2 months between posts, a new personal best! You've waited long enough for this critique so let's get right into it.
Right off the bat, you have a very distinctive art style which definitely makes your comic stand out from most other ones I've read. The character designs are more on the simplistic side, but it works well with the style. The backgrounds also have a good amount of detail which is nice since a lot of the times, it feels like people make them as an afterthought. My one complaint is that the typed text on certain panels clash with the artwork and doesn't really look the greatest. The bars in chapter 2 are also weirdly done where they cut away to show what's behind them. I know this is an artistic choice, but it's one I'm personally not particularly a fan of.
I don't usually like sharp edged speech bubbles for normal dialogue (when the character isn't yelling/being assertive), but I think it works in your case due to the overall "sharpness" of your drawings. On the topic of speech bubbles, I really like the placing of them (along with the general text placement). They mesh together well with the panelling making following what's going on really easy. I like how different your layout is for every page as it stops things from becoming monotonous and samey.
As for the plot, things are fairly straightforward and generic right now. How this whole adventure starts feels extremely contrived, with the MCs getting a random scroll from an old man who asks them to save the world. After an extremely short conversation, the characters just decide to believe what this man is saying and agree to his request without knowing who he even is. I understand wanting to get to the main plot ASAP, but things should happen organically. Maybe instead of the immediate acceptance of the situation, the characters go back home to take some time to think about what's going on. Maybe they try and do a bit of sniffing around to find out if this old man could be trusted or if what he was saying actually has any merit. Instead of characters acting for the sake of the plot, the plot should be built up based on the actions of the characters.
The plot for the rest of the chapters are just basic quests, so there's not much substance to critique there. It feels very "monster of the week"-y which I've never really been much of a fan of myself, but that just comes down to personal preference. The action sequences for this part are well done though, so I enjoyed it more than I normally would.
Onto the characters. I'm not exactly sure why but I don't really have much of a vested interest in them. It could be a byproduct of how they seem to act for the sake of the plot, meaning they're less like characters and more like plot devices. The dialogue itself isn't the issue since the characters bounce off each other well enough and the way they talk doesn't feel forced. I'm not sure where you plan on taking the story after Tyler finishes his trial, but it may be worth considering having a chapter or two to flesh out the characters a bit more. Let them hang out together without worrying about moving forward with the plot and do things friends normally do together.
The last thing to talk about is the pacing. I've already made a couple points about how it feels like we've been rushing to get to the plot, but I actually think the pacing itself is a little on the slow side. The mainly stems from the fact that most pages have a small amount of actual dialogue. For example, update 20 (chapter 2, pages 9-10) only has a single line of text. We're almost 100 pages into the story yet there hasn't been a whole lot going on. I've mentioned this on several critiques in the past, but this isn't necessarily a bad thing depending on what you want out of the story. It's fine if you mainly care about the final product, however, it's less than ideal if you want to build up an active audience as you're publishing. Using update 20 again as another example, imagine waiting over half a year for a new update only for it to contain one line of dialogue.
I think that's pretty much everything I have to say. You have nothing to worry in terms of how the story looks (the art, bubbling, and panelling all look great) so I'd focus more on plot and character development.