42 / 44
Jul 2020

To me background help to cement the story. I generally use a lot of picture or observation to base my background, trying to make them inviting for the reader to step in and enjoy. Exemple below with the temple of Udupi / Sode Matha:

https://m.tapas.io/episode/16714191

To have the same effect (luring reader in the story and giving credibility) when I do not have space, or when detailed background would steal thunder away from the action, I use specific details or objects that represent the setting. For example in Effy’s Effy recipe, I the tower behind Effy is a the tomorrow square skyscraper from Shanghai:

https://m.tapas.io/episode/1769721

Amazing! Thank you so much. :slight_smile: I studied illustration at uni a few years back, but specialised in Vinyl toys. Drawing my comic is just a hobby, but I'd still like it to look as good as your examples (and your drawings!). :grin:

Me too! There is something nice about drawing trees. :blush:

I love drawing people, but get lazy with the background... or maybe it's colouring. :confounded:

I almost always use a mix of my photos and SketchUp for backgrounds!
When I use my photography, I do a combination of color correction to make it look more stylized, filter gallery styles, and painting over it with Photoshop brushes.
The cover for my first volume was done with that method. I'm a photographer by trade, but this was literally taken on an iPhone while I was waiting for my bus. lol


If I can't get in person access to a background I need, then I use SketchUp to create it. I'm not an expert, so I really just make the most basic shapes to fill in when I draw. I take a screenshot and then use it as my sketch. Here's an example from an upcoming episode! I modeled a waiting room and then used different angles for the scene.


I learned perspective drawing in fundamental art courses in college so I know how to do it, but when it takes me at least 6+ hours to create one background and I have an entire webcomic to write, layout, draw, and color... I don't have time to do it all by hand! Luckily I have a more realistic art style so this process works for me! :grin: I hope this is insightful for at least one person.

I use some 3-D and picture ref, but I always try to render it(using the line tools & others) to make it as close to my art style so that you can look at it with the eye and be like, "this doesnt look right"...then there's other scenes where I have a good idea from memory what a room or whatever should look like, and I can render it from memory.

EXAMPLE: the office scenes on these pages; partially I took pics of the office cubes where I actually work- and partly I used photo ref that I snagged off the internets...I also used photo refs for stuff like the break room table & chairs, the coffee machines/coffee pots, and the trash and recycle baskets. I kinda have a general memory of how a break room looks, so it wasnt that hard to re-create it...

Thanks, I use Photoshop as well for the painting stuff.
Sketch up is a 3D software, You can make the buildings/rooms. Really useful!

hello Artamazon can I ask you what format does support the mesh of a 3D object in CSP? I've downloaded a lot of meshes for background objects but I don't know if they will work on the program