I don't really see the value in originality or uniqueness, though I understand why people strive for it. I favor appeal over either of those two qualities. Especially in my present comic which is wholly unoriginal. It's not as though I deliberately stole from any previous work, but I haven't put much effort into defying conventions with it. I don't mind if some one calls my comic cliche but it's as intended. I rather care about making a story that works and resonates and leaves you feeling like it was worth the read, for my present project, The Black Belt Society, and any future ones. Comparison comes, even when trying to original.
I'm pretty confident my work is "original" I haven't gotten far enough into the series to show off my unique worldbuilding but its ramping up as time goes on. Anyways in my series our gang of monsters travel across a modern-fantasy world & go on cartoony adventures where they encounter all the messed up things about modern America.
hmm i wonder who would mix the gundam franchise with power rangers and other 90s cartoons and toss in furries
-points ot self-
https://tapas.io/episode/1979693
I like to think my comic is original! It's a surreal horror comic, with elements of dreams vs reality and emotional manipulation. I think one some of it's uniqueness comes from the fact that it's traditionally drawn and watercolour painted! Which is unusual these days.
The most original thing is that it revolves around a character with Narcolepsy and Cataplexy, which doesn't get represented much in media, at least not represented seriously and realistically as I strive to do in my comic.
Oh, this is fun! My webcomic is fairly new to Tapas but it's a comedic story about 4 dolls living in a doll house
That is definitely an interesting thought. I like to think so. I mean, if we, as writers, didn't feel like we had something original, we wouldn't necessarily put ourselves out there. But I also agree with what some others have said about pre-existing concepts. If you really think about it, if you're an avid reader, you almost can't help but read different versions of ideas that draw you in. I think it is part of the reason you'll see so many different versions of (for example) someone becoming a main character in their favorite book/series. (I know there's a word for that genre, I just can't remember it right now. lol. ) I think what makes a story original is not necessarily something new, but the way in which the story is conveyed, or the way the characters tackle their issues.
Any hoot, here are my stories! I can say, confidently, one of them is a homage to my love of superheroes, and the other has an original pantheon!
I"m not sure what is really considered original anymore with so many popular tropes. Granted, there are some truly amazing and original ideas that I love. But I think it's more of how people combine already known ideas and put their own twist and story on it to make it feel unique and refreshing!
Here's my Sci-fi Fantasy Webtoon!
I don't think that originality should be defined as "never being done before". It should really be more along the lines of something you produced by your own intellectual means. Even if it was inspired by something you've seen before it doesn't make it less original because that's just how people learn. One of my stories was inspired by my one of my favorite games, and it follows the ideas of voices in the main character's head but what the voices are in Never In Silence is entirely different than in Hellblade: Senua's Sacrifice. The game Hellblade is a Norse Mythology driven story while my Never In Silence is a straight up fantasy with the main issue being discrimination against necromancy, and the story of itself is the tale of her downfall into becoming the antagonist of the story that will eventually follow it.
Check out Never In Silence (it is completed) or join in on the adventure When Souls Awaken (updated every Friday)
I'll avoid running off on the philosophical tangent of "what even is originality," because that's not a rabbit hole, it's a whole dang warren. I know Blue Star Rebellion has plenty in it which is derivative to settings and stories which have come before. It's sci-fi/fantasy - genre, by definition, is derivative. But I think the way I combine and play with ideas gives the world a unique atmosphere.
Here are a few things in Blue Star Rebellion which I don't often see:
- An elemental magic system (played straight) in a sci-fi setting. No 'midichlorians' or 'biotics' here, it's plain ol' magic.
- The use of loose Spinozan philosophy to underpin not only the theology of the worldbuilding (like His Dark Materials did) but the magic system itself, and the force working against it.
- An adult male protagonist with ADHD. (They don't call it that in-universe, buuuuut he has it.) I'm going to really enjoy the sequences where he gets overexcited about stuff he fixates on. Or tries to make tea and keeps forgetting about the kettle. It won't be explicitly mentioned, but anyone with ADHD will relate.
So yeah, there's a few.
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