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Feb 2018

Hi Guys! This is my first topic by the way :slight_smile:

So, I'm a creator and seeing some other artists using 3D background for their comic, I've been curious on how they do it. You see I suck at backgrounds and the most I can do is copy-paste a picture then trace over it >_<

I've researched a bit myself and found this site called " https://3dwarehouse.sketchup.com/?hl=en630 " where there's lots of free models you could use, but I'm wondering if thats uhh legal to put in a comic?? I mean someone worked hard on that model and you just take and use it >.< that's not very nice

I also considered learning how to use SketchUp but seeing my busy sched in real life, it'll take some time. Can I get any advices from anyone with experience? or just someone who knows about it?

Thanks so much!

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    Feb '18
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    May '20
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I'd say you just studied a bit of perspective and make the backgrounds yourself. They may not look good at first but practice makes perfect right? You'll eventually git gud.
There are tons of great tutorials and helpful things in the internet.
And just for the record, i'm not good at backgrounds either, that's actually what i think is my biggest flaw.

Don't know much about Sketchup since I can't run it on my computer, but if you have simple layouts, you might consider using RoomSketcher :slight_smile: it's like Sketchup but less.... Good. It's good for keeping track of where the furniture is and for finding good shots. I wouldn't suggest tracing over it, but it can give you an idea on what the layout should look like.

I actually know how to draw in perspective but that just takes a long time :cry: thats why i prefer a more easier and faster way so I can upload my comic earlier ^^ thanks for the advice anyway :slight_smile:
p.s i'm not lazy but i just prefer other efficient methods haha

Oh, well i'm sorry for that, i assumed you didn't know how to draw backgrounds. But it still applies, practicing would help you do it faster.
If you really want to make 3D backgrounds though, I'd recommend Blender. It's a little harder to learn than sketchup, but it's still fairly easy compared to other similiar programs. I't also not just for rooms and buildings, it lets you model furniture and decorations and all of that stuff.

Thats okay :smiley: its my fault for not saying it in the post lol. And yeah, I'll practice some more in my spare time. I just googled Blender, it looks difficult but wow it sure can do lotsa stuff :open_mouth: I only know SketchUp so its nice to know that there are other programs that can do similar things! Thanks for telling me :slight_smile:

If you want to use/trace existing 3D models in your backgrounds, like anything else, you'll have to look at the terms of use the creator of said model has set up.

I occasionally put together scenes in SketchUp using whatever models I need (usually some of my own and some free models) and use that as reference for my drawings. I don't really recommend reinventing the wheel by making all your SketchUp models from scratch. Unnecessary time sink, unless you're also looking to build a 3D modeling portfolio.

Do you need actual models though? Sometimes if I need a quick room mock up, I'll open Maya (free alternative would be Blender--Sketchup will work too, and is not hard to learn, but it can be a little buggy and finicky) and whip up some primitives (basic shapes like globes, cubes, etc) to vaguely resemble a room. Infinitely quicker than setting up a room in SketchUp. You can freely trace that if you like and add curves and details as you see fit. This allows for and encourages more creativity.

Blender is great and all and I do recommend it as well, just wanted to point out that making furniture and decorations in SketchUp is actually pretty easy and part of what it is meant to do. Hence why the SketchUp Asset store is 90% furniture, appliances and decor.

Sketch up is actually fantastic. I have used it before to create some 3D maps for a roleplaying game supplement. The idea was that the players could open the map as a software file and move around the tiny town I sketched and see which points have line of sight on which other points.

Is it easy to use? Pretty much unless you are a perfectionist. It can get a little glitchy, so I wouldn't recommend it in place of real modeling software for anything like blueprints. It has fun textures and very easily can make crude 3D objects. I could see a draftsperson using Sketch Up to make a rough draft of a house for a presentation within minutes and then doing it for real using pro software.

Back to the question about using models in comics, I did skim the Terms of Use. The answer is -- maybe?
First, we have this text.

Currently all Models are made available and Distributed through 3D Warehouse free of charge. If Trimble implements a payment system, Trimble will post additional terms to these Terms of Use describing the ways in which Models may be purchased and sold through 3D Warehouse.

Later, we have that other text.

You may not:

Modify 3D Warehouse Materials (other than your User Communications or Models or content you posted) or use them for any public display, performance, sale, rental or for any commercial purpose except as expressly authorized in these Terms of Use or the General Model License;

If it were me, I would credit the creator of the specific model that is being used.

I say just create the background in sketch up(your own original one), put the camera how you want it and then just trace the environment, seen too many comics using 3d models for 2d characters and it looks weird too me, it's easy to spot and takes me out of it

@GalacticPotato
as someone who has practice perspective a lot, it dose get easier just not quicker XD

Seconding Idiotwithapencil. It's a good tool but only when it's used as a tool and not a crutch. Don't use filters and just slap it into your comic because it looks incredibly jarring against hand drawn characters. It's really off-putting reading comics that do this. The most I've ever used it for is to just set up some basic horizon lines, take a simple rectangle outline and build my own environment from there.

if you wanna get up your webcomic production to official webtoons speed (40 panels a week) and get a better shot of being pro, better learn sketch up or get a partner who is a background specialist with prociency in sketch up.

the pros do it, why shouldnt you?

you dont have to be good at everything.

oh yeah trace the backgrounds obviously, mixed media is still far away from being acceptable.

I agree with what Spudfuzz and WednesdayAsh said.
Sketchup allows you to use the models for your comic, as long as you don't use it for commercial use (unless you purchased a license).

Aditionally, I've made 3D models before (although I don't post them online, since it's simply not my focus), so I'd be flattered if they were used in someone's comic to be honest.

And pros use Sketchup all the time. Yuumei169, Tsulala109, Feigap95, and many more!
If you learn how to use the program, it's a skill and not a crutch.
A lot of anime artists also use 3D programs to draw backgrounds, so use any programs available to your advantage. I'm not a big fan of those who don't trace the backgrounds (they just take the model and put it in their comic) because things just feel out of place. Of course, that's just my preference and some comics can make it work better than others, such as Killing Stalking.

However, I would also recommend learning perspective, since it will also be helpful to you when you want to add extra details to your buildings and such.
Or maybe you want to slightly exaggerate some buildings proportions just to match the atmosphere or a certain scene and such. So learning both would be good. \o/

hell yea go for it. if it saves you time then do it.
ive been thinking of building my own things using sketchup but the program has changed so much over the years i remember using it back in 2016 and it was so difficult to use. maybe ill use blender next time.

I'm not really into making a 3D modeling portfolio like what you said, so definitely not :sweat_smile:
Also I wonder if it's okay to use a free model (like the interior of a room) then tinker it a bit here and there and claim it as your own ...? And I definitely do need some models, its great that SketchUp has a lot of furnitures. Since the both of you recommended Blender, I'll make sure to learn about that, same with Maya.

You make games? thats cool :smiley:
I'm a bit of a perfectionist, so definitely it'll take time. Welp, time to go to youtube for tutorials :smile:

Uwah, I didn't really look through the Terms of Use so thanks for reading it for me, haha. I guess I could just trace the model and make it look a little bit different then credit the creator or... just seriously learn how to use SketchUp so I don't need to use existing models.

That is so true! I've seen some comics like that and looking like it was out of place :open_mouth: but its just that there are also other ones that looks like it fits just right too (webtoons like untouchable, noblesse etc.) But yeah, I'm gonna go for tracing instead just in case -.-

Yep, definitely gonna learn it. And tracing is a really good strategy 'cause I could just add things i want and it wouldn't look out of place if it was with 3D. But thats kinda sad though that mix media still isnt accepted.

i don't know what program what this artist uses but she makes really good 3D backgrounds for her COMIC253. i've seen rough sketches but never the process

Thanks for the encouragement on using SketchUp :slight_smile: and ooooh fellow Killing Stalking reader, nice to meet you :grin: And yes, I know how to draw in perspective (learned it from school) though its not exactly my forte. I'm also into exaggerating drawings like foreshortening (but have yet to learn 3rd point perspective tho)

Really? I read this webtoon from time to time :joy: Can you give me a link of where you've seen her rough sketches?

she doesn't post them and she only streams when drawing characters after all the backgrounds are complete. sometimes she hides the finished bg and switches to rough.

Hmmm seems like she wants to hide her secret :confounded: Jk. But thanks for telling me anyway! :slight_smile:

i've been asking her but she doesn't respond. can't blame her though. the bg is an important recipe of her masterpiece xD

Yaaaas. She wouldn't want anyone stealing her precious. I'd do the same if I we're her :joy::joy: and where are you trying to contact her? From what I know god-level artists are really hard to get to talk to :hushed:

This artist also uses Sketchup.
Their backgrounds look exactly like Sketchup's style and I see them using some models I've found before on Sketchup. It seems a lot of people hide the fact that they use a program for their BGs (like this artist) probably because they might feel uncomfortable about letting people know. Especially since when you posted this, you felt that using 3D models was "not nice", until people started commenting that using the program is a skill and nothing to be ashamed about.

I do like 100-200 panels a week depending, and I don't use sketchup.
(Then again I don't have backgrounds in every panel because I feel like it would steal attention away from the dialogue.)
I have considered it tho because fuuuuuck backgrounds. But at the same time eh I dunno if I can be assed to learn to use sketchup.

Don't worry if perspective isn't really your thing! We can't all be a master at everything. As long as you make an effort and know the basics, I think it's fine.
That's why studios have massive amount of people for their companies, because everyone has a specialty (some artists are good at anatomy, others good at BGs, others good at coloring, etc) ! But since most webcomic creators are one-man teams, we have to do the sketching, lining, coloring (if applicable), writing, and so much more! So it's normal we would be weaker at some things than others. But always keep in mind that if there are programs there to help you, use them! They are there to help improve the quality of your work if you're lacking on a certain aspect, and that's okay. Of course, you want to make sure you only use work that's OK to use. Like, you don't want to trace or use a photo that isn't your own (since it's not your own work and that's not cool), unless you bought the license to use it.

100-200 A WEEK?!
That's insane! Most pros can only do a max of 70 panels a week or so.

I also don't think "fuck backgrounds" is the way to go about it. Backgrounds can actually be fun once you know some of the basics and beyond, plus it helps improve your story by letting the reader know where the characters are, so it paints a nice picture in their minds and of the world you want them to be absorbed in.

Haha 70 panels a week would feel like vacation to me. I'd only have to work 3 hours a day.

Backgrounds are fun sometimes but more often than not I find them to be a nuisance. The world I want them to be absorbed in is the social and psychological one, not the physical/objective one.

I do understand the basics, I just feel like it's a drag to exercise them xD

lakfjdsalk--
You're such a hard and fast worker! @ A @
That's really amazing and really great that you can do so much!

And I do get what you mean that sometimes they're a pain in the butt and not a lot of people enjoy them, but if your story is more psychological, then I think it's actually okay, since you bring up a valid point!

Haha thank you but my art is pretty meh
I enjoy myself though. I have adhd so I can only be gather enough focus to put more than a few hours into the same page or image once in a while.

1 year later

I got a question now if we create the original background I'm saying completely from scratch not using anything in the 3D Warehouse why do we have to trace over at 1 bring it to another program do you use an comics is that because SketchUp will be able to notice the line quality or something

because it looks flat if you don't, sketch up creates 3d environments but it doesn't give it texture, or line weight or anything other than bland generic shading. I mean just compare these two


can you see what I mean?
the sketch up one, while technically impressive and realistic, it is flat, boring completely lifeless, while the second one has a purpose, character, the lines aren't dead same with lines they have variety, the shading is made specifically to convey the scene in question.

now this is all just my opinion, but I believe sketch up should be used as a perspective and background building tool, not a replacement for the actual backgrounds, using it for making complex and detailed "Sketches" that the artist later should draw over and give weight, shadow, fading and textures or simply a reference to how to keep the place looking consistent.

but again that's just me

Sorry if this was mentioned here already, I sort of skim-read. But has anyone used the sketup app for the IPAD pro? So far it’s been kinda useless for me... but maybe I downloaded more of a demo version rather than the actual on accident.

11 months later

Is there a way to get the bg without the color/shadows? So I'd only be getting the line art?