11 / 15
Nov 2015

Show the dynamic poses you used in your comics

I use dynamic poses mostly in battles, or in scenes of lots of talking.
Heres my comic Two Faced7

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    Nov '15
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    Nov '15
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Ah, well, Grassblades1 has a fair bit of swordfighting, so there's plenty of dynamic poses going around! And, you know, all the other, non-sword-y stuff.


Like running! There's a bit of running going on. (from part 1)

Dramatic showdowns with hapless bandits! (from part 2)

And even MORE dramatic showdowns with toothy snake-beasts! (from part 3)

And, like, the entirety of page 13 of part 3:

Welp, my comic The Crimson Fly1 is a superhero comic, so like @AnnaLandin, there's a lot of excuses for action and dynamic poses, not just in fighting, but in running and jumping as well! It helps that my static comics serve as concept art/storyboards for the Interactive versions, (which you should totally check out) so, there's no excuse for them not to work in conveying motion.





An example from one of the later interactive comics:

Nice! I think what also helps your poses is your use of contrasting colors (both in terms of character relations and environment relations), and contrasting layouts (your hero on the left, with his antagonists on the right). There's a lot of subconscious simplification going on, and that rocks! Nice Job!

Thank you! Grassblades - aside from being a beloved story I want to tell - is kind of my opportunity to challenge myself and learn a lot, be it upping my colour-game or just the pacing and composition of the pages themselves. And I'm glad you bring up the left-right thing, too, because it's something I've struggled with - I've read a metric TON of comics, and a lot of it has been manga, which is read right-to-left, and it's kind of infected my brain with bad habits. To the point where I sometimes draw the action right-to-left, even when the page is read left-to-right. These days, I mostly catch it in the storyboarding stage and can fix it, but still.

Your animations are gorgeous, btw! What do you create them in? Is it the old, laborious frame-by-frame in Photoshop, or do you use software intended for animation?

Thank you! Oh, I got in before there was anything other than Flash for animation, so that's what I stick with (Flash CS6, btw). I also don't have steady hands when it comes to slow brush strokes, so I like that Flash's brush will auto-correct my strokes (this was before lazy-nezumi). As such, I also do all my comic illustration in Flash. I'd like to move on to other programs, but my comic relies on an interactive function that I can't implement in any other program. ToonBoom's better for animation, and Photoshop's better for illustration, but I can cover those in Flash, and neither of those two can do interactivity programming, so that's what I'm stuck with until something better eventually comes along.

Oddly enough, I also do a series on Youtube where I talk about these things; You should check it out if you're into speedpaints (speedanimations?):