- Too much dialogue is a turn off
- Depends on the dialogue
- I prefer having a lot to read
Comics are a visual medium, as we all know. And showing, not telling is great writing advice (even for non-visual mediums).
However, I grew up reading back issues and reprints of gold, silver, and bronze age comics, not to mention all the newspaper adventure comic strips I remember reading as a kid... Also, Stan Lee is one of my biggest comic influences.
In the Golden Age of comics, comic book art was usually rushed and messy, so the dialogue and captions were done to fill in the blanks and make sure the reader knew what was going on. In newspaper comic strips (the more prestigious medium at the time), they were used to pad out the 4 panel daily strips (noticeably used less often in the larger weekly strips).
This was carried over in the Silver and Bronze ages, but these eras were mostly influenced by Stan Lee and Marvel comics, where bombastic dialogue and captions were done to add literary legitimacy to the medium by including big words and poetic speaking styles.
My main series, The Skyman (available on Tapas, Webtoon, and for free on Patreon. Season One currently available on Instagram) is made in this style.
Done in a newspaper comic strip style, at one page a week, with 6 to 7 panels per page, I don't have much room to waste on very many purely visual sequences, which usually take up multiple pages in a traditional book. I also want to make sure each page stands on its own and is worth waiting 7 days for. I wouldn't call my dialogue padding, but I definitely want to give my readers more bang for their buck, so I give the characters a lot to talk about.
Thus, this topic was born... Am I making a mistake? Lol