2D Animation! And yes, it most certainly has helped with my comics
Especially when it comes to layouts, storyboards, etc etc.
Right now I'm definitely trying to make a go of it with my comics as my main gig, but I still do a bit of animating on the side. If I do end up in the animation industry, it will be mostly for concept art, hopefully for video games (that was my main goal for a while, before comics kicked in lol
What advice would you give an artist going into college?
I know I should pardon my language here, but it's so important, I'll say it....
Build a fucking portfolio.
If you're aspiring to be a comic artist, freelance illustrator, animator, graphic designer, whatever it is .... employers don't give a shit if you coached the basketball team in high school or if you've got a degree in "fine arts". If your work is garbage, you're not getting hired. I know a handful of art students who figured they'd "make it big" once they had a degree, but their actual art is - and I know this is harsh to say, but it's just to get the point across - mediocre at best (sometimes complete crap) and they never took the time to build a proper portfolio or make connections with people in the industry; they just spent all their time sitting in a desk and answering history questions on Van Gogh.
Draw as often as you can. Try new things. Step out of your comfort zone. Keep everything. Don't wait until your work is "perfect" before you go looking for work because that day will never, ever come. Discipline yourself. Always work on growing, and don't rely on a piece of paper with your name on it and a signature from the dean to get you work anywhere, especially if you have nothing to show for it. That's how people who haven't gone a day of college outperform those who spent years getting their Master's (and it does happen, this is not just a scare tactic.)
/2harshcents