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May 2021

So I did the math I could never cover the cost that it would take for even make the first 15 chapters of my comics, and I know that a partnership with a artist would never work.

So should I just give up on finding a partnership or just hope I figure out how to draw myself?

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    May '21
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    May '21
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Don't give up, the right artist will come along! Per example, a wonderful artist just reached out to me and we started on a collab. This was after a week of my topic being posted!

They will come along. :slight_smile:

Before making a final decision, maybe estimate how much work you're going to need, and how much you can afford (or are willing to throw at it) & see if the resulting ratio of dollars to work is anything close to what a commissioned artist would accept.
Or find a "for free" partner, a real partner, not just a hired ink slinger.

I said in the post that those two things don't work out.

$22,500 is the cost, I can't cover that, and free partnerships just don't really work out each time I have been in one the artist disappears.

My suggestion would be to consider easing yourself into the comic writer space rather than trying to jump in with a 15+ Chapter behemoth.

I'm not sure what the $22,500 price tag was quoted off of, but I agree- that would be too much for most anyone to just blow out of pocket willy nilly. But, riffing off of this:

You could consider starting with some smaller project(s) at a size/cost that you can afford and see if you can form some working relationships with an artist or two. Granted even someone you work well with won't necessarily agree to do a huge comic for free or anything, but you never know! Maybe the right person will take a great interest in another one of your stories after working with you on a project or two, y'know?

In short it's like... consider learning to swim in the shallow end of the pool instead of the deep end where you might just drown before you even get started :0

I don't really know about giving up or not, but learning to draw would be useful even if you keep looking for an artist. You could get started on your comic (learn a lot in the process) and you'll have more to show a potential partner/a better understanding of what you need/want from them art-wise. Win-win.

Saying "they don't" is kinda like saying "never" - perhaps that's true but perhaps it's not.
Certainly, partnerships haven't worked before for you. Finding one who will love your ideas, & will work on them, as much as you do isn't easy.
Also, I think that certainly 22 Grand seems an insane amount of cash to throw at something that isn't a necessity or a money-making project.

If those two doors are closed for you, you do have two options left - chuck the whole project or learn to draw. I assume you want to keep working on it, so find out how much a few classes on drawing will cost you. Find classes that are directed at the kind of art you need, not just whatever the schools want to force on you. You'll be investing in your project and investing in a general skill that may turn out even more useful to you.

How old are you, if you don't mind me asking?

Yeah, it can be a long road. Especially if you need some fine, detailed art instead of simpler cartooning sort of drawings.
Maybe your story could be told as a novel with some illustrations?

You don't have to be WLOP to make art that works for a comic :slight_smile:. If you can stick with a schedule to post something (doesn't have to be "good") and watch tutorials/do studies from your favorite comics, it won't take decades to be competent.

Also yikes, I'm twice your age and got back to drawing seriously last year. Hope 34 isn't too old ;_;

depends on how fast you get good. For me it will be very slow, I've been drawing since I was 14. I haven't improved much despite all the tutorials and studies I've done

Sneaking a peek at another reply giving your age, I would also say that you'll likely find better luck with more stable partnerships as you get older tbh :sweat_smile: It's great that you have enough drive to start trying to get experience even as early as 14, but especially if you were working with people around your same age, it's not terribly uncommon for people to lack a similar drive or work ethic to commit to something like a collaborative comic.

Regarding "am I too old to get started if I want to draw?", heck no LOL. Big agree with @migxmeg - not only do people get started well after their teens, but you're still super young in the grand scheme of things. You have your whole life to continue trying out new things and developing new skills :joy: Drawing's not for everyone and if you find yourself not enjoying it then you of course don't have to force yourself too, but the way you were talking earlier I thought maybe you were like... going into retirement or something :sweat_smile: :triumph: definitely don't give up on either trying to find collaborations or learning to draw if you want to~

I still refer back to my previous reply for how to get started (i.e. still maybe try not to do a 15+ chapter comic for your first collab with an artist you've never worked with) but otherwise no reason to be down or give up.

You sound like you're in a rush to get this project done. While I can sympathize with that, I was 17 not too long ago, I think you should be more unconcerned about how long it's taking you to "get good." I do want to get into your drawing skills and help you there, if you don't mind, though I understand if you wouldn't want to.

But as for you initial question, and since hearing about how you've been burned by artists in the past, it might be a good idea to step away from petitioning from collabs and regroup. Reconsider what your goals are and how to put your time and effort into the right places, such as leveling up your drawing skills and saving money if you choose to collaborate in the future.

You're still very young, so you really don't need to worry about any of this. You're making way more progress than you think.

Maybe you should give up on collaborations though, for a couple years. Focus on writing scripts, improving your craft. Branch out to short stories and poetry, lots of smaller projects for yourself. Do the same thing with drawing. Small projects made for practice and fun. You'll get better and better all on your own until suddenly one day you look at yourself and realize, "Holy crap I've improved so much."

If comics really are your passion, then practicing both writing (in all mediums, but especially scripts), and art (in many styles and different software) should be paramount here. Have fun with them both! But don't try to rush through trying to make the giant pro projects when it's too expensive and too expansive; it's just a road to frustration. Trust me on that one; a skilled enough internet stalker could very easily dig up 5 or 10 failed collab projects I had when I was 17 that were way too ambitious and took up way too much of my time. I really had much more fun working on smaller stuff later on.