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Dec 2016

I heavily debated on making this sort of thread since I don't want to come across as needy, but I really want to know.

What am I doing wrong that everybody else both here and on LINE Webtoon is doing right with seemingly little effort? (and yes, I know even they (most of them anyway) had to start somewhere and had to put in as much as they got out of it to get to where they are now.) Now, don't take this the wrong way. At the start of this year, I had less than 10 subscribers and now I have roughly 130 which I thought back then would be a dream come true. I know I should be glad for what I have, but I can't help but feel like I should be doing a way better job than I currently am.

Having learned that networking is hella important as a content creator, I've done fairly well for myself I suppose gaining subs here and there and making some connections with fellow passionate creators over the internet is something that as an autistic person with Asperger's Syndrome makes me feel good about myself especially when people can genuinely relate to the unique character I've crafted with Susan Graham from my comic Life of an Aspie53. However, as happy as it makes me that I have made something I feel really good about and that I've made friends with like-minded people on such a peaceful easy going community, I can't help but want more as a human being.

Having been raised with the traditional "hard work equals great results" mindset that I think so many of us are conditioned to believe whole heartedly in when we are young, I've always held to the belief that if I put in the effort, I would get the results I wanted no matter what. Once I learned that hard work alone isn't enough to be successful as a content creator, I simply modified my approach to how I market myself trying to talk to people, not at them and to my surprise, I found I got the results I would've otherwise never had.

Yet, despite this, I noticed that on occasion, I'd see a webcomic that was just starting out before rocketing across the stars going from not many subscribers to like 5,000 overnight all because of a Staff Pick. Nonetheless, I tried my best to ignore it. However, no matter how much you try to keep your chin up. No matter how much you try to stick to the grind. Eventually, you've got to come to terms with reality. Heck, even without a prestigious staff pick, I've seen web comics that I'm subbed to have no problem building a substantial audience that dwarfs mine at best and at worst completely crushes it

(Especially on LINE where my sub count is non-existent despite claims that long form story oriented comics like mine allegedly perform much better on LINE Webtoon and making matters worse, comics I follow here over on Tapastic have quickly gained subs left and right with one comic I follow having just under 400 subs here, but 13k over on LINE.)

Which only begs the question.

"What are they doing right that I'm doing wrong!?"

Seriously, how is it that some content creators don't have to lift a finger to get great results that many of us would slit our wrists for, yet I'm always running myself ragged only seeing minor increments when I'm at a point where I honestly feel it should start to get easier to build an audience now that I've established myself here on Tapastic. In the past three months alone, I gained more views (4,610 to be specific) than I've otherwise gained all year thanks to constantly updating Chapter 4 of LoaA since starting it back in September updating three times a week and I gained 43 subs total the past three months as well. That said, seeing people doing much, much better than me without having to really grind their way to success like I have irks me and as much as I try to block it out, I can't keep ignoring the obvious.

I can't keep grinding away hoping that maybe one day my comic will start working for me, not the other way around. However, how do I go about doing achieving something like that?. The answer seems obvious. Network with people ten times my level and try talking to them, not at them like I have with my fellow creators who are all on the same level as me and yet, I've tried taking the initiative both here and on Twitter, but nothing changes when I do nice things for people who are again, several levels about me as a content creator while also trying to starting a genuine conversation with them. Not even so much as an acknowledgement or even a retweet/post linking back to my comic for my efforts which imo shouldn't be that much to ask for!

Because of this, I feel bad whenever I think about trying to give it another go because why bother if the person with 12k subs or 4 million twitter followers can't be asked to return my kindness? It honestly makes me feel like I'm back in school with me being the nicest guy in the room only to get my heart stomped on or my good intentions be taken advantage of with absolutely nothing being given to me in return.

Again, I don't want to be needy and I don't to be known as a "moocher" so to speak, but it feels like me doing things for the value of doing them, not because I expect unrealistic results (which I don't as much it frustrates me when it seems possible thus going against the very statement) isn't getting me as far as I thought it would back when I first realized the importance of networking and I know I may sound like a hypocrite since I've previously talked about doing things for the value it brings others, but honestly, I'm starting to question just how true that statement really is now that I'm trying to apply that advice to get even bigger (and faster) results for my career as a content creator!

tl;dr At first, it seemed like my personal networking advice about doing things for the value it brings others served me well back when I barely had any subs, but now that I'm trying to play with the big leagues, I feel like I'm failing in that aspect and I don't even know why especially with fellow content creators being miles in front of me through seemingly little effort on their part own or because staff decided to give them the keys to the good life without them having to work and toil away like the rest of us. roll eyes

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i don't think its a failure in networking!

as much as i'd want to avoid saying it, art is still a major part of comic. it's fair to say that staff picks are chosen because of the 'first impression' - i.e the art presented by the comic either from its first pages or thumbnail. in a perfect world, art AND writing would have equal standing in a readers choice on whether or not to sub to a comic, but unfortunately, art takes a little bit of higher priority in influence for a majority of readers. obviously there are those who dont care what the art looks like, but for a good number of people they want good visuals. this is why an arguably badly written comic can get so much traffic - is if it's art is incredibly good.

also, other content creators aren't obliged to return favors just because you're nice to them :/ popular creators/artists are often bombarded by people trying to get something out of them, be it free art/promotion/etc. so even if youre just trying to chat, it's very likely that they're going to THINK you're out to get something from them rather than a genuine conversation between two creators.

you have to do nice things for the sake of doing nice things, not because you want someone to promo you. often times ive noticed this kind of behavior where someones doing something nice because they want something in return often comes back to bite them, because they usually don't end up getting what they want.

This is probably not going to be a post you're going to be upbeat and cheerful about. I'm sorry.

1.Sometimes all the hard work in the world doesn't help. I know that's a bitter pill to swallow, but it's true. Sometimes something you've put a lot of effort and love into just doesn't connect with people, and that's not your fault. And it's nobody else's fault either. It sucks, but sometimes that's the way it goes.

2.Putting anything original on the internet and trying to garner attention for it is hard. Fanart of famous IPs, for example, will ALWAYS get more attention than your original stuff. I've got a scribbly, unfinished piece of fanart I made for Beauty and the Beast on Tumblr - which I dashed out in 40 minutes on a lunch break - with over 8000 notes on it, whereas something original that I've poured my heart and soul and love into for hours is lucky if it breaks above 10 notes. It's just how it goes.

3.Not every comic will work on every platform, and you don't know until you try. It might be true that longform comics do better on LINE than on Tapastic in general, but your comic might be an exception to the rule. It happens! That doesn't mean your comic is bad, or you're doing something wrong.

4.Maybe your comic simply occupies a genre or uses a certain set of storytelling tools that means its target demographic is naturally narrower. There's nothing wrong with that - it just means finding an audience is going to be harder than if you did something more crowd-pleasing.

...I think I might be one of those examples you speak of. I've never been a Staff Pick, I only got a front-page feature AFTER I gained 1000s of subscribers, I've never had a Daily Snack, etc. I got where I am mostly on the back of my own effort.

... and I want to tell you that just because you can't SEE the blood, sweat and tears doesn't mean it isn't there. I put a LOT of effort into being as visible as possible, tweeting and posting on Tumblr about my updates, drawing guest-pages for my friends' comics, I go to cons where I meet people in person and talk them into reading my comic, I participate in every comics-related event I can possibly manage - weekly hashtag-events on twitter, holiday events on Tapastic, submit my comics to anthologies, etc., etc. And that's just the marketing part; that's not counting the endless hours I put into drawing it and posting it regularly. It's just that a lot of that effort might not be visible from the outside.

And just because I have a bunch of readers NOW doesn't mean I wasn't exactly where you are once - it just happened a while ago. I spent a DECADE posting art on the internet to mostly crickets chirping and no response. It was immensely discouraging, but I kept going anyway. You really do have to keep rolling that boulder up the hill in hopes that one day it won't roll back down. I know - it's how I did it. Quite a lot of the people you see launching a comic and sky-rocketing to high readership numbers probably already had an audience elsewhere.

Well, firstly, here's the thing about doing nice things for others in general: you do it because it's a nice thing to do. Nobody actually owes you anything for it. Even less so when it's a virtual stranger on the internet. If it's a very POPULAR stranger on the internet, it's very likely that they are very often subjected to people doing nice things for them in the hopes of promotion, and it makes them even LESS likely to return the favour - they've learned through experience that you might not be genuine in your effort.

People will RT or link back to things they genuinely like and enjoy, not out of a wish to do you a favour. It sucks to hear, but that's how it is. And if you're trying to establish connections to people who have those millions of followers you speak of, well, it's entirely possible that your tweet either got lost in their mentions, or maybe they simply didn't have the time to read your comic and thus don't want to RT anything they haven't seen for themselves.

And, finally. This is the bit no comic artist likes to think about, but it IS necessary to consider: If you think there's something about your comic that isn't working, take a good, hard look at it and try to make changes. Do you need to step up your game somehow? Does the artwork need polish? Is the storytelling good enough? Is there anything you can improve at all? Is there ANYTHING about your comic that, at first glance, might turn potential first-time readers away from it? I haven't read your comic, so I'm not telling you there's anything wrong with it - I genuinely don't know. But it's something we all need to think about when we put our comics out there.

I think AnnaLandin and heterodont have responded really well to your concerns, and so as not to sound like a parrot and keep repeating what they've already effectively said, I'lll just offer some advice. Mainly to not judge your success by your subscriber count. I know its painful to not see the number go up, and to feel undervalued, but the problem is that no matter how high your number grows, there'll still always be doubt in your mind, or a 'why can't I have 2k rather than 1k?' sort of reaction. It's normal to want more and be competitive. I'm sure there are loads of people who really want 100 subs, some who are ecstatic getting to ten. In my personal opinion, measuring your success with numbers is never going to leave you satisfied. I know it sounds cynical and horrible, but people's time is precious, they only really want to read things they really enjoy. Usually a comic which is successful is outstanding both in art and in writing, and even then comics with amazing art and amazing stories get lost under the radar. Imo, it's more effective to judge yourself against yourself. See how you've improved, learn new things from comic creating, practise art, story pacing, characterisation etc. Find your own style (writing and art) and methods and don't be afraid to make mistakes to learn from them! Most of the time, someone's first work isn't their best. Experiment and become a better comic creator, and, since the vast majority of the time webcomics here are labours of love rather than someone pandering to the mainstream for views, be selfish and create something that's important and meaningful to you! If you love creating your comic, you'll stick with it for longer, your enthusiasm will shine through, and it will get better and garner attention. It's just you can't feel obliged to get attention because of hard work (I don't think theres a comic creator who doesn't work hard, we all pour our hearts and soul into our work), and you just have to keep striving and becoming the best creator you can be.

No matter how much time and effort you put into comics, it all comes down to the presentation. Readers don't know how much time you've put into your work.

I think I need to be brutally honest with you, but your artstyle is not very good. From what I can tell, you want to tell a very emotional story. But your characters are off proportionate, the backgrounds are lacking, etc. All inn all, it doesn't look very pleasing. Which makes it very hard for readers to connect with your story.

I don't mean to sound offensive. But I think you need to figure out what type of comic your artsyle works with. Or you need to improve your artstyle drastically.

But you do have followers, and they comment on your episodes. Many skilled artists don't even have that. I know the feeling of wanting more subs and likes. But if you get 1k subs one day, you'll want 2k the next day. It never ends.

Look, I don't have a ton of experience of knowledge like the previous replies, but here's my 2 cents.
It's okay to be upset with your work.

I think every artist, writer, and creator (of anything, really), gets frustrated with themselves, with a lack of response, or maybe just being upset just because.

So yes, it is perfectly reasonable to want more recognition. Otherwise, why would you put anything up to be scrutinized on the internet? But I think your mindset here is doing you a lot more harm than good. And I do think that sometimes, it's very difficult to see past our own little bubbles.

Here's the thing. Those creators did not do nothing and then were suddenly showered with praise and fame. It just doesn't happen like that. Sure, you might see a comic be staff picked with one episode of lovely artwork, but have you thought about how long the artist took to build up their skills? Maybe they did so for years, and you only see that in one episode.

You know, sometimes, it just isn't fair.
Sometimes, it feels like you're not getting what you deserve.
Sometimes, you get hundreds of views for some scribble of a fanwork you did while everyone brushes past your original creations.

It's so true about art taking precedence, at least in webcomics. Believe me, I know. My story is absolutely awful, and I'm not saying that out of artists's despair, but because it is. It's disjointed, horribly paced, and I sincerely don't deserve the people looking at, liking, and commenting on my pages because my art is okay, in a generic kind of way. But I keep moving, because I can improve. Scratch that, I will improve. And so will you.

But only if you don't give up. Only if you try for the sake of enjoying creating art and spinning a story, not for the subscribers, not for the statistics. Because those things aren't going to sustain you as a creator. Those won't help you grow is you do everything to solely accommodate subscribers.

There isn't a secret password or a magic key.
You say this:

But what results do you want?
If you are solely focused on results such as "5000 subscribers overnight" without thinking about anything else you have already gained, then maybe you need to reevaluate your priorities.

Being unsatisfied is not your fault. But what you do about it is your responsibility.

The former commenters already posted very insightful answers.
And as hard as they may be to digest, you made the right choice, stepping toward truth.
That hard step is what all successful people took at some point, whether it is obvious or not.
Take your time but keep going there.

I'd like to offer tools that helped my art skills a lot through regular, steady practice.

http://drawabox.com/4 has a lot of great exercises, no matter where one stands.
In fact I plan to finally do all of them regularly over next year to gain stronger lines. (No time in December unfortunately...)

https://line-of-action.com/6 for gesture drawing exercises. This is a bit more advanced but an excellent exercise to be able to draw proportions correctly. Yes, even for manga style art. A good foundation of realism knowledge helps enormously with making abstracted styles balanced and believable.

Just chiming in with my two bits here: it's not helpful to say a person's art isn't "good", because in art that's fairly meaningless and, further, wasn't what was really asked. If one has something to suggest in terms of development, however, if one is aware of what their goals are, that can probably be much more helpful than just saying "I don't think your art is good" -- that's a value statement based on personal perspective. Speaking personally, I have seen plenty of comics do very well with regards to readership, and plenty of them have what I would consider not technically solid art styles or consistent quality. That doesn't honestly matter that much to most audiences.

That said, it's good to examine what you want as an artist and what goals you have. If you can set goals, you can likely achieve them. It's just something that most don't consider. What are your specific goals, and where are you now in relation to them? What resources do you know of that you can use to help you get there? Usually establishing a point A and point B are very, very helpful in figuring out how to get from one to the other!

Networking is helpful, working with others is helpful. Collaborative efforts can be helpful. Advertising is usually really helpful if you can spare some time to do it or recruit some help in doing it.

I think it's a good idea to view people as just...people, rather than in "levels". I've never particularly regarded people as above or below my level as a creator, because we're all essentially doing the same job. Some of my colleagues may do more graphic design work, and others do decor, with still others doing odd jobs as they work on their true passions -- it's up to them, but we are doing the same job. None of us is above or below the other. We are dependent upon our market to succeed in business terms, just as we are dependent upon our readership to succeed in terms of an audience.

It's totally okay to be frustrated, as @Quinineer put far more eloquently than I am able. I went through a period of about two years after my seven-plus-year-long, most successful comic came to an end where nothing seemed to work and I just seemed to be in a series of flopped ideas and burnout. Just remember that while it's okay to be sad, it's okay to be frustrated, even angry...you do have to choose whether or not you want to go back to what you're doing with comics. If you want to do comics, you have to get back to them eventually.

Don't be afraid to try! Don't be afraid to experiment, to sketch, to reach out and sketch with people...it can happen. Good things will happen. Go and try and do, because frustration tends to keep us all from doing our best. And "doing our best" starts with doing, which is what we have to do in order to develop as artists. It's something that is a lifelong pursuit. We will never be "the best", because it doesn't exist. But we can always, constantly, keep learning, keep developing, and keep expressing ourselves through increasingly more and more robust methods in our art.

I believe in that with all of my heart. I don't have all the answers, but I know that a destination can never be reached if we don't take that important first step...and the one after that, and the one after that, and just keep going. Eventually we turn around and look back on how far we've come.

While I understand where you're coming from how are you judging the amount of effort/work that goes into these comics though? There is so much effort that goes on behind the scenes as a reader you might not even notice, and this includes the amount of hours put into story, planning, art, networking as well as older projects too. Like my first comic project was back in 2010-11 on smackjeeves barely had 100 subscribers by the time I stopped working on it, it was a start and something I used to build up my current projects. You might not see it but most of the successful artists here did have to grind their way to success one way or another.

To be fair they don't really owe you anything, they probably get bombared with a bunch of other messages from fans/other people and yours are one of them, they dont have to reply, retweet or promote your content for you and if they do that for you other people will ask them to do the same for them. I do fairly well on instagram and I can tell you from experience how many DMs, comments from people asking for promotions and shoutouts daily and I just can't help everybody. You might see it as not that much to ask for but if you consider the amount of other people trying to get shoutouts/retweets of whatever then yeah it kinda is a lot to ask for.

the truth is, no matter how much effort you put into your comic, no matter how "good" the art style or writing are, some people just won't like it. i personally have a very specific set of criteria that need to be met for me to enjoy a comic and actually subscribe to it: art style, genre, writing, my opinion of the artist, etc. for example im not really a fan of most anime/manga styles and that's a majority of what you find on this site. it doesnt mean those comics arent good, it just means i wont be a reader of them no matter what the creator does because there is a fundamental aspect of that story that im not interested in.

if your story in any way doesnt pique a reader's interest then they will pass you over. theres no ill will or spite about it, that's just how it is. people who like your comic will come to you, but it takes time for them to find you. if you have a more niche artstyle or story topic, then it can take a long time...but if you really get fulfillment or happiness from making your comic, surely you will keep going! <: D

I'm not sure if this has anything to do with the fan art you sent me other day, Aspie, but I've actually had a colossally busy few days lately. I've had a ton of work at my job regarding inventory, my daughter got super sick so I had to spend about every moment tending to her, and when I had some spare time on my posting day, I spent most of the day working my butt off on my new revised prologue page, because honestly, I've been falling REALLY behind on my art in the last couple of weeks (not to mention simultaneously worrying about my own anxiety issue), and really, my mind just wasn't in the right place. I've been trying to keep tabs on everything going on at once, but it's so hard to hit absolutely every beat along the way without missing. I really am grateful for the fan art you sent, and now that you reminded me, it was imperative that I posted it on twitter. I felt SO bad seeing this!

Honestly, in regards to me trying to grow, I've given up on the thought of expecting others to do something in return for me just because I did something for them. It's not that they don't deserve it or that I don't, but I find it's best to let these things come naturally. A lot of artists get very busy and have a lot to keep track of. Sometimes, we don't see reciprocation for quite awhile, or even at all. I think it's worth putting effort into promoting the comics and building friendships with the people YOU truly care about, whether you get rewarded or not. Sometimes, people will reciprocate, but even for the people who don't, you won't feel bad about it because you're invested in their work regardless...if that makes any sense. Sometimes I do wish that a popular artist with a ton of followers will retweet me, and on occasion, it's happened. But I'll let you know this, it doesn't exactly help. I've had retweets among someone with 10k followers and didn't even see a spike in views. I was excited at first, but saw that it didn't really go anywhere. That's just kind of the way it goes.

This is a super long post, and I'd like to reply some more to it when I have time (I gotta leave for work in a few mins), but I'm just letting you know to send me a message in the twitter chat if you'd like to talk sometime, ask for tips, or even just vent! I'm here for you bud. We'll push forward together.

The idea that it's "not that much to ask" to ask me to promote everyone who is nice to me...isn't really how I look at it. I promote things I genuinely like! Honestly, I owe that to the people who are kind enough to follow me.
And I'm not even a big name! If you get 50 responses to every tweet you make, then someone trying to have a "genuine conversation" and expecting a reply is already making unfair demands on you.

Ryan North was once asked about how he seemed to have this circle of popular comics friends, and how does someone get in on that -- how do you get to sit at the cool table, so to speak? His advice was that if you see a bunch of successful people and try to weasel your way into their group, even if your intentions are good, there's often going to be an uncomfortable dynamic where it feels like you're trying to get something from them. Instead, focus on building relationships with people around you -- other creators who have a similar reach/influence/success to you, and as you all grow and get bigger and bigger, you will become the new cool table.

And ultimately that's the big thing -- growing your audience isn't all about networking. Networking is important, sure, but it's also about the actual thing you're promoting. You can get your comic in front of one million faces, but if people aren't engaged by what they see, it can only do you so much good.
You talk about all the effort you're putting into networking and reaching out and making sure that your comic gets updated often enough to be seen -- how much work are you putting into improving your comic? How much work are you putting into making it look better and better, trying to get closer to the way you'd love it to look? Are you drawing on the side, practicing faces or poses or environments over and over and over again and studying reality, or artists that you admire, to learn what you can improve?

I think hitting plateaus occasionally with networking is kinda normal, but if the results from networking are frustrating you, maybe that means it's a good time to shift focus for a little while. You've networked your socks off. Now, take a little time away from telling people where your restaurant is and pour some of that time and effort and hard work into improving your menu, your food, your presentation.
Networking is much easier when people are sharing your work not because you were nice to them and they feel they owe you, but because they looked at your work and thought "this is awesome."


I did have a friend in college who absolutely made it by "networking with the big leagues" -- she went to every portfolio review our school held, and talked to major editors at conventions, and every time she showed them her work, she asked what she could improve -- and if they gave her advice she went home and worked at it. If they told her that her anatomy needed work, she would study to make her anatomy better and improve however she could. If they said her figures were too stiff, she'd take classes on gesture and quick sketching to try to loosen it up. And that's what made her stand out to those big names -- that when she came back next year they could see that she had actually taken their advice and fixed those problems and made her work better.

I do agree with you that seeing some overnight successes can be pretty disheartening at times, but the truth is, most of those overnight successes are just pure dumb luck. The right person saw their comic at the right time and was able to get it the right attention to skyrocket to the top. It sucks that luck is really all it takes, but it's the truth, because even getting staff pick or getting in the popular section or something like that isn't really a guarantee you'll suddenly have thousands of subscribers if the wrong people happening to be visiting the site at that time. It SUUUCKS that so much of it is about luck than skill, but that's the truth of things when it comes to those folks who suddenly get popular like it's nothing. Back when I was younger and less wise, there were so many times I'd be browsing places like DeviantArt's daily deviations and wondering why I wasn't getting one and why I wasn't getting more attention when a lot of my stuff was just as good, if not better, than the stuff they were choosing to feature (or so I felt at the time). In a way, I'm honestly grateful that never happened because I had some issues to work through, and I know for a fact I wouldn't be the same person I am right now if I had gotten that at a younger age, and it's also rare I find myself delving into thoughts like that, because I've learned to just keep doing my own thing.

I don't know that much about Asperger's outside of what my mom would tell me after coming home from work as a parapro, so sorry ahead of time if I'm suggesting something you're already aware of, but I'm wondering if maybe seeing if there there are communities like support groups for people with Asperger's online somewhere that you could maybe plug your comic to and seeing if they'll take a look over at it on tapas or webtoon or wherever you want your views going. I figure even if they don't actually make accounts and subscribe, you'ld still be getting their views, and it would be from people who would probably really appreciate reading your comic because it's something they can really relate to, and in turn could potentially share with their friends and family, and even potentially influences in that community. I'm definitely not saying don't keep trying outside of that, but that could potentially help be a boost for your series, and possibly get you attention from folks outside of that circle as well.

A lot of the advice others are suggesting are covering anything else I'd want to say, so I'll end this here, but I'll close with saying that there's always stuff everyone could be doing to improve where they're at, so try not to feel too discouraged that this is feeling the case for yourself. It's a good sign that you're noticing that you could be doing things different, cuz now you can take that leap and push past the block. And who knows, it could end with you skyrocketing into the stars as well, but it also might not. Just keep doing what you think is right for your comic and keep pushing yourself to be the best that you can be.

As someone who fails at like 90% of my endeavors I can confirm that hard work most definitely does not equal success. And watching people apparently put in same hard work as you and go way further is horribly frustrating. It's hard to do and may seem like whining, but reaching out like you're doing now and asking "what am I doing wrong?" is actually important because people might be hesitant to point out something you're doing wrong that they can see clearly, for fear of hurting your feelings (or other negative reactions)

The truth is, webcomics is an extremely competitive field. You can do everything "right" and still not get what you want. (Now I have the Rolling Stones in my head, thanks brain) For a lot of people, finding a significant audience is difficult because the sheer volume of webcomics is so incredibly massive and there's so many choices it's hard for even good comics to stand out. When I started back in the early 2000s I had way more of an audience even though my work much less refined than it is now! I've seen people that were very popular back in the day return to making comics after a hiatus, and are now frustrated because the same amount of effort doesn't get them the same audience. There are just so many underlying factors that can affect who is reading you and whether or not you are seen in the first place. The best you can do is try to identify these factors and fix them if you can.

So what are you doing wrong as a content creator? I would say your weak point is your artwork. Your networking efforts are solid and I really like your writing style. I can't say anything for demographics because I don't know this site well enough to speak on that. Writing takes precedence over art for many people (including myself) but comics being a visual medium, the visual aspects can't be ignored when trying to improve your chances. Your artwork comes off to me as "unfinished" -- the lines are wobbly and there are a lot of holes in the shading/bleeding outside the lines. I can't say much on anatomy (cause it's something I struggle with a lot myself and I am most certainly not hiding my comics from this thread to not be an example >> << >>) but the expression of it could use work. You're headed in the right direction with the variety of angles and expressions and poses you put your characters in, they just need to be less stiff. I think if you keep networking as you're doing and focus heavily on improving your art, you'll have a better chance at finding the readership you're looking for.

First of all I do want to say that I really enjoy your art style. I think your characters are very expressive.
Second of all I think you need to think a bit about why your are actually making comics. Is it to get a big readership or is it because you love drawing and creating stories? Because If the need for a big readership is bigger then the happiness you get from creating you will probably just feel more and more unhappy. It is easy to get obsesst with subscriber count and lose track of why you create. But I think that to be able to keep on making comics you have to get joy and satisfaction just from the process of making comics. Getting feedback and readers are important to. Of course a creator wants other people to enjoy their work. But if its all about getting followers you will loose all your joy. I try to focus on what I have instead of what I could have. I am not a super great artist like others on this site. But I love drawing and telling my story and I am super happy and grateful that I have people that actually read my story. That I do get comments, likes and even fanart / fan fiction. That is huge for me. Really a dream come true. I don't have over a thousand subscribers. But the ones I have mean a lot to me and I feel like I am very lucky. So I don't know, maybe you should just try to see what you do have. And if you love making comics you will keep making them and maybe in a couple of years you will have built up an even bigger readership. Who knows? ^_^

First off, this is not true. It's important to understand that comics (and life) is not a meritocracy. Yes, putting forth the effort will give you a better advantage to achieving your goals, as well as whatever privileges one may possess-- but outside of that, nothing is guaranteed.

Second, and some folks have touched on this-- people don't owe you anything for your kindness. If your kind gestures are tinged with the expectation of reward, that not only sets you up for frustration, but it's unfair to the other person. Life is not about doing A in order to receive B-- it's just not that clear-cut. My advice is to be helpful and genuinely invested in other artists, and don't focus on what they can do for you. If you foster real relationships with people, they're more likely to help you out. But you don't get to decide the form that help comes in! Maybe they don't share your comic with their followers, but they offer advice on a drawing or show you some cool inspiring artwork. It's all still valuable stuff.

Also, don't just focus on people who have already made it big. Their circle of friends is likely made up of artists who've come up alongside them from their tiny beginnings. If you're going to focus on building friendships, build them with your peers. But again, first and foremost, be genuinely interested in them as people. Not what they can offer you.

As far as your comic's story and genre goes-- I don't know a ton about it, aside from that it's about a girl with Asperger's and her experiences. Which is great, it's important to have more stories from unique voices. But it sounds to me like a very personal story, which means it's naturally going to have a smaller following. Again, I've never read it so I can't attest to how it's written-- but if it's speaking from a very personal, biographical viewpoint, it could be difficult for outsiders to connect with the story. It might be worth considering how your story could be more accessible to readers-- how could a stranger pick up this comic and relate to it? Relatability is a key component in any story's success.

Lastly-- I would focus on improving the craftsmanship of the comic itself, particularly the artwork, but also the lettering and paneling. THIS is where you have the most control over your comic's success! Instead of jealously lamenting the popularity of other comic artists, take time to serious analyze why they're successful. It's easy to write-off comics as overrated, badly-written, whatever. It feels good to gripe, to remove the responsibility from your shoulders, but it isn't going to bring readers to your work. So become ruthlessly devoted to studying other comics, evaluating your work honestly, and making your comic the best it can be. Put yourself out there for critiques on your art and listen to what people say. You'll be amazed as how quickly you can improve once you set your mind to it and drop all notions of being "owed" things.

Hello everybody. Just got back from the gym awhile ago to help work out the frustrations I shared here in this thread late last night and just for the record, I submitted a question to the STAFF LIVESTREAM thing that's happening today basically asking them that it would mean a lot to me if they decided to promoted Life of an Aspie3 as a Staff Pick just once. Now I know what everybody is thinking. Yes, even for me, that sounds like to use a popular ghetto phrase "being thirsty", but I already have a strong feeling that even if the staff reads my question during the livestream, the answer will probably be something along the lines of "no" just worded a bit differently to make it seem like I might one day possibly have a shot at being promoted. Plus I feel that if I don't ask them directly, then the answer is always going to be no anyway, but at least by asking, I can at least say that I exhausted that option content with the knowledge that I at least tried.

Anyway, this leads me to my next point of discussion.

Having discovered this post from the old "Getting Featured on Tapastic" thread and having taken a look at how much growth LoaA has had just in the past three months alone thanks to me trying out (and sticking) to a constant Monday-Wednesday-Friday schedule, I know that at least as far as module 2 goes, I've been consistent in both updating my comic as well as making sure to engage with fellow creators and readers even if its something simple like an upvote or a retweet if I'm on Twitter and as everybody here knows, I'm pretty active here in the forums. Maybe not every single day, but enough to be considered a regular and having looked at my viewing stats, I know for a fact that I have received over 4,610 views for LoaA the past three months combined which is far more than the 2,918 views I've gotten altogether from January to August back when I was still working out some things as a web cartoonist and before I started being consistent in my updates.

As for the art, I hear everybody when you all say the art for LoaA needs work and I'm more than willing to try even if my art doesn't end up improving all that much in the long run. However, as long as I'm making a noticeable effort on that end, I feel that it should (and does) count for something. At the very least, I can make a new banner/thumbnail for LoaA that should help draw new potential readers in even if I can't do anything about my art as a whole short of getting somebody to redraw the whole thing from scratch which sadly isn't a feasible option for me not having loads of cash to throw at somebody several levels above me as an artist frowning

The point I'm making here is this. With how active I've been the past few months here on Tapastic and with plans to keep my constant updating schedule going after the new year once I've built up a large buffer which I am currently in the process of doing being 9 pages in for Chapter 5 of LoaA as of this post, (and each chapter has been roughly over 30 pages long for reference), I feel that having proved that I'm here to stay after having previously updated LoaA on and off experimenting with different update schedules before settling on the class M-W-F schedule and that I'm serious about my craft, I think its only fair to ask that everybody here that especially those with thousands upon thousands of subs to at least take a bit of time to read through LoaA and even if its not your cup of tea, at least give it a (story wise) recommendation complete with a link on your walls for anybody whom LoaA might better appeal to.

What makes this community so great compared to say LINE Webtoons is that we are all here for each other as one big happy family regardless of our differing views and we all want to see one another grow as creators. Being on the spectrum, it makes me feel great that I've finally found a niche where I feel accepted and I know that most of you may have a million things you'd rather attend to and I respect that, but since I feel everybody here is more approachable than some random popular youtuber or what have you, I honestly don't think its that much to ask for 10-15 minutes of your time.

I've tried not to ask for much in the past besides telling people to spread the word about LoaA even if they end up not liking it themselves, but again, if I don't ask, then the answer will always be no. The choice however, is yours and I will understand if you have reservations about helping a fellow creator out. I know deep down I'm not entitled to anything in life and that I shouldn't expect to go from like 130 subs to 2,030 subs even if any of you do feel like helping me out. Even ten new subs isn't something that I should expect for that matter either.

@heterodont I know that...but maybe its just how I was raised and maybe it has to do with my values, but even if celebrities do get bombarded with thousands of people looking for approval, it still doesn't hurt them to respond to the ones who aren't directly looking for a signal boost as a content creator. Even if its a just a "thank you" message and nothing comes else comes out of it, its better than complete silence on their end. :/ Or maybe its like Laddin said and my tweets got lost in the fold. idk? I'm over it now.

@AnnaLandin Oh yeah. Fan art of already popular things gets more attention than original craft. Still, to that end, I've started drawing my main OC from Life of an Aspie, Susan Graham, wearing the outfits of popular female characters in pop culture like say Lucy Heartfilia from Fairy Tail and posting it on my Instagram page. No surprises here, lots of people liked it and I even got a few new followers out of it which is pretty cool, but still. It would really make my day if some of the people who follow me (and I have like 300 followers now on IG most of whom have art skills comparable to mine or hell, even worse than mine) would also follow me here on Tapastic or even on LINE especially since some of them always like it when I post new pages of LoaA on my account y'know?

Also, I hear ya on having to constantly roll that boulder uphill before anybody started paying attention to you and your craft. However my thing is, with the rise of social media and what not the past several years, it should be easier, not harder to build an audience without as much struggle as you probably faced in the pre smart phone era. And of course, I'm well aware I'm far from the only person who has aspirations of making an awesome web comic, but for those of us dedicated to the grind (one good thing I can say about that given that most creators here tend to fizzle out when they realize just how much actual work it is keeping up and maintaining your presence as a content creator), I can't help but feel that at some point, we should all be thrown a bone for our efforts alone.

@shazzbaa I swear you and Anna are secretly twins! Lol. Anyway, yeah I agree that now should be the time to look into "improving the restaurant" as you said now that quite a few people know about it (and who knows, possibly even more because of this thread.). My main question though is just how exactly should I go about doing that. The art is one thing and also something I've long since known needs improvement and to that end, I have recently been looking into art tutorials that will really boost my skill level in the long term. (or maybe even in the short term as well. Again, who knows?) one of those tutorials being "Dynamic Lines" that will help make my poses a little more natural. That said, what can I do besides that starting today that...by this time next year will have put me that much closer towards joining up with the big boys if not having put me in the same league as them?

As I always tell myself, being a content creator is 20 percent actual work, 80 percent hustling, but now that I've gained a fanbase for a little comic about Asperger's, now is the time I should figure out a way to modify my personal rule to where it works for me, not against me y'know?

@CatharsisGaze Thanks for the links.

@Greg_Dickson Thanks for the post and thank you, @hushicho @MissMagicGirl and anybody else here who's subbed to Life of an Aspie. The thing is, I know I'm doing something right given how far I've come this year. I know from the nice things the three of you as well as countless other subs have all said about either my writing or regarding Susan Graham and how I've portrayed her thus far that I've got something good on my hands and for that I'm grateful, but at the same time, its only natural that I seek to expand my audience and reach out to more people who can relate in some way be it they either are or know somebody who's autistic or digs all the "geeky" references like you do.

Oh and no, the fan art of Gemini I sent you yesterday had nothing to do with me wanting more subs. I just did as a personal thank you for making a fun comic in Don't Be a Hero.

@whirlwyndstorm Okay....heh....you didn't have to subscribe to LoaA you know. I didn't make this thread with the expectation that everybody will take pity on me and sub to my comic just like that. I made it to vent about something that's been eating me up for months now having finally chosen to not ignore it. I'm glad you dig my writing. As everybody else has said however, the art is what really needs improvement, but again, thanks for the unexpected sub.

@dojo Actually, I have thought about going on a subreddit (and I know there is one for people with Aspergers and another one for women who have it which I feel would be more beneficial to post LoaA in asking for feedback on Susan alone) where LoaA may find an audience that gets more out of it than other people might. In fact, I might go and do that right now just to see what happens.

@Michelle Thanks for the post. I've tried applying the talking to people, not at them strategy when trying to network with people 10 levels above me, but as either Anna or Shaz said, despite my good intentions, famous people and creators tend to have their brains automatically trained to reject anybody looking to join their circle even if they aren't looking to do it for instant fame or what have you. Going back to focusing on the people on my level may be my best option for now. As for Life of an Aspie3, I've drawn from personal experiences as an aspie when writing Susan Graham and how she interacts with her peers, but I've also made sure she's her own person i.e she really doesn't like being touched at all. I'm less sensitive about that.

tl;dr it would mean the world to me if everybody here helped me out in the spirit of the holiday season by checking out Life of an Aspie and at least letting your own subs know about it even if its not something you personally click with. The rest is up to fate. If its meant to be, then its meant to be. If not, I'll just figure out a different route that will actually help me achieve the results I want in the long term. smile

Actually, the opposite is true. The rise of social media now means that where before there were a few places to be seen, and only a few people BEING seen, you are now drowing in a chorus of literally everybody else. When you're in a group of 10, you don't have to shout very loudly to be heard. When you're in a group of millions, you're almost guarranteed to be drowned out.

Unfortunately, that's not how the world works. I'm sorry. Effort counts for a lot on a personal level, but it doesn't matter how loudly you shout, if the people hearing you don't really feel like listening. It sucks, but it's part of the process, I'm afraid.

Since you seem to have pushed networking pretty hard, and have the update schedule down, I'll focus on improvement of your comic:

  1. Lifedrawing. Dig up any resources you can find on gesture drawing and lifedrawing in general. If there's a lifedrawing class close to you, attend it! If there isn't one, use photographs of people. If you can't find decent photographs, as family members to sit still for a bit while you draw them - or draw yourself, while looking in the mirror. Focus on big shapes and poses, don't worry about details right now. It doesn't matter if you're awesome at drawing fingernails if you can't draw a hand and arm that looks natural.
  2. Look through your own work with a critical eye. Re-read your comic from the start. Compare the first page to the very latest page. Try to chart any differences between them. Really analyse what you're doing, and try to find flaws in it. Ask someone to read through it and nitpick it. And once you've found the flaws, identity not only WHAT they are, but WHY they happen, and work on fixing them. Is your art not communicating the feeling you want to get across? Then figure out WHY it's failing (is it too stiff? Are the facial expressions off? Are your action-sequences hard to follow? Do your dialogue scenes end up being just talking heads?), and consciously try to fix it. Likewise, is your writing not up to scratch? Find the flaws, figure out why they happen, work on improving, repeat.
  3. Read OTHER people's comics with a critical eye. Find a comic you really love, that you think works REALLY well - and figure out why. Is it the panel layouts that are amazing? Is it the artwork? Is it the dialogue? How did this comic approach similar scenes to what you have in YOUR comic, and how did the creators solve it? Take your lessons and apply them to your own comic. If someone else has a solution to your problem, it's a good idea to learn from them.
  4. Ask for critiques. Serious, in-depth critiques by people you know will be honest with you. And then take the advice they give you and apply it to your work. Make things. If it still isn't right, make more things. Keep pushing that boulder. Eventually, you're going to build the necessary strength to get it over the top.

... and those are concrete things you can start doing right now. Improvement won't be instantaneous, but I promise you, a year from now, you WILL have made a difference.

Quoting these--

because I feel they're indicative of the root problem. This is a lot of "shoulds"-- things "should" be a certain way, people "should" do this and that-- but that doesn't make it so, and it's selfish to believe the world should work the way you want it to. And asking people to read your comic, even if they don't like it, AND put a recommendation with a link(!) is really asking a lot-- I barely find the downtime to read the comics I'm subbed to and enjoy, so why should I or anyone else devote time to promoting something we might not even care about? It would be really awkward of me to say to my readers "Hey guys, check out this comic! I don't have much opinion on it because it wasn't my thing, but I think you should spend time reading it!"

With art and comics, people only see the end result. If you bake a crappy cake, people won't want to eat it, even if you poured your heart and soul into it, followed all the steps, and the recipe was very personal to you. Not saying your comic is a crappy cake--- but my point is intentions mean very little when it comes to marketing to an audience.

As for your response to my post, I think you missed the point a little by focusing more on the popular artists and less on the part about your peers. Don't begrudge popular artists for ignoring you. I'm not a hugely popular artist, but I still get overwhelmed if I have 2-3 people vying for my attention at once-- I can't imagine if that number was 10, or 100 people all pinging me with messages. The key here is emphathizing with the person on the other end, and understanding that they have no obligation to a stranger asking for their time. If they choose to respond, fantastic! If not, then that doesn't make them some snooty elite.

I understand that you're very results-driven, but I get the feeling you only want to take the methods that will be comfortable to you. If you're serious about being a comic artist, then work on your craftsmanship first and foremost. Don't waste time and energy dancing around the problem, hunting for tricks to get around lacking artwork. If you ever want solid feedback on your artwork, I guarantee the folks in this forum will be happy to give you thorough and friendly feedback that will help you improve.