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Dec 2019

Yeah I have mad respect for the people who drew those gigantic crowd scenes like in the "Where's Waldo?" books, lots of comics and manga as well.

Perhaps a less overwhelming approach would be to start with the poses as stick men and have the general ratio of size, then move onto sketching each character and buffing out there anatomy?

My least favorite part of drawing is when you do line art, but it doesn't turn out as good as you want it to be :disappointed:

It's crazy how clearly we can see something in our mind, or have a really strong concept, but it doesn't always translate perfectly onto the page.

On the flip-side, I remember teaching a class of young kids on how to draw an apple, and one kid had a brutal perfectionist streak. I learned that the kids who were able to enjoy their work and weren't so critical of themselves were just as capable, it's just that the perfectionist kid was so hard on himself that he wasn't able to recognize that what he had made was really good!
Gotta have that balance of being kind to ourselves in our journey of learning, eh?

For me it's just the more technical stuff. Backgrounds, objects, anything mechanical, or more angular. I draw very sketchy and fluid and a lot of round and organic shapes.
I try to do my best and use whatever tools and tips and tricks I can find, but I just don't enjoy drawing objects and buildings and mech as much as I do figures, faces, hair, clothing, and organic things.
Oh.. I also don't like to draw feet xD

I don't want to just avoid the things I don't like to draw, because, well for one, I usually need to draw them for the context of the image, but also because I don't want to cheat myself out of improving. Just because it's hard doesn't mean it's impossible.

Yep, backgrounds can be definitely tedious, but super important, which makes things worse. I've heard it's best to treat it as an extension of the theme or emotions, ie: changing the perspective to give a sense of freedom or fear, changing the shapes of objects to come off more threatening or restful, etc...
Still, it always seems like people who draw mechs versus those who draw people sometimes stay on their sides forever. It's tricky, but worth it.

Yes to the feet, definitely the bane of my existence currently.

Good on you for having that attitude, I'm certain you'll go far if you stick to it!

For sure! And it's especially great when you factor in color theory and using the color of the sky and atmosphere to set the mood and reinforce the emotions of characters. It's a necessary evil xD

It does seem that way... It's might be the same reason why math people enjoy math more than art and vice versa. One is more technical, absolute, while the other is more fluid and organic and subject to change... but both can be tedious and often overlap. It's definitely worth having both skills in the long run.

Feet are just.. euuughhghgh. i try never to cut them off or hide them because, like I said I don't want to give myself excuses to not improve, but GAH they are a female dog to draw. Especially bare feet... so many toesies :cry_02:

And thanks. I used to not, when I was younger, but I realized the more I forced myself to draw things I hated or drew badly, the easier it got to draw them. I still suck at backgrounds, but I'm a heck of a lot better at them now than I was 5 years ago.

ACCURATE 100%. I recently flip some out to check if the eyes aren't sliding off or if the other side of the face is neither too thin, disformed, or condensed. Its like Russian Roulette with the results haha.

Working with a reference side by side for faces in my semirealism style seems to have helped but translating it to a more simplified style proved just as difficult for me since I have a habit of merging layers when I have tons of it in my sidebar oml.

Ehhh the whole inking phase is always kind of a downer for me. For my comic, at least, I do my inking in traditional mediums with dip pens and brush pens, so there's always a lot of pressure to do it right the first time and not mess up... and then end up messing up anyways. Granted I do a fair amount of touch up in photoshop before I color so it's never a huge deal but still. I'm also not a fan of how long that phase usually takes (me, anyways). Like, the final result is always nice to look at but it always feels like it's tedious and takes forever.

I've grown more accustomed to digital inking over the last year or so though, working on other sideprojects, so I've decided that after my current comic comes to a close (in 2 pages) I'll be swapping over to digital inking for the next one~

I agreee with @DokiDokiTsuna wholeheartedly, groups are going to be the end of me x'D doing a comic you can't run away from them tho, so I'm getting better at them (hopefully lmao).

The whole inferior half of the human body is hard for me as well to get right (I always draw legs too... Wide? (Dunno what's the correct word for this in English).

Also, placing the feet in the right way with the floor always gives me it's fair share of trouble (feet in general do).

This is all due to my lack of anatomy studies and for drawing mostly busts/mid bodys for most of my life x'D I'm in the process of fixing that.

Coloring huge spaces like road, building outside or wall of the room inside is for sure my least favorite. I never like how it's looking.

Oh right... I forgot I dislike doing background. Especially if it's involve perspective. For some reason my sense of perspective is pretty off (few me at Least...). Maybe because I need to get used to draw on my phone for a few years.

The worst part for me is finishing, and despite an entire week of effort, it still looks mediocre.

I need to learn how to let go. I sometimes get stuck drawing a certain character pose/facial expression/ whatever and just can't make it look good. I'll draw and re-draw the same thing again and again and again. And it still doesn't work and it's been 2 hours since I started. Failures like these sometimes get to me; I should be able to draw anything I want! So why can't I do this? I feel pressure and it in return makes drawing the thing even harder. It also stops my work flow and eats all the enjoyment I get out of drawing.

I hate it when this happens, especially if its for a client and there's an upcoming deadline and you start to feel rushed but you just can't figure it out and now you can't stop worrying but you need to focus but you can't and now you're super frustrated too and then OOF.

I can draw great feet from memory, but when it comes to hands, I always have to check which side the thumb goes.

My least favorite part is the layout. I prefer not to think and just draw intuitively. But that doesn't work for something that requires a storyboard.

What tabs did for browsers is what folders did for digital art programs. Now I've got a bajillion folders in folders with layers masked ontop of them. Different kind of mess, haha.

Wow, mad props for the traditional inking. I have a friend who's still doing that, and I wonder what wizardry he does to make it all work. I think if you're in the camp of traditional inking, it's best to have someone else do the colouring because it's all hella time consuming (but worth it).

Congrats on the comic projects, I can't say I've ever finished one off myself, haha. I hope you can celebrate that a little before you move on to the next.

Drawing hands and metal things always sucked for me. I am not really a fan of inorganic shapes that require precision and straight lines and hands...well hand are essentially one part of the human body but have the complexity of the ENTIRE human body (with fingers being different limbs and such).

However, that's not really my least favorite part.

My least favorite part is flats. I just...it's soooooooo boring. Inking can be tedious but at least I can experiment line thin and thick lines, adding crosshatching, etc. Flats is just really dull to me. Kinda like waiting at the airport for a flight. You're just there. Stuck. Waiting for the flight so you can actually FEEL like you're gonna get to your destination. I hate the flat process.