When you're a fan of media criticism, you hear the word "forced" tossed around a lot...but what does it actually mean for a character or event to come across that way...?
I'm sure there are a lot of potential answers to this one, so I'm gonna try not to ramble too much: my #1 answer is a lack of setup, or any appropriate context.
Like I always say, anything can work if you make it work--> the 'make' half of that phrase is what I'm referring to here. Something a lot of writers either forget, ignore, or misunderstand...which leads to the 'anythings' not working.
To give a recent example: Knights of Guinevere, the hot new indie animation sensation. ^^ I enjoyed the pilot episode, but I would be hard pressed to call it 'good'...I feel like its concepts, intrigue, and visual storytelling are hard carrying a surprisingly weak script.
Andi's lines in particular really frustrated me-- besides the poor vocal direction and the mismatched animation (it genuinely feels like the storyboarders were working with a much darker, more intense voice in mind, rather than the high-pitched Anxious Girl(TM) voice we actually got...did they start production with a placeholder VA or something...?) it seems like everything out of her mouth is some kind of thinly-veiled worldbuilding/exposition.
When Frankie talks, I know why she says what she says; I have a solid idea of her personality and values. When Andi talks? Nada. She's always either explaining something, getting someone else to explain something, or keeping her mouth shut despite clearly wanting to say something that might actually give insight to her character.
I get that she's supposed to be a secretive person, someone who keeps her problems to herself, probably doesn't want to burden her best friend...but can't she even get ONE good line?? Or better yet, one good action: if she refuses to talk about what bothers her, have her express herself through acts of violence. Or being overly caring and doting on people, overcompensating for her anger. Or being a sneak, who always finds a way to take what she wants, knowing that people will never give it to her.
But no, instead she just gets nothing...she rants and raves about being labeled a 'Crownie', yet actively stops herself from saying or doing anything more personal (i.e. INTERESTING) than that.
And we're expected to be invested in this half-a-character from now until 2027 or 2028 when the next episode's supposed to come out, "bcuz mystery" or whatever...it's lowkey insulting...
...Anyway, let's just focus on the exposition. ^^; This is the "forced" element in this case...and the shallowness of Andi's character is the 'lack of context' that makes it feel forced. To be honest, it took me an embarrassingly long time to realize that I was supposed to see her as someone being discriminated against; that her 'ranting' is simply a natural consequence of constantly being criticized and excluded and insulted for things that are outside her control...because it annoyed me so much, I couldn't see past the meta-intention of delivering that information to the viewer. =/ I felt no impulse to look beyond it to the character underneath, because there didn't seem to be one.
So what kind of context could you include to fix that, and make it feel less forced? Two routes immediately suggest themselves to me...the first is external context: basically, let Andi respond directly to something in her environment that actually provokes her to speak or act. Something a little more pressing than someone refusing to give her change...
Like, say we started that part of the episode establishing the girls eager to buy something, having their own change all ready to go, only to be shut down when the shop owner outright refuses to serve Andi. Just that little bit of setup-payoff introduces a clear element of unfairness that could get us on Andi's side, make us want to root for her. But they had no setup, only payoff...for all we know, Andi is an annoying freeloader and the guy could be justified in kicking her out, using the 'No Crownies' policy as a socially-acceptable excuse.
Honestly, her overdramatic insistence kinda gives off that vibe...she could be using social commentary to try to force him to sympathize with her, claiming she's "bottom of the ladder" to paint herself as an underdog despite her privilege. People like that exist; we don't know. ¯_(ツ)_/¯ And because we don't know, whether or not we feel for her is up to the viewer's personal taste; there is no story reason to take her seriously.
Similarly, if we had gotten to SEE Andi getting fired, SEE how her superiors treat her as expendable and how all the abuse she put up with ended up being for nothing...suddenly the exposition-rants start feeling more justified. Let us actually see what she's talking about, and we will be more inclined to listen to her.
Now, the second route is internal context: basically, make Andi rant even more. Make her someone who broods and seethes all the time, imply that her frustration over her job and her place in the world is slowly taking over her brain (either in a comic-relief way, or a this-girl-is-seriously-mentally-unwell way. Or both, heck).
Based on the promotional material, it seems like she's supposed to be the 'moody/angry one'...at the very least, in an ironic way, with her actually being a classic 'girl-failure' underneath the cool exterior. So...lean into that, maybe?? The way she's actually written is depressingly non-committal and "normal", despite the fact that a more psychotic, edgy, or eccentric approach would elevate her character by MILES.
Show us that what she's talking about is deeply, unusually important to her, and we will ALSO be more inclined to listen to her. Just having her yell in the street while a friend drags her away (like billions of other quirky MCs before her...) is not enough; you gotta work for it.
...I think I failed at "trying not to ramble too much". ^^;;; But hopefully you see my point-- anything can work if you make it work, even a main character who clearly and obviously exists for worldbuilding. But you have to remember the 'make' half and actually put the effort in...otherwise they're going to feel forced, and your storytelling overall is going to feel incompetent, rushed, and/or lazy.