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Mar 2024
  1. Characters! Both in design and traits. Kinda fun to explore a character trait that is generally dislikable (braggart, holier-than-thou) and work on trying to change him through the story...if he does change...
  2. Style? More notably, how it's improved over the years. I still stick to some nuances of the "old style" (gradient shading, scratchy speech bubbles, dramatic shading) but still like to try new things out. I'm hoping to try more textures and painterly style for bgs.
  3. The shamelessness of it all, or rather, the brutal honesty when it comes to theme/topics. Kinda delves deep into the dark side of places we don't know or want to know about (like the food industry, religion, society/classes somewhat), but also tries to keep it light-hearted through some stupid punny humor or wholesome moments.
    (Coming from a drama queen with a sense of humor.)

There are so many things honestly, but I'll just pick 3.
1. The characters, I must say I had fun coming up with these characters. They all have their own demons but each handles them differently. It almost pains me to know what fate has in store for them.
2. The science in the story. There is a lot of science that I've incorporated in this story, I feel it helps keeps the story based you know and that it doesn't become too fantasy.
3. The worldbuilding. With Dimensional Detective, I am able to create multiple new worlds within one story. This allows me to use my imagination to the fullest as I create new lifeforms, cultures and physics. But all that will be achieved as the story goes on.
I wanna add a 4th one but I'll resist the urge :sweat_02:

And brag a little I will:

1. The artstyle: During the making of this comic I finally was able to stablish my artstyle. Some of it for convenience. The use of one color per character and background was because I wanted the comic to have color but I would take too long if there were too many. And I also am becoming better at shading! You can see my artistic evolution through my comic!

2. The power system: I'm not gonna go into detail explain it, but I struck a good balance between it having thematic significance while still being fun and even a little silly. And it allows me to be creative while still having rules so I don't do anything insane. Another thing is the scale, which is a small one, so the fights are not just an spectacle of who is stronger, and instead is about who uses their powers better.

3. The characters: They're not complex (In comparison to other stories at least) but they are recognizable, with unique designs and well defined personalities. The story is very straight-forward, it's the characters and their decisions and connections with each other that makes it compelling! Every one, even if they are on the same team still have their own agency and way of doing things that generates internal conflict and advance the story! Including background characters!

My three are:

1: My dialogue. I try very hard to make everyone talk like real people. The interactions and banter is always fun.
2: My poses. As an animator I try very hard to have poses that aren't just a bunch of medium shots of people talking to one another.
3: The fore-shadowing and pay-offs of story elements throughout the story. Small details said in passing come up later in the story. I try not to have wasted panels. Everything is for the story.

Trespasser

  1. The artstyle: it's the project I've really allowed myself to let loose and also push myself to try new things. As a result it's what facilitated my growth as an artist in recent years. Through it I feel like I've finally reached a point where I can truly draw the things I see in my head.

  2. The Main Characters: I think Kyara and Zack are some of the most fun characters I have written so far. Not to mention that their dynamic and the dialogue is some of the best work I have produced to this day.

  3. The fact that others actually like it?: I'll always say that even with an audience of 0, I will continue working on this story 'till the end. But the fact that other people actually read it and like listen to me talk about the minutia (to the point of getting inspired themselves!) is nothing short of amazing to me!

For Wild Nights, Hot and Crazy Days, my favourite things about my story are:

1: It's true. Some parts of it may be unbelievable, but it all happened.
2: That I've been blessed with a near photographic memory and thus was able to remember the details of a story spanning two decades that began forty years ago
3: That I finally got around to telling it. I mean, I've only been putting it off since the mid 1990's

Extra special bonus #4, and the one that's gonna sound most like bragging: My absolute favourite thing about it is the feedback, the people who have reached out to me to tell me how much they enjoyed reading it (some of these people were actually in the story)

photographic memory, putting together bikes since grade school, building your own cottage, you are a human right, not like some sort of magic spell-casting elf?

  1. The diversity of the cast: This story has characters from lots of cultures, including, but not limited to, Ghanaian, Thai, Melanesian, German, Russian, Korean and African American, just because i love seeing people from other cultures and wanted to include them in the story.
  2. How much it's evolved: I wrote this story when I was 14. Digging it back up and rewriting it has been very very hard, but the story now is beautiful, and I'm proud of it.
  3. And my favorite: All the ways fairy tale concepts are woven into the plot. It's very much fairy tale inspired so all the ways fairy tale references make their appearance is beautiful to me.

Uhhh. Really hard for me to say since I'm super critical of my own art/writing.

First thing: How I write Sauria and Dart's dynamic. I do have some enjoyment over writing Dart's dialogue and the sorts.

Secondly: Sauria's whole background and how I write her struggles as a half-human/half-demon as well as other things going on for her story. I plan to elaborate more on her past and explore more of what's going on with her. I also enjoy working out her development and changing her throughout the comic.

Thirdly: The group that's trying to capture/recruit the main character, Sauria. It was really messy at the start but I've fleshed them out more over time and I've been trying to spin around the messiness of the group. I have a lot planned out for them and their leader.

I was kinda struggling to think these over without spoiling too much. I contemplated having my brother just write down what he likes lol.


Hybrid: Humanity

Genre: Fantasy / Action

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Description: In the 1800s, an unprecedented convergence of demons and humanity altered the course of history, sowing the seeds of conflict and camaraderie. Now, in the world of the 2100s, a half-demon teenager is drawn into a realm teeming with covert battles and concealed truths.

Within this intricate tapestry of magic and mystery, ancient pools of power house unrevealed potentials, ready to ignite. Accompany our enigmatic protagonist as she journeys through a world where allegiances flicker like shadows, and the distinction between friend and foe remains perpetually uncertain.

1 - Our slow-burn story focused on allowing the characters to grow not only in powers but also as people in a credible and satisfying way.

2 - The intrinsic world of the games that no other comic has created so far. People may think it's just another drip into the ocean of system-focused comics that exist, but once they get to know the system and the world that keeps it going, it's clear ours is a breath of fresh air in the genre.

3 - Vlad. Many may think this is a silly point, but Vlad is based on someone who was extremely important in my life and who sadly met his demise way too soon. He's a tribute to someone I'd do anything to have back, but unfortunately, I can't, no matter how much I wish so.

  1. Twists - Many small twists that are foreshadowed to some extent
  2. Plot - You think it's one kind of plot, but it was a different plot all along
  3. Death - Characters wounds and deaths are permanent and will affect the story going forward

"If ever there was a man caught in the machinations of cosmic design, it was Besh." Besh, the character, is versatile, having many iterations. He adapts seamlessly to his new reality, sort of like a Dr. Who. There are many embodiments of Besh: the middle-aged man, the old man, the man reborn, the possessed warrior, etc. He will soon be seen in his original iteration in the prequel, The Regret.

The far-flung future gives me elbow room to be creative in a speculative sense. The Space Bum series offers a casual approach to the future of mankind, where everything has changed but remains the same. There is new technology, weapons, evil villains, and scary aliens.

My secondary characters are textured and layered, adding an essential aspect to both the main character and the storyline.

23 days later

It's definitely very fulfilling when stories are like this. sort of like gothic fiction

@PenguinAngel

NOTHING that you think could happen?

9 days later

Explanation: sometime ago i discussed with one if my friend (she actually work in the animation world, so she's quite understanding in the concept of story telling, showing and all, she's on e of the main one that help me a lot) explain to me that one of the things that usually let her down on many comics are the repetitive plots and the fact that she's almost aware of what it's gonna happen in that moment, like "many stories are now so look alike, that I know what's gonna happen in the next part of it, and i this gave me zero interest into following the story at all".
One of her comments say that this one do not apply on my own story,. since i decided to step aside to what people usually like, because i know that what people will like is made by me.
One that i take now (since i recently started to read the manga) is Oda (One Piece). Luffy is a chaotic character, what happen in the story are usually based on some rules that he had made and so they need to do it.
Why should i stay longer that i need on an island? The log pose need to be setted.
Why i want to see an island in the sky? Because i WANT IT.

Ooh, pink giraffe, that's a really unique design