baby Rip.
That's just pure and precious. Please sell that framed in a gold plaque and seek it please.
buncha sketches
I was honestly blown away that I got anything at all I don't even have 50 subscribers so I'm very grateful to those who supported me this weekend!
Made a little gif to celebrate reaching my inksgiving goal
made some structural tweaks I wanna start playing around with fabrics now that I'm a bit more confident with my approach. (gonna post one with a background on my wall for my supporters)
The first of several wallpapers I'm doing for my Inksgiving donaters that gave 500 or more. This one goes to @Myst and his character Pandora, beating the crap out of Rip XD
@Myst @dragonsparking
JoJo's Venture (Released 1998 for the Sega Dreamcast and Arcades)
Working on a thumbnail for an upcoming comic.
Is that toddler Rip?
I’ve been able to get back into drawing. (Had a medical mishap this week, so I haven’t been doing much.) But I was able to draw the main crew in my comic brandishing grape soda! Who doesn’t like grape soda? (I actually HATE it, but my brother loves it. So I’ve made it the staple energy drink of my main crew.)
More environment studies! Credit to Art Camp/Noah Bradley for the reference photos~ Now I just need to figure out how to simplify and stylize environments so that they could actually work in a comic. I'm studying animation backgrounds which has been helpful.
I like how you emphasize the lighting in a way that still implies texture. The bottom right seems simplified without losing detail.