I have a love hate relationship with them (as do many others, I'm sure!)
I actually really enjoy drawing backgrounds. I think it's cool to maintain a nice level of grounding in a comic and when done well they look really cool!
But I dread how long they take to line and render properly. Especially with lining... that's just an art issue I have in general. Inking is my least favorite part of the comic making process because it feels redundant and tedious to me (despite loving how my line art turns out when done properly.... so I'm not interested in shifting to a lineless style tbh).
This is probably one of the most intense panels that I've ever drawn and this thing took like hoursssss
Lately I've been trying to play around with ways to make the backgrounds simpler but still substantial. Especially for panels that aren't establishing shots but still benefit from having context. For example, I'm pretty satisfied with how loose I can draw trees like these and still have them look good enough given that they're a background element xD
That's one thing though- I use rendering as a huge crutch. My line art pre-color honestly doesn't look that good @u@ which runs slightly contrary to what I said above but I still stand by it haha.
As for making them more enjoyable, I've found in recent years that I have a lot better time drawing backgrounds when I'm not shy about finding references to help construct them. I still make up a fair amount of things, but it's a lot easier to make a believeable looking scene if you populate it with reasonable details. I like using these 2 panels from TreasureHUNT!! as an example.
The first time I drew the street that the guild hall is on, it's just... very very basic. The buildings have minimal texture and details and the street literally has none. It's okay, but not great
When they return to the guildhall at the end of the story, I tried to apply some of the new detailing touches that I had picked up over the course of the story. The new street design is something that I had adopted much earlier (cobble stone middle with the green stone edges), and the buildings are the same but I tried to texture the two in the foreground a little more, and I added sconces to the guild hall entry because... just like exterior lights on real buildings that are open late, it just makes sense? It's still not the best that it could be, but it hits a lot better and even though the extra detail took more time to draw, it was also more fun