titaniumskin

Titaniumskin

So as was mentioned earlier, this is a very lovely picture! But it's also very illustrative, and it has lot of detailed elements we typically don't put into comics. I do the same thing, actually, my illustration is very detailed, my comic is less detailed. You have to pare back your details for the …

It definitely would be impossible to finish multiple panels by that quality a week by yourself. Each episodes are typically 7-20 panels. Taking in your estimate for that drawing, and counting for writing, backgrounds, panel layout, and storyboarding etc, i'd say you'd literally be spending 13-20 hou…

I'm going to say something you might not want to here but if you took even half that time to do one picture, you won't be able to make a comic. By just doing the math, that's 10 hours, with no background. Now multiply that by 30 panels (about a good number to tell a story in one episode) and you hav…

Well... you can always not post your series the second you finish a chapter, a lot of authors actually make a buffer with lots of episodes scheduled in a weekly manner, however they also calculate the time it takes to them to make a chapter so they know exactly when to release episodes to make sure …

If you're looking to pitch, it's best to try a few publishers, but the ones where you're most likely to succeed are ones where what you're making is similar to what they already publish. So first, have a look and see if a publisher even has submissions open at all. https://www.viz.com/submission…

Well, to start you off, this other thread has a collection of advice on pitching! Buuut... it is a lot easier to pitch things if you have some finished comic pages/episodes under your belt first. So I think maybe you might want to have a go at experimenting with simpler styles specifically fo…

That is a really beautiful drawing, but if you try to make a comic with that level of detail solo, you'll either need a very slow update schedule, or you'll burn out super-fast or damage your health. Comics I've seen that have a high level of tightness and detail like that, like say "Beware the Vill…

So, obviously, lots of variables. Having character sheets and colour pallets pre-made helps streamline a lot, as does a plan. And obviously, your shots are going to vary, some will just be headshots, some will have more complicated backgrounds, some will be simpler, some will have multiple character…