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Apr 2022

I love flipping through old layers to see how my pages have evolved to a finished work, so I'm curious to see other people's processes as well!

Share your page/panel process below!

Here's mine:

Thumbnails (incomprehensible to anyone but me)

Pose sketch (because otherwise I get lazy with poses)

Sketch:

Lineart:

Flat colour + Rendered backgrounds

Shading:

I love shading so much, makes the pages look nice and :sparkles:dramatic :sparkles:

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    Apr '22
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    Jun '22
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I’m sorry, but I couldn’t possibly do that. Real magicians never reveal their secrets.

I just sketch really. I apply the reference lines, try and draw faces around them, add the eyes, and then I erase the reference lines. The only problem I struggle with, er, er, is my ability to draw a perfect circle which, er, is the basis of, say, a good face. Another problem is drawing symmetrical faces. When I first started drawing, my artwork looked extremely ugly, which only got better over time. As far as backdrops are concerned, I struggle with drawing realistic scenery. I decide the panelling, of course, it is not planned in advance.

Thumbs:

'Inking':

Colours:

I usually colour all at once on one layer, using temporary layers (which I merge down) if I'm copy across some colouring I did in a previous drawing, or otherwise doing something difficult. I think the only time I permanently have more than one colouring layer is if there's a reflective surface; it's just too hard to draw the reflection without messing up whatever's behind the reflective surface (like the inside of a building through a window) :stuck_out_tongue:

@smokesalty (goddamn it you already saw my comment before I could edit it) I was wondering how you keep track of the backgrounds since they don't appear in any of your stages (except maybe thumbs but it was incomprehensible to me) ... I assume you have the rendered background on a low opacity layer and don't actually draw your characters free-floating but nail their positions by magic like I initially assumed? XD

It's always interesting to see the stages of creation process :smiley: love seeing all those wips!

Unfortunately I don't have a process for one page documented, so I'll just show my process on random examples.
Thumbs:
quite chaotic, with text underneath the page layout, details are usually changed during later stages (:

Sketches:
Can vary from very chaotic and messy to quite detailed, depending on my mood while I'm sketching cx as I usually say, 'that's a problem for a future me'.

Frames:
adding a separate step for those, because I usually just do all frames for a whole chapter at once :smiley: sometimes I still do corrections for page layout (or a whole scene) at this point.

Inking, scanning & editing:
nothing much to show, just drawing c: this page is the 2nd one in thumbs stage image :smiley:

Also, editing after scanning can take a while as my scanner hates some characters and remove their freckles, mouths and/or noses, so I have to redraw them digitialy.

my scanner be like, 'those guys better say nothing'
1

Oh, I do my pose sketches on my backgrounds- I render them after I draw the thumbnails since I know what angles I'll be using. I just didn't include them here for simplicity but yeah, I import my backgrounds before because otherwise I wouldn't know where to place the characters :sob::sob:

I also wanted to come back and say that I'm amazed at how you're able to pull off a really sketchy lines in your comic, they work so well stylistically I don't know how to explain it!

All you industrious lil scamps making amazing work with an actual process. How dare you be so thoroughly organised! (No really, how do u do it?)

I genuinely can't be doing with thumbnails so I go straight to sketching. The panels sort of arrange themselves? I really can't explain how it happens, I'm JuSt DrAwInG wHaT I sEe iN mY HeAd.


As you can see some panels get more love than others at this stage. If it's a very emotive or action-filed panel I'll take more time to flesh it out.

I put in some flats.

I add some shading

I add some details/highlights

Speech bubbles and effects. Personal character details like jewellery/scars/ clothing patterns usually wait till now also. I also colour correct at this point to make sure the panels look similar.

And that's it!

Finished page below.

After I write some bulletpoints on how I want my story to go, I do a super rough thumbnail layout to see if the story, panels and gags work. This is done in a mix of programs: Procreate, Clip Studio, or Photoshop. No real reason for this, Procreate is easy to just sit on the couch and sketch layouts in. :stuck_out_tongue_closed_eyes:


Once I find some layout I like, I start refining into my first real rough sketch. For me layouts and dialogue still change almost up until the end. This is also when I set up my real working file in Clip Studio.

When I'm done with the first sketch, I start inking. My favorite inking brushes are the gritty, dirty-looking pen brushes.

Now I take everything into Photoshop cuz I like coloring in there more. I also prefer making sound fx and any special text in Photoshop.

I then take the colored page back into Clip Studio to finalize dialogue and export. I don't show it here, but some rough version of balloons exists from the beginning so I can see how the art is going to look with the balloon placement.

pre-scan processes:

  • stage A: thumbnailing may take 2~4 revisions. Usually I prepare 3 mini-booklets + 1 ref. booklet for a new chapter.
  • stage B takes least of time compared to A & C.
  • I pencil & ink on nicer 100gsm A3 papers.
  • I draw 4 different canvas sizes (each about 1/2 inch apart) based on detail necessity.

post-scan processes:

  • My toning method is actually greyscale shadings convert to screentones. In some parts I use downloaded/existing textures for certain tones. I enjoy the toning process.
  • I do both English & Chinese texts (also text effects) together in this stage.

Welp, one of my new favorite posts. Love seeing this as someone who can't draw and immediately goes directly to final product without having a proper sketch to look at.

11 days later

I also have a lot of fun flipping through my layers to see my panels evolve from 'fever doodle' to 'art' :smile:

The dialogue often changes a bit between conception and completion, but the first part of my process is always writing (or re-writing) my script for the episode.

Second part is the lovely rough sketch. The level of cleanness in lines, anatomy, and detail in this layer depends on how tired I am at the time and how much work I want to shove off for me to deal with later. :')

Third is lineart, where I have to deal with my prior laziness, fix wonky proportions, and sometimes change characters' poses entirely. I lower the opacity of the sketch layer and draw over it.

Fourth, I color in silhouettes to make it easier for me to select them and re-color them with the correct palette later.

Fifth, I re-color and tweak brightness, contrast, and saturation until it looks how I want it to.

Sixth is several layers of shading and light. I do this by duplicating my color layer and creating overlapping darker and lighter copies, then erasing sections where I want light/shadow.

I usually add in speechbubbles, action lines, and blur last, as well as finishing touches, 'shinies' for reflective surfaces, and glow for spirits or magic eyes. Might go back and clean up lines and colors a bit at this point, or add texture and color gradients to the backdrop between panels.

Straightforward, terribly time-consuming process.

I try to keep my process simpe and Im not using a very detailed art style:

  • Thumbs/roughs that I expand and use them as a sketch layer
  • Dialogue
  • Cleaner sketches/fixing anatomy and details then onto lineart
  • Flats, lighting and shading and extra glowy stuff