Making d&d caracters and roleplaying them affected the way i make characters for my comic.
I try to know how my characters may react in any situation and like playing characters with different personalities. Some of the examples from d&d 3.5 campaigns i played:
1- kelgar: a human fighter-wizard who is a casanova-wannabe with a huge ego who loves posing, boasting and showing off. He was extremely emotional but he considered himself a hero. And because of that he would help people in need. His catch phrase was: iiiiiii'm Kelgar!!. His familiar was a raven that shouted compliments to him. (Neutral good)
2- haruk of the north: a tall, muscular and stoic human monk with a strong spirit of self-sacrifice and strong convictions. He would do the right thing even if it ends up badly to him.
.(lawful good)
3-edward tenebro necromus mephisto: a creepy behaving warlock who uses his invisibility invocation to appear behind people with umconfortable timing. Everything he says sounds like an umconfortable innuendo or like he will murder you in your sleep or do something unsettling. He operates in unhortodox ways and focuses only in results. The people who knows him get used to his creepiness. The paladin of the party not detecting evil on him, (because he was neutral )helped.
(chaotic neutral)
Here is my comic, is a comedy about that parodies the legendary hero fated to save the world from the forces of evil, but with a twist: the main character is an actual inanimate rock