I am on a company laptop, so I can't look at your comic, @danacraig78, otherwise, I would be happy to give you some feedback.
Honestly, I am not a fan of most CGI comics, as they just don't look right to me. It's the old Uncanny Valley effect, and there is not much way to avoid it. This is why I have been working on mine before I release it, and why I decided to do The Shadow War the way I do.
My regular artwork is all traditional, but I have a case of OCD that causes me to re-do drawings over and over until I am happy with it. That would never work with me trying to do a comic, and since I can't achieve the consistency that my OCD requires, this is my answer to that problem. The thing to remember is that in some ways, CGI comics are the ghetto of comics. No matter what you do, some people are going to consider it cheating.
It takes me 3-10 hours to modify and morph a model into something that matches the character concepts that I have. Yet, even though it doesn't look anything like anything anyone else has, I will get accused of stealing someone's work, even though they sold it with an end-user's agreement that covers what I am doing. Even with all of the work put into making it an original creation.
I don't worry about any of it. Honestly, I saw a lot of the same thing with the battle between traditional and digital, and that battle is nearly over. Digital won. Comics that have any traditional work on them at all are a minority, but you know what? It doesn't matter. Comics are comics. Photos, stick figures, CGI, traditional, digital, pixel, screen caps, it's all comics. Do a good story, and only the snobs are going to care about the visual part of the medium. Each of those mediums I just listed has some excellent comics with large fan bases. Playboy Magazine just named a comic as the best comic of the 21st century, and it's a stick figure comic.
Eagle
(Do what you do!)