Okay so! First of all, I think your character art is really good. I like the designs, and you're already really great at varying your camera angles, and you have a solid grasp of a lot of basic comic book logic that makes reading your comic nice and easy.
I definitely don't think you should drop your comic if you still enjoy drawing it, and you want to tell the story. I think there are a few things you can improve on, if that's something you wanted to do (which I'm going to assume since your title mentioned review and feedback).
So right off the bat, the number one thing you can do to improve the quality of your comic is to polish up your text. Please please please do not use Comic Sans. At this point, that font is a joke in and of itself, and there is definitely a large audience of readers who will refuse to read your comic purely because the dialogue is in Comic Sans. Instead, go to Blambot and get yourself a free comic lettering font (some fonts you have to pay for, but there are free ones on there), and promise to never use Comic Sans for anything ever again.
The other thing, related to the dialogue, are the speech bubbles themselves. The long hoagie-style speech balloons like this...
...are difficult to read. It will be a lot easier for your audience to read all that dialogue if you break it up across smaller, rounder balloons. People don't read a word at a time, they read in chunks, and if you give them smaller chunks, they can read easier and faster. So if you aim for balloons like this...
...which are smaller and more rounded, with the text inside making that nice diamond shape...
...it will be easier to get through large sections of text.
The other thing I would suggest to help you out it.... make your episodes shorter. Your episodes are long, which is great, because people love a lot of content... but people also have short attention spans. You could very, very, very reasonably make break each of your episodes into two or even three episodes and still have enough content to make your readers happy each episode. Then you could either update more frequently (which is good for visibility metrics) or stay ahead of your updates to build up a buffer (which will make your life so much easier).
Finally, you may be aware of this already, but your backgrounds need some work. They are very sparse. You're pretty good at giving us an establishing shot, so we know where we are, but then every panel after that will either have a completely white background, or maybe one little line to indicate where the floor meets the wall. Adding more character, detail, and tone to your backgrounds will really ground your characters in the space, so they feel like they actually exist in some kind of physical plane, rather than floating in an endless white void. And, on the subject of your backgrounds, you have this habit of airbrushing around your characters...
...which makes them feel like they aren't a part of the environment they're occupying. I understand why you do it, because you're trying to separate the characters from the background so they don't get lost in all the lineart, but it's not achieving the effect you are going for. A better tactic might be to use a thinner line weight for your background elements if you really need that separation... But mostly you need to trust your art and let your characters exist in the environment. Which means their lines will touch the background lines.
I think if you do those things, you'll have a really solid comic on your hands, and I think you should definitely continue to work on it if that's something you want to do. Don't let numbers or subscriber growth or anything get to you right away, you only have three episodes out, and it can take a long time for a new comic to pick up traction. And yes, people are immediately drawn to color, but there are a lot of great comics on Tapas that are black and white, so don't let that be the thing that pushes you to stop creating your comic.