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Feb 2023

I think the design is a good start!

if it's advice regarding the design then I'd say sticking to a 70/30 ratio of 70% simplicity and maybe 30% detail. if you'd like to keep it as is then maybe play around with the shape of the glasses/vizor as well was the placement of the breathing thing at the front. symmetry is certainly appealing, but asymmetry is usually more interesting.

Regarding masks in general, it's an object to comes over the face, so it will stick out from the face. Make it jut out a bit from the initial head shape and it might look a bit better!

Good luck with your designs!

  • Shin

If you wanna design like a minimalist, you gotta start by thinking like one. ^^
In this day and age, we know technology design can get pretty barebones, so nothing has to show that we don't want to show. All we have to do is focus on what absolutely has to be there so we don't break the laws of physics.

Air filter: air has to get in
Glasses: light has to get in

Everything else (microphone, headset) is internal; it can disappear. So the impression I get is a face shape with, at the very least, two elements: a space over the eyes, and another (smaller) space near the mouth/nose. As long as those two elements are present, you can do anything you want.

With that said, here're some drafts I made:

Minimalist designs emphasize aesthetic with bold simple shapes: tiny details aren't worth as much as big design elements that tell you at a glance how to feel about the object. For instance, the singular eye visor looks kind of cool and streamlined; the double eyes and "cheek mark" vents look cute and characterized, the triple eyes look more alien and inhuman, like something you might give to faceless 'stormtroopers', or someone scary and monstrous.

1 month later

closed Mar 13, '23

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