- How does your comic begin and what genre are you writing in?
Genre is fantasy! It starts with the two main characters, best friends, chatting about the cool idea one of them had to cast magic directly off his body (this turns out to be a terrible idea). In a broader sense, the story kicks off when a demon-hunting organisation barges into town in pursuit of an aberrant monster.
Starting a story off with two characters who already know each other turned out to be a huge challenge. I had to have some way to introduce how my story's magic works to the audience when there's no reason for the characters to be explaining it to each other -- so I started it off with one of them doing something risky, so that the other could remind him why this was weird and risky and introduce some basics of the system -- and their relationship with each other, in the process.
- How did you come to the conclusion to begin your comic like that?
Older versions of the story actually started out with the demon-hunting organisation barging into town, since that's kinda the first big plot thing that happens. But this turned out to be, weirdly enough, way more boring than starting out with two friends talking, because we didn't have a reason to care about anything that was happening. Are the demon-hunters good or bad?
Opening with the friends and then showing their fear and confusion when the demon-hunters barge in made them suddenly more interesting. The things they said that were boring exposition in the first version became more relevant when we start out the story with the feeling that nobody trusts these people.
- Is it best to go with the flow or plan your entire story out first? What are you personally doing?
This depends on how you work best! I think it's a good idea to start out with some plan.
If this is your first story, though, I wouldn't script the whole thing in detail from the start. You'll learn SO MUCH just from your first few pages or first few chapters that you might end up wanting to make big changes, and it's easier to do that if you just have a loose outline to juggle.
I think it's a good idea to know the general ending you're shooting for, and the basic steps of how you get there, but it's okay for that basic outline to look like ">they leave home to search for the wizard >go to elven city >convince wizard to help them (somehow???) >go to the enchanted forest (???why) >in enchanted forest meet the faeries" etc etc.
When I started, I knew what I wanted to happen in chapter 1, and I had half of chapter 1 scripted. I ended up changing a bunch of it, and ran into some mistakes that probably could've been avoided if I scripted the whole thing today.... but I'm not sure I would've caught them my first time through, because the reason I know to look for that stuff now is learning from those mistakes. Now I have a basic outline of how the rest of the story goes, with major scenes and points I want to hit, but I write the actual script just before I start that chapter, so that I have some wiggle room and some new ideas to be excited about.
In general though, planning a little bit ahead makes sure that you don't paint yourself into a corner, and you don't suddenly realise you have to explain dragons on the page right before a dragon appears, giving you an enormous wall of text. You're able to look ahead and say "okay, dragons are gonna show up at the end of this chapter, so during the chapter I need to find some natural places to share information about dragons."
- What would you recommend to newbies who are timid about starting?
I felt like this was really well-said!
And here's my slightly more rambling thoughts!
Don't wait for your story to be perfect, because your first story never will be. But: it can still be good, and it can still connect with someone. The only way to get better at comics is by making comics!!
I literally went to art college and got my degree in comic-making, and EVEN THEN I learned way more when I actually sat down and started trying to tell a story in comic form. There's no way to learn and prepare enough to master comics without actually sitting down and making pages.