I remember you from the last thread, and my criticisms largely remain the same: you're severely lacking in dimension and form. You're also lacking in a good visual library, a strong understanding of line weight and composition, and how to lay out pages in a way that flows well.
I can see some degree of improvement from the last time, but it's not a huge amount. I really think the first thing for you to really zero-in on is that sense of three-dimensional form.
If you've ever taken any drawing classes, one of the first things they'll teach you is to take a drawing of a square, a circle, or a triangle, and convert those things into cubes, spheres, and cones, like so:
Usually, in a real-life class, you'll be using graphite to create shading, but the more important thing is to understand and THINK about these things as 3-dimensional objects that you are representing through a 2-dimensional image. This is one of the most basic fundamentals in art and it's something that I see lacking all over in your work.
Don't despair; especially without a proper teacher, this stuff can be hard to nail down, and even with a dedicated education it can take YEARS to learn how to do this stuff as effectively as possible.
That just means you need to keep trying at it. Keep drawing your comic and making new pages, but whenever you get the chance, as often as possible, stop and ask yourself if you've thought, in-depth, about the 3-d forms you're trying to represent and how they take up space.
So here I took one of the drawings you did for your christmas episode and redrew the characters as simplified geometric forms. I didn't use any in-depth shading or anything, I just used lines to represent the arcs of the surface.
See how much of a difference it makes to just start thinking about these kind of things, though? making sure you have an understanding of the form in this way makes it easier to sell me on believing you're drawing actual, real, tangible characters, and not flat pieces of cardboard.
Honestly, I would recommend throwing out everything else and focusing as much as you can on this specific aspect. Don't worry about details or inking techniques or character design, worry about making things feel real and solid first.
I promise, eventually you will be able to do this so effortlessly you won't even think about it anymore. Once you've hit that point, you can worry more about other aspects of comics-making, but this needs to be underpinning everything else, and is one of the most noticeable shortcomings if it's missing.