Lately, I've been thinking about the difficulty of webcomics--in that they inherently lack the ability to promote themselves.
To illustrate this point, let's have a look at an illustrator, in the context of a social media outlet such as twitter:
- When an illustrator is skilled, their work will be eye-catching to the general populace. As a way of showing their appreciation of their work, they reward the illustrator with a like, and a retweet if they want to show this work to other people.
- As the illustrator continues making their work, more and more people will become aware of them, as the nature of retweets spreads their influence towards the populace. With this, they have a larger audience, and thus a more solid ground to embark on more creative adventures.
- Very often, if these illustrators are successful enough, they get picked up by actual companies to make work for them (case in point--Kuvshinov Ilya, who starting off as an online illustrator, is now making concept art for the new Ghost in the Shell).
While cases such as this are slightly more difficult for animators, the same rule applies--in that they can easily be viewed, and if appeasing to the general eye, can be spread throughout the net and catch some attention.
Now attempt to apply this to webcomics, and you come across issues:
- For someone to enjoy a webcomic and spread it around, they need to actually invest time and energy before deciding wehther or not it's worth their prolonged attention.
- Considering this, stand alone illustrations/images have the high ground in quickly grabbing one's attention.
- Additionally, there's the issue of time--it takes much much longer to create an outstanding webcomic than it does to create an eye-catching illustration, which if great enough, becomes memorable and spreadable.
Though webcomics are superior to illustrations in their sheer ability for story-telling, they are at a massive disadvantage in terms of getting your work out in the art field, let alone the consciousness of the general populace.
I'd been racking my brain lately on ways to spread comics while juggling the use of energy, and time and time again, I always come back to the same conclusion:
PROMOTIONAL MATERIAL
And I don't mean just updating people whenever a new page has been uploaded, or advertising your comic in different places (e.g. This is my webcomic, come read it!)
What I mean is making separate pieces of art that both promote your webcomic, while also being a stand-alone piece of art that people can appreciate separate from the source.
Take for examples these trailers made for the Tokyo Ghoul Manga.
Note that this isn't for the anime itself--this is more so for the sale of the actual books:
If I had no idea what Tokyo Ghoul was, and I was shown these trailers, I know personally that I would be slightly intrigued, and wanting to know more about this.
The same logic can even be applied to the Tokyo Ghoul anime itself--if it hadn't been for the show, all the promotion they did for it, and if it wasn't for the spread of various Tokyo Ghoul-related fan art and illustrative material, I never would have read what I consider to be a very great manga.
Now, while all of this sounds good, it's unrealistic to expect one man teams--of which are typical of webcomic creators--to go about making grand animations or illustration campaigns to promote their work.
With this in mind, how would you go about promoting your webcomic with the use of supplementary material?
Let's gather some solutions in this thread!
Also, if you want to read through my twitter rant, you can go here.