1 / 22
May 2017

I'm trying my luck in seeking for a job as a 3D modeler in which I've majored in but there's barely any art jobs in my field in my area. And if they are, you have to have 5 billion years of experience under your belt, even for entry level. I would most likely have to move back to California but I don't have the funds to do so. I guess I'm in a pickle and my loans are going to be looming over me soon. I don't think I'm that good at digital 2D but I would like to have this option open as well and I don't know how to go about graphic designing to get a graphic design job.

I'm a little panicky. In the meantime I'm probably going to have to go back into food service just to have some type of income(I do have a job in the summer but it's not permanent and not art related so I'll be okay temporarily). D:

Do you have any tips, techniques, or anything in getting my foot in the door in any way?

  • created

    May '17
  • last reply

    Jun '19
  • 21

    replies

  • 4.1k

    views

  • 12

    users

  • 25

    likes

  • 4

    links

First off, there is NO shame in having an in between job. After my first job in the art field, I had to work at a grocery store before I landed my next job at a game company. It happens, ESPECIALLY when you're still new and don't have a ton of experience. Nearly everyone I know in the field has had some sort of "temporary" in between job that kept them floating until they could land a gig that they actually trained for.

As for my first job, I honestly think I got pretty lucky. My college career adviser found it for me. Funny enough, I went in there to apply as a 3D modeler, but they ended up hiring me as a concept and storyboard artist, but by the end of the contract, I was doing 3D modeling anyway.
My second job (in the art feild) I feel is more realistic and how more people get their feet in the door: A friend referred me. It wasn't EXACTLY what I wanted to do, but it got me into a triple A game company, where I've made some really good contacts and even though my contract ended, I'm pretty sure I have a good shot of getting back in once things pick back up at said company.
Now while not everyone has a friend that can get them into places, don't be afraid to start small. QA probably isn't what you want to be doing, but it at least gets you in the door (if you're interested in the game industry). Its FAR easier to get a job in QA than it is to get a job right out of school as a production artist. I wasn't doing QA, but I was doing a job lower on the totem pole and got SO close to making full time at the company as a social media production artist (not sure if I can really go into the technicalities of why I didn't). But my friend who referred me started in the same position and is now working there full time as a production assistant, and many other people from the same team have gone on to work full time as artists in various other parts of the company.
Do everything you can to just get your foot in the door. My friend who referred me initially got the job because she HOUNDED this company. She was e-mailing them every other week, until finally they told her "you know what, we have a position open for a capture specialist." And keep in mind, she was trying to get into this company as a 3D modeler as well. She's now living VERY cozy as a production artist, working on the trailers and loves her job.
You won't always end up exactly where you planned. I went to school for character modeling and now I'm typesetting for Tapas while waiting for 2K games to start hiring again so I can hopefully get back on the social media art production team. My friend went to school for 3D modeling in environment art, and ended up a capture specialist at 2K and eventually promoted to production assistant on the marketing team.
The key is to be willing to start small and to be flexible. I didn't go to school to typeset comics or make content for social media, but both of those are what I'm doing and aiming for right now.

Thank you for the advice. Yes, any art job would do for me. I wouldn't mind if it was an art job that wasn't in my field. I just want my foot in the door. Do companies also, rely heavily of referment from friends? Many times I've heard that it's who you know that'll help you immensely not what you know.

And I agree, there's no shame in having an inbetween job, for me, just not a fast food job, (which is the easiest for me to get and is super sucky and I hate it with a passion...it's my last resort).

Having a friend helps A LOT. Without getting into details, that's kiiiiind of the main reason I didn't get that promotion I mentioned in my original post. :') And a lot of people were very angry about it. But I digress.
I also got my friend into the company while I was working there, so that definitely only furthers the point, but there were plenty of people on my team who did get the job just from applying. Like I said, it was sort of a lower on the totem pole job, but it got us into the company and many of us went on to do bigger and better things at the company (and fingers crossed I'll be joining that club too, though no matter what, I got some great resume material out of it). My friend sure as hell would have never gotten her job as a production assistant if she had just applied to it from outside of the company. She got it because she was working on the capture specialist team, a producer needed an assistant, and they just grabbed a reliable person from the capture team. I'm not sure if the job was even posted. And that's how it is a lot of times. So many jobs are claimed by people already in the company or grabbed by them before people outside even know they exist. And that's a huge benefit of getting into the company, even in a lower-end position.

As for an in between job, dude like. There are better places than fast food. Do you have a Trader Joes or Whole Foods near you? I hear those are great to work at and are really nice to their employees, at least in comparison to things like fast food. The grocery store I worked a definitely wasn't like an ideal job, but it sure as hell beat fast food. There are also a ton of retail options. I have friends that are pretty content at PetCo/Petsmart and there's even places like Target that I swear are always hiring. I have a friend who's very, very content as a server (waiter/waitress) too and always recommends it to people. I know she makes pretty decent money too.

I was an Assistant Animator. It wasn't easy to land an art job here. Almost ALL the animation studio I've sent application to ignored me. I don't know anyone within the industry. Also, I didn't graduate from art school so that put me in a dire disadvantage. But one day I got an email from the owner of one animation studio here and offered to train me and eventually they gave me a position to work there. I'm super grateful that they helped me kickstart their career even tho I've left the studio to be a freelancer.

My first professional job in the art business was working for a small gaming company as a concept artist. I was responsible for providing the character art, full body illustrations and closeup profile pictures of each character as well. I think the toughest part of all was coming up with the proper vision of each character, based on written descriptions and references alone, at least it was a hard task for me back then. I'm a freelance artist full time now so the jobs are a lot more sporadic and unpredictable now.

My first art job was a long term contract as a production artist. I was illustrating and animating Flash icons. I got that job by tailoring my thin resume to their job description, then filling my portfolio with vector art. I will admit that when I applied I didn't think I would get it as the job description asked for way more experience than I had. I also hadn't even finished school yet, so I didn't have the "required" degree. As for my next jobs, I was able to use some work I produced from my previous positions to add to my portfolio, as well as some personal work.

My suggestion is apply for anything you are even partially qualified for. Don't let the education or experience requirements deter you. Often times those requirements are there from HR to filter out the really unqualified. Also, having to hire people as an artist I often paid more attention to an applicant's portfolio, and if they seemed to have ongoing personal projects. In my current position I almost didn't apply because I didn't meet the job description very well, but I got it and am awesome at my job, and glad I went ahead and went for it. Advice I have gotten is that you should expect to learn up to 40% on the job. As @60Six mentions you may end up doing something that is sort of related to what you went to school for, but you actually might be better at. In my case I do eLearning design and User Experience design, totally different than what I imagined when I graduated.

Ultimately you want to try to land some interviews, even if you don't end up getting the job you will get better at interviews when the "right" job comes along.

Also, fill out that portfolio, either by doing small paid projects, or giving yourself assignments.

I was a 2D artist for a mobile gaming company! I did concept art, textures for 3D models, some illustrations, and some marketing graphics. Basically just anything they needed. It was a small company and I got laid off in 9 months, but a lot of my coworkers are my friends to this day and we all help each other out with jobs. I'm in the midwest so it's pretty hard to find anything art related and stable (especially outside of graphic design).

I got that job itself through a recommendation from my college. I applied for the internship first but my skills were good enough for them to hire me on full time immediately, so that was pretty cool! I might've still gotten it even without the college's good graces, but it definitely helped my application along.

If you don't have many jobs in your area, you can always apply for remote contract work. I work remotely right now and it's working out just fine with us. It's become much more common in this age since we have email and ways to share files easily! Especially if you work in 3D, there may be a lot of opportunities for you online.

@revisionstudios

So am I... Should I work on my graphic designing skills?
Also, you're working remotely? for different companies? Where did you find them? Everywhere I search they prefer the person to be onsite.

@DMBrigman Thank you. Ever since I've been out of school, I've been trying to beef up my portfolio. But with so many projects I'm doing, I feel so slow. I need to cut back on some and focus on only a few at a time.

@demthorshie How did you get the job if you don't mind telling?

@avimHarZ they offered to train you?! I don't think that you not going to art school put you at a disadvantage at all.Wow that's awesome. It seems like employers want you to already know everything and just start up and running. How is freelancing?

@60Six Thank you for all of this info. I'm going to try and stay persistent. luckily my summer job is close to my home and pays a decent wage I'm lucky for that and I love the job. : )

Wait so is it better to have ongoing personal projects or not? I cant tell because I could argue both (possibly prioritizing personal project vs showing dedication and work done)

As far as graphic design goes, it's really up to you. If it's something you don't mind doing or end up enjoying in some capacity, go for it.. Even having a small, working knowledge of a skill like that might help your application along even if you're applying for a different position. It's good to have a specialty and then a few other skills to make you a rounded "package deal" for a company. (E.g. I once applied for a graphic design position but due to the nature of their products, they also preferred someone with 3D knowledge... which I didn't have. :[ Another girl who had it got the job!)

So, remote vs. onsite usually has one simple difference: remote will almost always be contract based (freelance), whereas onsite will almost always be full time employed with benefits. I've personally noticed that companies tend to list their openings for full time positions, not contract. Usually because it's cheaper in the long run to hire someone full time if they have enough work to give them.

Freelance is a tricky beast, and actually doing it for a living--and having stable income--takes most people at least 1-3 years of struggle. Those first years are used building better and better contacts who are trustworthy and pay well. Even if you don't necessarily want to do freelance full time, I would suggest doing some if you're starting out. It can give you new pieces for your portfolio and experience on your resume.

If you don't have any professional contacts in the field yet, browse this the Game dev classifieds Reddit7 and see if anything strikes your fancy. I would also highly recommend getting involved with your peers and becoming friends. Look up local meetups for your field or try and search for forums or groups online. If you can find a good support group of professionals that post and share jobs they get but can't do, that will be one of your best legs up.


I got lucky with my remote job. A friend of mine from that mobile gaming company was doing freelance for a toy company and they eventually offered her a full time position. She had already relocated for a different job however, so she asked our group if anyone was looking. I was at the time, so she put me in touch with them. I got an interview so I drove two hours to their building.

Due to some misunderstandings in the department it ended up that they didn't want to hire someone on full time after all, so I became a contractor. It could still become a full time position for me and I would have to relocate, but for now I haven't said anything and am content with doing a few projects a month while using the rest of the time on my comic. I don't know how long it will last but for now I'm pretty happy!

In my opinion, having a personal project outside of work shows dedication. A willingness to expand a skillset, and organize yourself. The type of person who does their day job, then also makes mobile games, or runs a review site is the type of person who has drive, determination, creative thinking, organizational skills, and is goal oriented.

Plus, you can see the level of effort they put into their stuff and see that they will bring that skill and effort into their own work.

Also, a personal project may get you noticed by someone who has hiring authority. As mentioned, landing a job is often about who you know (or who knows you) as opposed to what you know. If you run a webcomic and consistently post work in progress, then you may get in front of an Art Director who could contact you for an illustration assignment.

Yeah, getting finished work is very important so if that means working on one thing at a time then so be it. Although it is good to show some of your process so an employer can see how you work.

Do you have a social media account where you post process pics and finished work? If not, then you should as this can help you gain industry contacts and visibility.

Completely agree with this!! I list my webcomic work on my resume. Your mileage may vary depending on your comic and the scale of it, but it's absolutely helped me land jobs and fill in the gaps where I couldn't find sustainable work--it shows them I'm still doing something with my time. If they ask me to bring a portfolio to the interview I often bring the printed book of my comic to have them flip through. It's experience that rolls team/project management, marketing, crowdfunding, editing, and artistic skillsets all into one (at least for me).

Even if you don't list it as one of your jobs, a section for related hobbies, outside projects, or volunteer work would be a good place to list it.

I was contacted via my website at the time. I used to pass out business cards at gaming conventions so they might have discovered me through the information on me either that way or someone passed along my site's URL. I don't recommend waiting for people to find you or else you're rarely come across work. In the first year, you should promote your site and portfolio whenever/wherever it is appropriate. :]

You guys have been a big help. I feel like my school really haven't prepared me much on getting a job but more on working on the same school projects everyone else was working on. I rarely felt that any of my projects were portfolio ready either, maybe because I didn't put much heart into it compared to my personal projects?

@DMBrigman I usually post my progress on my Instagram because it's just easier for me for some reason. I think since I'm trying to build an audience on there it gives me the incentive to post something everyday no matter if it's finished or not. I do have a website in which I am bad at updating. I'm hesitant to buy a domain name because I don't focus on it as much, even though I should.

@revisionstudios
Ah okay. So pretty much any art website that has a job listing on their forums something like I see on deviantart or conceptart.


I thought about putting my webcomic onto my resume as an ongoing project...now I'm going to just to show I'm not always laying around the house questioning my life choices. lol

@demthorshie Thank you. I do still need to make business cards, I'm so picky on how I want it to look though.

If you don't want to commit to your own website domain yet, you can always try out a portfolio site! I have one on Carbonmade6 that I use for applications. It's really easy to customize, too, so if you need to tailor your portfolio for a specific job on the fly it's real easy to do. This is my portfolio10 if you want an example.

My first ever job which i'm currently at is a vfx/graphic design studio. I got in because one of my bosses was a teacher....

... I think it would've taken me 3 years at least to get any gig because despite my skillsets the people interviewing me did not give a shit about me because no one knew me. It's about knowing people and connections and I just didn't have any :/

10 months later

My first graphic design job was way too good for my skills. By that, I mean that I shouldn't have been given the job because I wasn't good enough. Only now, 2 years later, do I realise that.

I'd been training to be a designer for only a year when I found out that a fairly large company needed a designer. I have found their vacancy here https://jobofmine.com1 I decided to give it a shot even though I thought I probably wouldn't get the job. Even if I didn't get it, it would have been good interview experience.

I walked in there with a portfolio full of work I'd made up, and basically tried to be as nice and as knowledgeable as my limited experience allowed me to be. I ended up getting the job, somehow.

Anyway, it was great :wink:

My first "job" was more of a small gig as I just searched all around the internet for anyone publishing comics and needed help with layout/typesetting. Eventually, I was able to find a very small publisher who was looking for help with their book layout. I was paid $100 for it. Wasn't much but it helped.

Then I worked for the Digital Manga Guild as a typesetter which, as many probably know, was pretty terrible. It was a lot of work for almost no pay (I worked on 4 books I think and was paid just over $100), but again, it helped a bit and was another thing to put on my resume.

The place I found to work part time was as a salesperson at an art "gallery". Well, we liked to call it a gallery, but it was mostly just selling random, cool art stuff. It wasn't a bad job and I ended up working there for 5 years.

I kept searching around for other jobs and eventually did find a paid "internship" at a place that made class rings and they were basically looking for people to do some grunt work of redrawing things in Illustrator. It also helped a lot and allowed me to work around my current schedule so I had two part time jobs for a while.

That lasted about 7 or 8 months and then the internship ended. Even though they were hiring and did say we would have a chance to be hired, they didn't hire anyone from the internship... they ended up hiring a completely new person... with the same amount of experience and a really annoying voice so I don't know what was up with that.

No biggie since right after that I was finally able to get my first full time graphic design job! The application process was shady though since they did a "test", but it ended up being a legit job just at a startup with no idea of what they were doing. I was still able to work there about 3 or 4 years and survived several rounds of layoffs until my time finally came.

Finding a job after that, now that I had experience, was a nightmare. I sent out SOOO many resumes and received ZERO back. I just don't even know how that was possible. When I was job searching while working, I actually had a phone interview and the person told me I was one of two or three people even qualified for the job I applied for, but now I got nothing. I think it's because designers are a dime a dozen, employers think anyone who has touched Photoshop can do professional design work, and everybody already "knows" somebody or knows someone who knows someone and just hires them through word of mouth.

Which is how I got my current job... My old boss was laid off before I was and was now working at a new, more established company, and was able to get me in. :slight_smile:

So, yeah... mostly it is knowing someone and getting lucky. Don't expect simply sending out resumes to get anything back, but your resume should still look PERFECT.