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Dec 2016

the truth is, no matter how much effort you put into your comic, no matter how "good" the art style or writing are, some people just won't like it. i personally have a very specific set of criteria that need to be met for me to enjoy a comic and actually subscribe to it: art style, genre, writing, my opinion of the artist, etc. for example im not really a fan of most anime/manga styles and that's a majority of what you find on this site. it doesnt mean those comics arent good, it just means i wont be a reader of them no matter what the creator does because there is a fundamental aspect of that story that im not interested in.

if your story in any way doesnt pique a reader's interest then they will pass you over. theres no ill will or spite about it, that's just how it is. people who like your comic will come to you, but it takes time for them to find you. if you have a more niche artstyle or story topic, then it can take a long time...but if you really get fulfillment or happiness from making your comic, surely you will keep going! <: D

I'm not sure if this has anything to do with the fan art you sent me other day, Aspie, but I've actually had a colossally busy few days lately. I've had a ton of work at my job regarding inventory, my daughter got super sick so I had to spend about every moment tending to her, and when I had some spare time on my posting day, I spent most of the day working my butt off on my new revised prologue page, because honestly, I've been falling REALLY behind on my art in the last couple of weeks (not to mention simultaneously worrying about my own anxiety issue), and really, my mind just wasn't in the right place. I've been trying to keep tabs on everything going on at once, but it's so hard to hit absolutely every beat along the way without missing. I really am grateful for the fan art you sent, and now that you reminded me, it was imperative that I posted it on twitter. I felt SO bad seeing this!

Honestly, in regards to me trying to grow, I've given up on the thought of expecting others to do something in return for me just because I did something for them. It's not that they don't deserve it or that I don't, but I find it's best to let these things come naturally. A lot of artists get very busy and have a lot to keep track of. Sometimes, we don't see reciprocation for quite awhile, or even at all. I think it's worth putting effort into promoting the comics and building friendships with the people YOU truly care about, whether you get rewarded or not. Sometimes, people will reciprocate, but even for the people who don't, you won't feel bad about it because you're invested in their work regardless...if that makes any sense. Sometimes I do wish that a popular artist with a ton of followers will retweet me, and on occasion, it's happened. But I'll let you know this, it doesn't exactly help. I've had retweets among someone with 10k followers and didn't even see a spike in views. I was excited at first, but saw that it didn't really go anywhere. That's just kind of the way it goes.

This is a super long post, and I'd like to reply some more to it when I have time (I gotta leave for work in a few mins), but I'm just letting you know to send me a message in the twitter chat if you'd like to talk sometime, ask for tips, or even just vent! I'm here for you bud. We'll push forward together.

The idea that it's "not that much to ask" to ask me to promote everyone who is nice to me...isn't really how I look at it. I promote things I genuinely like! Honestly, I owe that to the people who are kind enough to follow me.
And I'm not even a big name! If you get 50 responses to every tweet you make, then someone trying to have a "genuine conversation" and expecting a reply is already making unfair demands on you.

Ryan North was once asked about how he seemed to have this circle of popular comics friends, and how does someone get in on that -- how do you get to sit at the cool table, so to speak? His advice was that if you see a bunch of successful people and try to weasel your way into their group, even if your intentions are good, there's often going to be an uncomfortable dynamic where it feels like you're trying to get something from them. Instead, focus on building relationships with people around you -- other creators who have a similar reach/influence/success to you, and as you all grow and get bigger and bigger, you will become the new cool table.

And ultimately that's the big thing -- growing your audience isn't all about networking. Networking is important, sure, but it's also about the actual thing you're promoting. You can get your comic in front of one million faces, but if people aren't engaged by what they see, it can only do you so much good.
You talk about all the effort you're putting into networking and reaching out and making sure that your comic gets updated often enough to be seen -- how much work are you putting into improving your comic? How much work are you putting into making it look better and better, trying to get closer to the way you'd love it to look? Are you drawing on the side, practicing faces or poses or environments over and over and over again and studying reality, or artists that you admire, to learn what you can improve?

I think hitting plateaus occasionally with networking is kinda normal, but if the results from networking are frustrating you, maybe that means it's a good time to shift focus for a little while. You've networked your socks off. Now, take a little time away from telling people where your restaurant is and pour some of that time and effort and hard work into improving your menu, your food, your presentation.
Networking is much easier when people are sharing your work not because you were nice to them and they feel they owe you, but because they looked at your work and thought "this is awesome."


I did have a friend in college who absolutely made it by "networking with the big leagues" -- she went to every portfolio review our school held, and talked to major editors at conventions, and every time she showed them her work, she asked what she could improve -- and if they gave her advice she went home and worked at it. If they told her that her anatomy needed work, she would study to make her anatomy better and improve however she could. If they said her figures were too stiff, she'd take classes on gesture and quick sketching to try to loosen it up. And that's what made her stand out to those big names -- that when she came back next year they could see that she had actually taken their advice and fixed those problems and made her work better.

I do agree with you that seeing some overnight successes can be pretty disheartening at times, but the truth is, most of those overnight successes are just pure dumb luck. The right person saw their comic at the right time and was able to get it the right attention to skyrocket to the top. It sucks that luck is really all it takes, but it's the truth, because even getting staff pick or getting in the popular section or something like that isn't really a guarantee you'll suddenly have thousands of subscribers if the wrong people happening to be visiting the site at that time. It SUUUCKS that so much of it is about luck than skill, but that's the truth of things when it comes to those folks who suddenly get popular like it's nothing. Back when I was younger and less wise, there were so many times I'd be browsing places like DeviantArt's daily deviations and wondering why I wasn't getting one and why I wasn't getting more attention when a lot of my stuff was just as good, if not better, than the stuff they were choosing to feature (or so I felt at the time). In a way, I'm honestly grateful that never happened because I had some issues to work through, and I know for a fact I wouldn't be the same person I am right now if I had gotten that at a younger age, and it's also rare I find myself delving into thoughts like that, because I've learned to just keep doing my own thing.

I don't know that much about Asperger's outside of what my mom would tell me after coming home from work as a parapro, so sorry ahead of time if I'm suggesting something you're already aware of, but I'm wondering if maybe seeing if there there are communities like support groups for people with Asperger's online somewhere that you could maybe plug your comic to and seeing if they'll take a look over at it on tapas or webtoon or wherever you want your views going. I figure even if they don't actually make accounts and subscribe, you'ld still be getting their views, and it would be from people who would probably really appreciate reading your comic because it's something they can really relate to, and in turn could potentially share with their friends and family, and even potentially influences in that community. I'm definitely not saying don't keep trying outside of that, but that could potentially help be a boost for your series, and possibly get you attention from folks outside of that circle as well.

A lot of the advice others are suggesting are covering anything else I'd want to say, so I'll end this here, but I'll close with saying that there's always stuff everyone could be doing to improve where they're at, so try not to feel too discouraged that this is feeling the case for yourself. It's a good sign that you're noticing that you could be doing things different, cuz now you can take that leap and push past the block. And who knows, it could end with you skyrocketing into the stars as well, but it also might not. Just keep doing what you think is right for your comic and keep pushing yourself to be the best that you can be.

As someone who fails at like 90% of my endeavors I can confirm that hard work most definitely does not equal success. And watching people apparently put in same hard work as you and go way further is horribly frustrating. It's hard to do and may seem like whining, but reaching out like you're doing now and asking "what am I doing wrong?" is actually important because people might be hesitant to point out something you're doing wrong that they can see clearly, for fear of hurting your feelings (or other negative reactions)

The truth is, webcomics is an extremely competitive field. You can do everything "right" and still not get what you want. (Now I have the Rolling Stones in my head, thanks brain) For a lot of people, finding a significant audience is difficult because the sheer volume of webcomics is so incredibly massive and there's so many choices it's hard for even good comics to stand out. When I started back in the early 2000s I had way more of an audience even though my work much less refined than it is now! I've seen people that were very popular back in the day return to making comics after a hiatus, and are now frustrated because the same amount of effort doesn't get them the same audience. There are just so many underlying factors that can affect who is reading you and whether or not you are seen in the first place. The best you can do is try to identify these factors and fix them if you can.

So what are you doing wrong as a content creator? I would say your weak point is your artwork. Your networking efforts are solid and I really like your writing style. I can't say anything for demographics because I don't know this site well enough to speak on that. Writing takes precedence over art for many people (including myself) but comics being a visual medium, the visual aspects can't be ignored when trying to improve your chances. Your artwork comes off to me as "unfinished" -- the lines are wobbly and there are a lot of holes in the shading/bleeding outside the lines. I can't say much on anatomy (cause it's something I struggle with a lot myself and I am most certainly not hiding my comics from this thread to not be an example >> << >>) but the expression of it could use work. You're headed in the right direction with the variety of angles and expressions and poses you put your characters in, they just need to be less stiff. I think if you keep networking as you're doing and focus heavily on improving your art, you'll have a better chance at finding the readership you're looking for.

First of all I do want to say that I really enjoy your art style. I think your characters are very expressive.
Second of all I think you need to think a bit about why your are actually making comics. Is it to get a big readership or is it because you love drawing and creating stories? Because If the need for a big readership is bigger then the happiness you get from creating you will probably just feel more and more unhappy. It is easy to get obsesst with subscriber count and lose track of why you create. But I think that to be able to keep on making comics you have to get joy and satisfaction just from the process of making comics. Getting feedback and readers are important to. Of course a creator wants other people to enjoy their work. But if its all about getting followers you will loose all your joy. I try to focus on what I have instead of what I could have. I am not a super great artist like others on this site. But I love drawing and telling my story and I am super happy and grateful that I have people that actually read my story. That I do get comments, likes and even fanart / fan fiction. That is huge for me. Really a dream come true. I don't have over a thousand subscribers. But the ones I have mean a lot to me and I feel like I am very lucky. So I don't know, maybe you should just try to see what you do have. And if you love making comics you will keep making them and maybe in a couple of years you will have built up an even bigger readership. Who knows? ^_^

First off, this is not true. It's important to understand that comics (and life) is not a meritocracy. Yes, putting forth the effort will give you a better advantage to achieving your goals, as well as whatever privileges one may possess-- but outside of that, nothing is guaranteed.

Second, and some folks have touched on this-- people don't owe you anything for your kindness. If your kind gestures are tinged with the expectation of reward, that not only sets you up for frustration, but it's unfair to the other person. Life is not about doing A in order to receive B-- it's just not that clear-cut. My advice is to be helpful and genuinely invested in other artists, and don't focus on what they can do for you. If you foster real relationships with people, they're more likely to help you out. But you don't get to decide the form that help comes in! Maybe they don't share your comic with their followers, but they offer advice on a drawing or show you some cool inspiring artwork. It's all still valuable stuff.

Also, don't just focus on people who have already made it big. Their circle of friends is likely made up of artists who've come up alongside them from their tiny beginnings. If you're going to focus on building friendships, build them with your peers. But again, first and foremost, be genuinely interested in them as people. Not what they can offer you.

As far as your comic's story and genre goes-- I don't know a ton about it, aside from that it's about a girl with Asperger's and her experiences. Which is great, it's important to have more stories from unique voices. But it sounds to me like a very personal story, which means it's naturally going to have a smaller following. Again, I've never read it so I can't attest to how it's written-- but if it's speaking from a very personal, biographical viewpoint, it could be difficult for outsiders to connect with the story. It might be worth considering how your story could be more accessible to readers-- how could a stranger pick up this comic and relate to it? Relatability is a key component in any story's success.

Lastly-- I would focus on improving the craftsmanship of the comic itself, particularly the artwork, but also the lettering and paneling. THIS is where you have the most control over your comic's success! Instead of jealously lamenting the popularity of other comic artists, take time to serious analyze why they're successful. It's easy to write-off comics as overrated, badly-written, whatever. It feels good to gripe, to remove the responsibility from your shoulders, but it isn't going to bring readers to your work. So become ruthlessly devoted to studying other comics, evaluating your work honestly, and making your comic the best it can be. Put yourself out there for critiques on your art and listen to what people say. You'll be amazed as how quickly you can improve once you set your mind to it and drop all notions of being "owed" things.

Hello everybody. Just got back from the gym awhile ago to help work out the frustrations I shared here in this thread late last night and just for the record, I submitted a question to the STAFF LIVESTREAM thing that's happening today basically asking them that it would mean a lot to me if they decided to promoted Life of an Aspie3 as a Staff Pick just once. Now I know what everybody is thinking. Yes, even for me, that sounds like to use a popular ghetto phrase "being thirsty", but I already have a strong feeling that even if the staff reads my question during the livestream, the answer will probably be something along the lines of "no" just worded a bit differently to make it seem like I might one day possibly have a shot at being promoted. Plus I feel that if I don't ask them directly, then the answer is always going to be no anyway, but at least by asking, I can at least say that I exhausted that option content with the knowledge that I at least tried.

Anyway, this leads me to my next point of discussion.

Having discovered this post from the old "Getting Featured on Tapastic" thread and having taken a look at how much growth LoaA has had just in the past three months alone thanks to me trying out (and sticking) to a constant Monday-Wednesday-Friday schedule, I know that at least as far as module 2 goes, I've been consistent in both updating my comic as well as making sure to engage with fellow creators and readers even if its something simple like an upvote or a retweet if I'm on Twitter and as everybody here knows, I'm pretty active here in the forums. Maybe not every single day, but enough to be considered a regular and having looked at my viewing stats, I know for a fact that I have received over 4,610 views for LoaA the past three months combined which is far more than the 2,918 views I've gotten altogether from January to August back when I was still working out some things as a web cartoonist and before I started being consistent in my updates.

As for the art, I hear everybody when you all say the art for LoaA needs work and I'm more than willing to try even if my art doesn't end up improving all that much in the long run. However, as long as I'm making a noticeable effort on that end, I feel that it should (and does) count for something. At the very least, I can make a new banner/thumbnail for LoaA that should help draw new potential readers in even if I can't do anything about my art as a whole short of getting somebody to redraw the whole thing from scratch which sadly isn't a feasible option for me not having loads of cash to throw at somebody several levels above me as an artist frowning

The point I'm making here is this. With how active I've been the past few months here on Tapastic and with plans to keep my constant updating schedule going after the new year once I've built up a large buffer which I am currently in the process of doing being 9 pages in for Chapter 5 of LoaA as of this post, (and each chapter has been roughly over 30 pages long for reference), I feel that having proved that I'm here to stay after having previously updated LoaA on and off experimenting with different update schedules before settling on the class M-W-F schedule and that I'm serious about my craft, I think its only fair to ask that everybody here that especially those with thousands upon thousands of subs to at least take a bit of time to read through LoaA and even if its not your cup of tea, at least give it a (story wise) recommendation complete with a link on your walls for anybody whom LoaA might better appeal to.

What makes this community so great compared to say LINE Webtoons is that we are all here for each other as one big happy family regardless of our differing views and we all want to see one another grow as creators. Being on the spectrum, it makes me feel great that I've finally found a niche where I feel accepted and I know that most of you may have a million things you'd rather attend to and I respect that, but since I feel everybody here is more approachable than some random popular youtuber or what have you, I honestly don't think its that much to ask for 10-15 minutes of your time.

I've tried not to ask for much in the past besides telling people to spread the word about LoaA even if they end up not liking it themselves, but again, if I don't ask, then the answer will always be no. The choice however, is yours and I will understand if you have reservations about helping a fellow creator out. I know deep down I'm not entitled to anything in life and that I shouldn't expect to go from like 130 subs to 2,030 subs even if any of you do feel like helping me out. Even ten new subs isn't something that I should expect for that matter either.

@heterodont I know that...but maybe its just how I was raised and maybe it has to do with my values, but even if celebrities do get bombarded with thousands of people looking for approval, it still doesn't hurt them to respond to the ones who aren't directly looking for a signal boost as a content creator. Even if its a just a "thank you" message and nothing comes else comes out of it, its better than complete silence on their end. :/ Or maybe its like Laddin said and my tweets got lost in the fold. idk? I'm over it now.

@AnnaLandin Oh yeah. Fan art of already popular things gets more attention than original craft. Still, to that end, I've started drawing my main OC from Life of an Aspie, Susan Graham, wearing the outfits of popular female characters in pop culture like say Lucy Heartfilia from Fairy Tail and posting it on my Instagram page. No surprises here, lots of people liked it and I even got a few new followers out of it which is pretty cool, but still. It would really make my day if some of the people who follow me (and I have like 300 followers now on IG most of whom have art skills comparable to mine or hell, even worse than mine) would also follow me here on Tapastic or even on LINE especially since some of them always like it when I post new pages of LoaA on my account y'know?

Also, I hear ya on having to constantly roll that boulder uphill before anybody started paying attention to you and your craft. However my thing is, with the rise of social media and what not the past several years, it should be easier, not harder to build an audience without as much struggle as you probably faced in the pre smart phone era. And of course, I'm well aware I'm far from the only person who has aspirations of making an awesome web comic, but for those of us dedicated to the grind (one good thing I can say about that given that most creators here tend to fizzle out when they realize just how much actual work it is keeping up and maintaining your presence as a content creator), I can't help but feel that at some point, we should all be thrown a bone for our efforts alone.

@shazzbaa I swear you and Anna are secretly twins! Lol. Anyway, yeah I agree that now should be the time to look into "improving the restaurant" as you said now that quite a few people know about it (and who knows, possibly even more because of this thread.). My main question though is just how exactly should I go about doing that. The art is one thing and also something I've long since known needs improvement and to that end, I have recently been looking into art tutorials that will really boost my skill level in the long term. (or maybe even in the short term as well. Again, who knows?) one of those tutorials being "Dynamic Lines" that will help make my poses a little more natural. That said, what can I do besides that starting today that...by this time next year will have put me that much closer towards joining up with the big boys if not having put me in the same league as them?

As I always tell myself, being a content creator is 20 percent actual work, 80 percent hustling, but now that I've gained a fanbase for a little comic about Asperger's, now is the time I should figure out a way to modify my personal rule to where it works for me, not against me y'know?

@CatharsisGaze Thanks for the links.

@Greg_Dickson Thanks for the post and thank you, @hushicho @MissMagicGirl and anybody else here who's subbed to Life of an Aspie. The thing is, I know I'm doing something right given how far I've come this year. I know from the nice things the three of you as well as countless other subs have all said about either my writing or regarding Susan Graham and how I've portrayed her thus far that I've got something good on my hands and for that I'm grateful, but at the same time, its only natural that I seek to expand my audience and reach out to more people who can relate in some way be it they either are or know somebody who's autistic or digs all the "geeky" references like you do.

Oh and no, the fan art of Gemini I sent you yesterday had nothing to do with me wanting more subs. I just did as a personal thank you for making a fun comic in Don't Be a Hero.

@whirlwyndstorm Okay....heh....you didn't have to subscribe to LoaA you know. I didn't make this thread with the expectation that everybody will take pity on me and sub to my comic just like that. I made it to vent about something that's been eating me up for months now having finally chosen to not ignore it. I'm glad you dig my writing. As everybody else has said however, the art is what really needs improvement, but again, thanks for the unexpected sub.

@dojo Actually, I have thought about going on a subreddit (and I know there is one for people with Aspergers and another one for women who have it which I feel would be more beneficial to post LoaA in asking for feedback on Susan alone) where LoaA may find an audience that gets more out of it than other people might. In fact, I might go and do that right now just to see what happens.

@Michelle Thanks for the post. I've tried applying the talking to people, not at them strategy when trying to network with people 10 levels above me, but as either Anna or Shaz said, despite my good intentions, famous people and creators tend to have their brains automatically trained to reject anybody looking to join their circle even if they aren't looking to do it for instant fame or what have you. Going back to focusing on the people on my level may be my best option for now. As for Life of an Aspie3, I've drawn from personal experiences as an aspie when writing Susan Graham and how she interacts with her peers, but I've also made sure she's her own person i.e she really doesn't like being touched at all. I'm less sensitive about that.

tl;dr it would mean the world to me if everybody here helped me out in the spirit of the holiday season by checking out Life of an Aspie and at least letting your own subs know about it even if its not something you personally click with. The rest is up to fate. If its meant to be, then its meant to be. If not, I'll just figure out a different route that will actually help me achieve the results I want in the long term. smile

Actually, the opposite is true. The rise of social media now means that where before there were a few places to be seen, and only a few people BEING seen, you are now drowing in a chorus of literally everybody else. When you're in a group of 10, you don't have to shout very loudly to be heard. When you're in a group of millions, you're almost guarranteed to be drowned out.

Unfortunately, that's not how the world works. I'm sorry. Effort counts for a lot on a personal level, but it doesn't matter how loudly you shout, if the people hearing you don't really feel like listening. It sucks, but it's part of the process, I'm afraid.

Since you seem to have pushed networking pretty hard, and have the update schedule down, I'll focus on improvement of your comic:

  1. Lifedrawing. Dig up any resources you can find on gesture drawing and lifedrawing in general. If there's a lifedrawing class close to you, attend it! If there isn't one, use photographs of people. If you can't find decent photographs, as family members to sit still for a bit while you draw them - or draw yourself, while looking in the mirror. Focus on big shapes and poses, don't worry about details right now. It doesn't matter if you're awesome at drawing fingernails if you can't draw a hand and arm that looks natural.
  2. Look through your own work with a critical eye. Re-read your comic from the start. Compare the first page to the very latest page. Try to chart any differences between them. Really analyse what you're doing, and try to find flaws in it. Ask someone to read through it and nitpick it. And once you've found the flaws, identity not only WHAT they are, but WHY they happen, and work on fixing them. Is your art not communicating the feeling you want to get across? Then figure out WHY it's failing (is it too stiff? Are the facial expressions off? Are your action-sequences hard to follow? Do your dialogue scenes end up being just talking heads?), and consciously try to fix it. Likewise, is your writing not up to scratch? Find the flaws, figure out why they happen, work on improving, repeat.
  3. Read OTHER people's comics with a critical eye. Find a comic you really love, that you think works REALLY well - and figure out why. Is it the panel layouts that are amazing? Is it the artwork? Is it the dialogue? How did this comic approach similar scenes to what you have in YOUR comic, and how did the creators solve it? Take your lessons and apply them to your own comic. If someone else has a solution to your problem, it's a good idea to learn from them.
  4. Ask for critiques. Serious, in-depth critiques by people you know will be honest with you. And then take the advice they give you and apply it to your work. Make things. If it still isn't right, make more things. Keep pushing that boulder. Eventually, you're going to build the necessary strength to get it over the top.

... and those are concrete things you can start doing right now. Improvement won't be instantaneous, but I promise you, a year from now, you WILL have made a difference.

Quoting these--

because I feel they're indicative of the root problem. This is a lot of "shoulds"-- things "should" be a certain way, people "should" do this and that-- but that doesn't make it so, and it's selfish to believe the world should work the way you want it to. And asking people to read your comic, even if they don't like it, AND put a recommendation with a link(!) is really asking a lot-- I barely find the downtime to read the comics I'm subbed to and enjoy, so why should I or anyone else devote time to promoting something we might not even care about? It would be really awkward of me to say to my readers "Hey guys, check out this comic! I don't have much opinion on it because it wasn't my thing, but I think you should spend time reading it!"

With art and comics, people only see the end result. If you bake a crappy cake, people won't want to eat it, even if you poured your heart and soul into it, followed all the steps, and the recipe was very personal to you. Not saying your comic is a crappy cake--- but my point is intentions mean very little when it comes to marketing to an audience.

As for your response to my post, I think you missed the point a little by focusing more on the popular artists and less on the part about your peers. Don't begrudge popular artists for ignoring you. I'm not a hugely popular artist, but I still get overwhelmed if I have 2-3 people vying for my attention at once-- I can't imagine if that number was 10, or 100 people all pinging me with messages. The key here is emphathizing with the person on the other end, and understanding that they have no obligation to a stranger asking for their time. If they choose to respond, fantastic! If not, then that doesn't make them some snooty elite.

I understand that you're very results-driven, but I get the feeling you only want to take the methods that will be comfortable to you. If you're serious about being a comic artist, then work on your craftsmanship first and foremost. Don't waste time and energy dancing around the problem, hunting for tricks to get around lacking artwork. If you ever want solid feedback on your artwork, I guarantee the folks in this forum will be happy to give you thorough and friendly feedback that will help you improve.

A lot of people have already pretty much touched base on the main responses that can be made to this topic, but I just want to throw in my two cents.

So I'm 22--still fairly young as far as all things go, but I've been actively making creative projects since I was in kindergarten. It started with little stick figure comics stapled together on notebook paper, and then horrible MSPaint Neopets comics/fanart, and then Sonic sprite comics, then horrible anime visual novel games, RPG maker games, original music that I wrote with animated music videos, etc...

That's a lot of projects under my belt, isn't it? Guess how many of them ended up going buckwild viral with thousands of subscribers/downloads/fans/etc.? Absolutely none of them.

The thing I think you're failing to understand in the grand scheme of things is that the creators you keep comparing yourself to have very likely had the same track record as I have--having created many, many, MANY failed, ugly and unsuccessful projects. People do not just wake up overnight and suddenly have a viral hit with no work, time or effort.

Which begs the question for me here--is this your first major creative project? Is it your second, fifth, tenth?

You have to keep creating artwork for the sake of CREATING, not for the sake of hoping to become internet famous and recognized. I can almost guarantee that your current project will not become the viral crazy popular thing you're really wanting it to be, as brutal as that sounds, for multiple reasons--and that's OKAY.

That doesn't make you a failure, that doesn't mean that you're a bad content creator--that means that this project was a stepping stone to help you improve towards your next project, which in turn will help you in your next, until you get to where you wanna be artistically--and even then it will be a continuous loop of foreward improvement, because that's kind of just how being an artist works.

My current comic project is easily somewhere between my 15th-20th major creative project, and in all honestly, I'm expecting it to fall under the radars much like my other projects did--and that's ENTIRELY okay with me. Why? Because I genuinely enjoy making this comic, it's helping me improve artistically and in my storytelling, I'm grateful for the people I've met while drawing it and those who interact with it, and most of all because I'm having a blast doing it!

Try to find pleasure in the creation process and accept that this project is not going to be your big breakthrough project. People have already made comments about your art style which are completely valid and I think you should take some serious time trying to study and improve your art, but also after having read through your comic a bit, I think the writing can use some work too--and that's fine. There is nothing wrong with that. This is one of your younger projects, its all about improvement, it is NOT your magnum opus and it does not have to be your one big blowout work. There's still years and years ahead of you to make something even bigger than what you are now, so don't get stuck on one idea, ya know!

Now that the positive stuff is aside, I do have to say that I find the way you're wording some things really inappropriate. You keep saying that you do not view yourself as entitled, but saying that "popular artists" should at the very LEAST give you a shoutout and promo your comic because "you work hard" is... the literal definition of being entitled. I'm sure you're not intending to come across this way, but ALL of us are working hard, including the "popular artists" you're referring to.

I also saw you mentioned slitting your wrists over this topic--as somebody who also struggles with a few mental health issues, I have to warn you that I also feel it's inappropriate to throw that around like that, because it almost appears to be a guilt-tripping mechanism, which comes across as manipulative--again, I'm sure this is not your actual intention, but I just wanted to let you know before things got out of hand. If you do feel suicidal or like you need to self harm, please reach out to somebody in your life who can help calm you, or speak with your doctor--drawing comics should not make you feel that way and if they do, you may want to consider taking a break in general for the sake of your own mental health.

I wish you all the best and hope you can find a place where you feel like this doesn't have to be such a concern to you and can enjoy the process of creation!

Your artwork isn't very good compared to series that get a lot of followers fast. People who want to read comics on a site like Tapastic tend to judge whether to subscribe to a series in three steps.

  1. The cover.
  2. The artwork of the first page.
  3. The story.

Sure a comic might have wonderful and captivating stories that will awe anyone who take their time to read it, but that doesn't remove those two hurdles that you have to jump, to get the average readers attention.

You're in a similar situation to ONE the creator of One Punch Man who was not a very good artist himself. He was a very low level creator in terms of popularity, until his vigilance and constant updates to this silly and badly drawn comic which he had poured his heart and soul into, acquired a cult fanbase who might at first have ironically liked it, until they begun genuinely liking it. He was a few months away from quitting when his comic blew up, the story was published by Shounen Jump, and it got an anime shortly after.

Take that story how you will, but something ONE understood is that his artwork was not good, so he found a way to succeed in spite of it.

i HAVE read LoaA and I will commend you on what everyone has before, about writing a story where the main character has Asperger's syndrome and it being believable and not just written stereotypes, but I, in good conscience, cannot recommend something that didn't fully grab me or appeal to me in any way beyond surface level. It's like what Michelle said, it'd be awkward for me, or anyone, to recommend something that they don't have much opinion on because it just disingenuous.

True, it doesn't hurt for content creators to reply, but again you can't expect others to return favors even if its as simple as a "thank you". You don't know how busy people are in real life and how they treat their online accounts. Some people don't want to bother with interacting with other people through their public accounts sometimes.

In my case I often forget to reply to people who send me compliments and stuff, not because I'm being malicious or taking my followers for granted. I'm friends with people who are popular compared to me and if I don't catch them at a good time, I don't get a reply for hours or even days if its a PM. I don't mind it one bit because I know how busy they are irl and no doubt how many messages they get per day. With how many messages/notifications these people get, it's always possible that your tweets just get lost. However, You did say you're over that aspect so it's pointless for me to keep talking about it.

/cracks knuckles Okay so... a lot of this I'm going to try and be as constructive as I can, but as many people have said in their own posts, this may not be something you want to hear.

Yes, some of us, if not all of us, get aggravated from time to time when we see other creators doing well ALL THE TIME with what appears to be zero effort. I get it, I do. But we also don't know what time and effort and hard work went into them getting that far. There are some creators who have been making comics for years but didn't get their big break until they started making that one gag strip everyone's so familiar with.

Now, the main issue here that I feel really needs to be touched, because it comes up in my mind every time I see you post about difficulties making it as a comic creator. This is gonna be the one that's toughest to swallow because it does have to do with you as a creator and not so much the roll of the dice on whether or not you get lucky and net views (which is a lot of what making comics ends up being - a complete gamble for attention).

The art for Life of an Aspie.

No offense to the person that posted this reply, but this:

Isn't helpful. No, it wasn't what really was asked, but you do seem to be asking for help for you specifically, @Aspie_Gamer, and that's why it's being touched on. You asked "What am I doing wrong as a comic creator", not "what can people do wrong as comic creators".

There are times I wish I could read your comic, Aspie, because you clearly put a lot of work into it and care about it; you're very well-versed when you talk about comics here and you seem to know what you want to get out of making comics. But I can't read it right now - the way the art is, trying to read it is just too difficult at times, and I know I'm not the only one who thinks that.

"There are famous comics with mediocre art!" is a once-in-a-while excuse that will only go so far. It works for Cyanide and Happiness because Cyanide and Happiness is a relatively dumb comic with dumb jokes, so the art is allowed to be done. XKCD's content is very simple but logical, so it doesn't need great art to hold it up because the artwork just works with the content. Homestuck's entire story revolves around dumb internet chatter and video games, so of course it's going to look like something that was birthed from Newgrounds and 4chan/reddit.

"There are famous comics with mediocre art!" is not an excuse to not improve, and for a comic like yours that is very emotionally-driven, you could really go far with it if you took the time to work on what needs to be worked on.

This goes for art style as well. You can't just slap the "IT'S MY STYLE" stamp onto it and say that it works. Style =/= artistic ability. If your art needs improvement in certain things, you can make those improvements without changing the style. Look at comics like Exercise in Futility or Matter of Life and Death which have both stayed within their styles but still made visual improvements along the way. Hell, even I've done this - I've refined my style a lot more and I've improved my anatomy and backgrounds, but I haven't let the style of Time Gate disappear - it's still recognizable as Time Gate and it still has its own thing, regardless of its flaws or improvements.

The two biggest factors in your art that I feel could benefit the most are:

  1. Your character drawings. Life drawing, drawing from reference, and just observing how humans are constructed in real life will help you with this. Your proportions right now are very distorted and off, and though there are lots of cartoons and comics that get away with "stretching" their character's dimensions and pushing the limits of them, they still follow the general rules of anatomy and proportion.

  2. Your background art. I know this one's tough for a lot of people (myself included; I've just started to see some improvement in my own work regarding this and it's still something I stress a shitload over) but even if it's just in the background, a setting and what's in it can make the difference between a good comic panel and a great one. Take into consideration where your characters are located, what's in the space around them, and how the background may interact with itself. It doesn't need to distract from the main character or what's going on in the foreground, but just having plain white backgrounds or backgrounds with little detail all the time does get boring (namely for the ones that need that background to help establish the scene - the only time you can get away with no background is for things like action scenes that don't require them to progress the scene, or heavy dialogue scenes, or whatever - you just gotta find what works for you and put in the time to construct the background art).

ALSO LITERALLY EVERYTHING @AnnaLandin pointed out is super important and I couldn't stress enough. There's just no "should" when it comes to this sort of thing. Don't confuse "should" for "want". You want to get more subs, you want more people to read your comic, you want to leave an impression on people ... but that doesn't mean anyone's obligated to, and in a digital world that's becoming more and more saturated with comics every single day, if you can't show that you have something that sets you apart from everyone else, then you're just another voice in the crowd, and no one's obligated to listen to you. Sometimes, doing this is within your control - working on your networking, your art, your writing, how you present your comic, where you present it, etc. . . . but sometimes it really isn't in your control and you just have to be patient and wait. Whether that leads to you continuing your comic because you love it or dropping it and working on something new (neither of which are "wrong" choices - it's taken some people 5-10-100 attempts to do a comic that people love. But you also want to focus on doing a comic you want to do, rather than what people will read, especially when you're just a freelancer and not contracted to make comics).

Overall, work on your artwork, please. I'm not saying it to be rude, I'm begging you because I know your comic has the potential to do better, but you're holding it back by thinking it's an issue of what other people owe you simply because you wanted it bad enough. Wanting isn't enough. You mentioned at one point that comic making is only 20% hard work - no. Getting famous with your comics, maybe, but making the comics alone requires your 10000% attention and effort and work, and simply sitting there going "well I want it and this is how it should be going because I want it!" isn't going to get you, or anyone, anywhere they want to be. And whether or not things work out for everybody, even if they do try harder or network to more people, whatever they do, is sometimes just completely up to chance and under no one's control. We like to believe in the story of the underdog rising up to achieve everything, we like to read those stories where someone gets what they want because they yearned for it hard enough and made it their life - but in real life, a lot of the time that's just not how it works. I know it can seem like that's how it works when we look at popular creators who are raking in views every single day, but for every popular artist, you've got 100 more who are in your exact same situation and going, "Why haven't I gotten this yet? I wanted it hard enough!" There's just no "enough" in this kind of situation.

It sucks. It's savage. But that's just how it is. That doesn't mean you should give up. That doesn't mean you should feel inadequate. But it does mean that you, as a creator (this is aimed at anyone who may feel this way, not just OP), may need to reorganize your priorities and take a look at your game plan and ask yourself "Is this enough for me?" And then you can choose where to go from there and figure out how you can either improve, move forward, or work towards what you want another way.

You owe yourself and your work more than that. Stop waiting on other people to give back what you think you deserve. It's not going to happen.

sigh Somehow I knew something about my last post would be misconstrued even though as an Aspie it's not my intention to say things that can be taken for something else. The slitting wrists comment is meant to be taken as a figure of speech as in "you know how many people would do X to the results this person has?" Also for the record, I'm NOT suicidal nor would I sink that low as a person especially for attention since I feel that's a real crappy thing to do.

As for the entitled bit, that wasn't my intention either, but unfortunately that's how it ended up coming across and for that I apologize to everyone. In fact now I feel awful for even making this thread in the first place even though I had fairly reasonable reasons to vent. All of you have been nothing but good to me this past year and with how I acted, I can't help but feel I let you all down today y'know?

Like what kind of person am I really if I'm always preaching value this and value that when I in reality can't even appreciate what I have all while ignoring the common problem proven everybody's been pointing out since day 1 regardless of how much I may have in my mind improved comparing chapter 1 of my comic to chapter 4?

With that said, it's clear to me now I need as much help from everybody here to improve my comic tenfold not because I want approval or because I want stronger results as a content creator but because I can't be the person I like to think I am around these parts yet still be halfassing things under the naive assumption that one day things will just magically pick up for me like with the ONE PUNCH MAN creator.

So...if any of you will have me and are willing to nuke my stuff from orbit art wise until you no longer need to, I'm willing to learn and I'm willing to crush the now blatantly obvious problem in front of me. Hell if you gab any good writing advice you think would help improve LoaA even further, don't be shy. I want to hear it.

Ok, that's cool of you to say; I'll give you the benefit of the doubt! Just keep in mind, for the future at least, that saying "well it's not so much to ask, to link to my comic, or reply to my tweets, or read my comic" becomes a really big request when you imagine it applying to not just you. "Surely you could spare fifteen minutes, so why are you acting like it's a big imposition?" sounds fine and reasonable -- but "Surely you can spare 15 minutes for every follower of yours that interacts with you positively and has a comic!" is actually a huge imposition! That's a part of why something that seems small is actually either a big request, or a special favour, because even middling creators like me can't possibly do that for everyone.

Just keep in mind that sometimes requests that seem reasonable really are a lot to ask, even if you can't see it. ;u;

An advantage you have with this is that, unlike storytelling problems which are a lot more intangible and require the context of reading everything, art issues are a lot easier to put your finger on. You can take a page that you felt proud of but think could be improved, and then bring it to the forums and just say, "I want to improve my art, here's one of my better pages, here's the basics of what I was trying to convey, what could I do better? Don't hold back!" and I guarantee you people will come forward with ideas and advice!
I think in asking for critique, putting your entire comic down in front of people and saying "lemme know what you think!" will limit the results you can get to the people who have time to read through the whole thing -- if you know what you want to focus on, then taking Specifically That Thing (A specific page, a specific pose, a specific element of the art), and asking for help with that specifically will make it easier for others to give you feedback, and you might get more useful critique that way!

Hello! Reading up on your forum posts and the replies these wonderful creators have left for you, I thought I'd reply with some positivity!
I know it really doesn't look like it with how far these creators have come, but I can almost guarantee that all of us have said or thought what you've written here before. We've just been either lectured about it (by my professors in my case!) or have gained enough experience online to push past comparing ourselves to others and thinking hard work= results (Quick side note though: the belief that "hard work=results" is very archaic, and is simply not true. Some people work hard but don't have the same opportunities as others and therefore don't end up with the same results, I farted fanart that went viral than stuff I put actual effort too, etc. The world is so much more complicated than that).
But there's hope! Once you've accepted this big reality check: that your work is different (perhaps a target audience thing) , to not compare to the success of others, popularity does not equate to quality work, to focus on yourself as an individual, THAT'S when you can improve in a really significant way. Don't settle for, "oh I improved a bit, I should get a feature for this" go all the way! Push past expectations and improve! Draw comics until you are obsessed with it. Draw because you like it, not because of the numbers you'll get online for it. Make it so that the work you create is what makes you happy. Don't rely on external validation.
I believe your experience as an "Aspie" is something truly unique, and definitely not something many of us go through! I'm sure you will end up with readers who are delighted with this perspective. Focus on this uniqueness and how to make it better!
Kind regards and best of luck!

You know what?

When I pointed out -- and correctly -- that saying "this art isn't good" isn't useful, I also pointed out later in the same post that it's always important to keep working, keep developing one's style, and keep doing one's best. I furthermore made a number of points that were utterly ignored by plucking the quote utterly out of context and attempting to shift the entire topic, which is not only rude, but self-aggrandizing.

I'm bowing out of this conversation, but for future reference: saying "no offense" is generally tantamount to saying "hey, I'm about to be offensive, just a warning" because what comes after is almost invariably offensive. In this case, it was an attempt to appropriate a quote which the reader clearly did not take the time to read the context and digest the post as a whole. That's neither impressive nor sagacious. It is, in fact, pretty reprehensible.

I stand by my previous post and hope that it will continue to be useful to @Aspie_Gamer and those who took the time to actually read it as a whole.

Having sifted through all of today's comments, I made a quick list of things regarding my art basically where I stand right now and what needs to be pushed to its limits.

Good:

Expressive Faces

Interesting and varying poses and camera angles

Needs Improvement:

Tones

Line Art

Proportions/Anatomy

Backgrounds

Panel Layout

Uguu:

Lack of color

Lack of overall professionalism

Lettering

Anyway, having given it much thought, with the problem lying right before my eyes now, I think it would be best if I get LoaA's art up to par with its writing so that I can have the best of both worlds as a content creator and to be clear on this, I'm bumping up my art not for approval or because I think it will help my comic fire on all cylinders, but because I want my comic to be something I can well and truly be proud of on all levels, not just half. To this end, I'll soon be making a thread where I'll be sharing the pimples and warts of each page of my comic (about 4-5 pages at a time) and what I would like from anybody who wants to help out is to thoroughly red line every page pointing out every little flaw and what can be improved. Anatomy, line art, lighting, coloring, (something that will be a major part of this revamp. I honestly need to get the ball rolling with my even more lacking color skills), the works.

Hell, if you think the panel layout can be more interesting, feel free to sketch out a panel layout that flows much better as a whole. Anybody is free to help make my art style the best it can possibly be, but if there is something you really, really excel at art wise that you think would be very beneficial for me to learn, then definitely feel free to lend a hand if you wish. I'm a fast learner and am hungrily eager to learn all that I can to get LoaA looking like something you could buy in a book store. And while I'm on the subject, I use Manga Studio 5 (Clip Studio Paint) for all my digital drawing needs and I feel that mastering all of its intricacies (believe me, I'm sure there's plenty of little tricks or shortcuts I'm not even aware of) will help make things a bit easier on me as I revamp all four chapters of LoaA.

So by all means, give me a shout if you have any set of rules or methods for getting the most out of Manga Studio and again, I'm doing all of this for me bar none. The rest I feel will gradually follow at its own pace much like how my readership came at its own pace all throughout this year.