ughghughhghghghgh all the time
i think its inevitable, especially for a first webcomic. your first is largely a learning process, and theres a lot of learning done on the job, so by a year in youre bound to want to torch it. imo, finishing is more important than it being perfect at this point. serialised media doesnt exactly have the benefit of a first draft, and tv shows and comics have dealt with fixing their past mistakes for decades (see: marvel and dc have basically thrown out the concept of continuity.) the importance of finishing is... idk. a large part is that learning process element - if you keep working away at the same project until its done, youre kinda stacking up and stacking up your improvement. theres also the fact its satisfying to finish, and disheartening to restart or quit. and theres the idea that making it in webcomics is like queueing - if you decide to restart, youre dragging your arse back to the end of the queue. best not.
i have a bit of an issue in that where my story started is by no means where i want it to go, which bothers me a lot more than the art. theres something thrilling about having to jump through your own hoops and fill in your own plot holes - but not publicly. it helps if i consider it like cells. i start with my webcomic's pilot, the original bundle of cells, and then slowly they split off into two different bundles of cells that can develop both into perfectly good comics - so in one bundle i have a story i want to tell instead, someday, and in the other i have the good story im gonna make out of what ive started. idk if that makes sense.