Going to do another couple of feedbacks because I want to comment too on the subject but also "rerail" the thread a bit
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I can't remember the exact title before but I don't think I would click/participate with the current topic title, even after the adjustment/compromise. If it wasn't clear from the title that sharing what you didn't like was only for creators that opted in for this feedback then I understand completely. And I guess I get it if this forum isn't the right place for blunt negative feedback - I treasure the supportive/positive community and it must be extra work for mods if topics get ugly or out of hand... Did a similar thread get nasty in the past? Everyone has been quite respectful here.
I spend so much time and energy every week working on things that I think need improvement. In a context where the point is to freely discuss negatives, the absence of comments about the things I thought were problems in favor of unexpected weak points or issues that may be more efficient to focus on is pure gold to me. And if there's no expectation that feedback needs to be balanced or helpful it can help lower the bar to giving it, which is great when actively solicited. In the wild, readers just move on at best and it's really hard to be objective about what to work on or understand if the story is coming across as intended.
Anyway!
@jcmraz
Oh wow it was fun to go back to the beginning of Runner! I know Elliot and Atty now, but I remember whenever I was first reading for the redraw and it struck me again that it was hard for me to connect with them early in the story in part because they don't get names until they fight the bobbit, so you're relying on your world building (which luckily is very interesting
) until we got to know them better. Using names early and (almost unnaturally) often is something that helps me connect much better with characters so I can think of them as someone I'm close to and going to care about and avoid the "did I miss this person's name or something" reread.
The other one that stands out to me is that bobbit fight was missing a sense of menace/high stakes that would have made it more exciting. Might be that the initial panels where it appeared were small/zoomed out and that the colors are very harmonious throughout the sequence so I don't feel uncomfortable or freaked out as I would like to. On Chapter 0 page 15 - second panel I got more of the feeling that I wanted that it was scary and dangerous.
@thecrystalrook
I don't read enough action comics so it'll be hard to make this super helpful, but I have trouble following the flow - more trouble at the beginning and way less at the end, looks like you've improved on this dramatically! I think sequences where the camera angle was switching around but camera distance stayed mostly the same lost me the most but in general I felt like the camera was jumping around too quickly for me to keep up without some mental effort. There were parts where that felt more intentional and made sense and parts where I just felt a bit confused. Later in the comic you used the varying distance really well to get more descriptive vs. emotional panels and I appreciated the sequences where you kept it steady for a couple panels for some moment-to-moment goodness and to pace out the action a bit. Also that one where the pirate is coming straight at you is a beauty
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@vothnthorvaldson Thank you so very much for the feedback!! I found your thoughts on Abi particularly interesting because whenever I torture myself by going back to look at our first episodes he's the one that really makes me go uuuuuugh
. Sounds like your comic is equally up my alley... I can't wait to read it
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