39 / 76
Jan 2020

Well the most blunt difference is the walking. Women don't walk the same way men do, because of the differences in anatomy playing a role in that. You can't possibly claim that anatomy is a social construct, can you?! Obviously there's gradations in that that can be amplified or negated by either the clothing or the person's decision, but it's still there, you still have either a female pelvis or a male pelvis.

I always was confused by this line of arguing. "It's fictional so you can do whatever" is exactly what it is: an excuse to not do your homework or put in any effort with the implication that "it's all a lie anyway, so who cares".

The base cost for motion capture is $4,000 a day plus $20 a second for data solving + re-targeting. Plus you'd have to edit and fix the mocap data EXTENSIVELY for it to be usable. There's a reason why mocap is being used only in productions with large budgets.
As a person whose work is 3d, it's kinda offensive to hear things like "but animating in 3d is easier than animating 2d!" ^^" It's the same BS as claims like "but you aren't really DRAWING in digital art, the computer does all work for you!"

It's suppose to be cute and girly. One of things I've learned about how Japan does anime and manga is that relies HEAVILY on character type or maybe stereotypes when making characters.

I wasn't implying that mocap replaces animation, I was implying that if a company thinks they cannot animate woman in a 3D environment, they could hire a woman to mocap to get a frame of reference. The same way Disney hired models to get frame of reference for their 2d animation. I know mocap is not realistic resource for small indie companies, but I've heard AAA games make excuses about women not being in their games because they were too hard to animate.

No matter small indie dev or large AAA dev, a female animations still need to be done and they still have to be paid for, since just slapping animations made for male model on female would just plainly look ugly, since they're actually just as exaggerated as the female ones, most of the time. And for the MC of the game that usually meaning basically doubling the animation budget for that character.
They just don't always want to outright state "we won't do that because we don't have necessary money".

I stand corrected. Though, that really depends on how important the character is. If it's a full on story mode you really can't transplant a rig, like the other poster said, but if it's just to populate a world with people doing random actions, everyone is probably going to look unnatural to begin with, so it's a little harder to talk about difficulty there. It keeps going from a general subject and back to that specific company's problem of playable characters, so I think a lot of people in the thread are making arguments that don't always direct to each other even if they're right.

And yeah, not breaking joints ends up looking meh especially in games with a heavier melee focus. Everyone jokes that Bayonetta doesn't move like a normal person with the 8 heads height, but that platinum polish wouldn't be as satisfying if the combos just had her doing normal punches and kicks instead of defying gravity to jab, which is also assisted by very big effects and smashing sounds.

...Oh dear...well, this blew up...
Damn, now I wish I could've been here for this, but I was busy freaking out about school (not working, just freaking out).

However, being late to the party never stopped me before. ;] * cracks knuckles *

...I genuinely don't think you understood a word I said. ._.
But, to answer to your weird question/accusation: YES, I recognize that people are different everywhere. That was literally my point.

Which is why I said that arguing that your female model REQUIRES all these extra animations because "realism" and because "women don't__" doesn't make any sense.

Funny how that works...

One video from one group of people naming their own reasons (which could totally be legit) does not disprove my whole argument.
That's like saying because one person killed in self defense, my criticism of murders should be retracted.

A. We don't?
B. Aaand just like that, this argument has collapsed. '_'

This is just my opinion, but: nah, art can totally be offensive. ^^ The whole point of expressing yourself in art is to reach other people's feelings and affect them with your work.

Well, guess what? Sometimes you affect people negatively. ¯_(ツ)_/¯

Whether their particular source of offense is "warranted" or not really depends on the era and culture, but no matter where or when you are, not everyone is gonna look at what you do and go "wow I really hate this but y'know artistic freedom GREAT JOB BUDDY!!1!"

As a critically thinking creative, I took offense to some other creatives' actions and gave the reasons why. I think everyone should have the freedom to do that.

Anatomy is NOT a social construct, but it IS based on averages. And once you've learned basic scientific reading comprehension, you realize that 'average' automatically means 'not everyone'.

Not every woman's pelvis is 'wider' enough to make a dramatic difference in the way they walk. And even if it is, sometimes their body fat distribution makes it hard to tell (thigh gaps are not nearly as prevalent as media would have you believe).

And take this with a grain of salt, but from my personal experience in people-watching, the 'dramatic difference' is really not that dramatic to begin with. Like, if you saw someone walking towards you from 200 ft away, I doubt you could tell if they were male or female simply by the way their body moved. The differences are very subtle, so much so that if you were to just give everyone the same walk cycle I don't think you'd catch hell for it. 9_9

To be honest, I think 90% of what people imagine is "the female walk" is actually just the result of wearing heels, which actually DO change the way you walk dramatically and noticeably. They push your butt out, force you onto your toes, make you lift your knees and swing your hips to compensate, all that. But (a) women don't always wear heels (crazy, I know) and (b) if men wear heels, their gaits should change similarly...just food for thought.

That wasn't my argument. ._. What I was saying was, if you really can't be bothered to do your homework or just flat out don't care, why not just admit it, or even stay silent, rather than make up a bunch of pseudo-intellectual BS to "prove" to everyone that you shouldn't be expected to care.

As a large Brest women I can say that the one accurate thing about that run is the arms up to hold your balloons. They need more support that bras are made for unfortunately. That’s pretty much the only time the anime ballon Physics at least feel accurate. XD

It was from the developers of the game.
A better source than the rep you sampled to inspire this thread.

There's more to this story.
And still the bigger issue is freedom of the creator.

Skip to the good part

There's just one problem with that...I wasn't referring to any specific game. Many of the arguments I saw that inspired this thread were, but I was not. =/

So, yeah. One video from one group of people naming their own reasons does not disprove my whole GENERAL argument.

lol. okay then...

Who is saying that and who said that?

No one, obviously! It's a hypothetical example of a bogus explanation based on all of the ones that I've seen, the ones that I JUST SAID l used to form this GENERAL argument.

Dude, if you prefer to believe that I'm lying, fine, but I feel I should warn you that you're gonna have a hard time proving it. When I want to call out a specific writer, or the creative team responsible for a specific body of work, I do it. I've done it before, several times.

The reason I didn't do it here is because I simply DO NOT HAVE that information. This is an opinion piece, nothing more. You can accept that, or you can continue looking for things that aren't there.

lol

At least we agree on one thing today.

Yes, that happens to everyone. It is then up to the person affected to either ignore that or throw an attention seeking hissy fit. That depends entirely on the maturity level of each individual.

I mean it does also depend on other things relevant to the situation. If we are talking about a depiction that puts a group of people back in terms of the rights, freedom and respect they earn from people at large, then it's not just a matter of choosing to either ignore it or be "immature".

Let's not forget certain attitudes are straight up dangerous. Women are being harrassed, injured or killed every day for not giving men what they want. Writing and depiction that leaves the image of women being a package of sex, nurture and childbearing on a pair of legs contributes to this because men learn to believe it is what they are owed, and thus believe themselves to be justified in treating women horribly should they reject them.

This doesn't mean independent artists are personally responsible for every bad thing a woman has to withstand!!! But if someone raises the concern over a certain depiction on behalf of all the suffering that it may contribute to, then I wouldn't call that immature.

Whether an artist that cares about the issue should change their approach to female characters or not also depends on a case by case basis, someone being upset or calling things problematic doesn't automatically mean a depiction is bad or problematic. It's worth having a discussion about it if the concern is raised, and there is no one size fits all answer. For example in the cat woman/batman example you could argue that parts of the depiction were justified. Her exaggerated walk does after all resemble the sway and movements of a proud and cunning cat. But if every woman in the game walks like that... well, that's a problem.

Delaney spells it out incredibly well.

Mostly a case of blend-shapes and re-targeting animation.
With todays tools it's not quite the gargantuan task it's been made out to be.

This is a case of the Devs writing up a macho-male power fantasy type game and then trying to justify that instead of just admitting they didn't, or didn't want to write women into the game.

Personality/character specific animation is certainly a thing, Gender specific is most definitely not(or needn't be).
And in the kind of game this discussion stemmed from, it'd make no sense to differentiate.

"Incredibly well" aren't the words I'd use. :unamused:
It was an angry holier-than-thou rant that assumed everyone has access to the same resources as whoever she's been working with.

Holier-than-thou maybe, but...
The thread mentions all of the low-cost, readily available alternatives.
(or one of the lrt's does)
So no, she really doesn't. The whole point is the resources are readily available.
(The responses were over-blown, as always on twitter, but the dev statement was poorly-worded. People immediately related it to the Ubisoft crap some years back)

But I've been informed this isn't a Tarkov based topic, so I'm not here to argue the toss.


My thoughts on animating specifically(something I was trained in[3D])
Gendered animation is poopy, however, we're all so pre-disposed to seeing certain movements and mannerisms as masculine or feminine BECAUSE of animation ahah

The old Disney classics, and 2D animation in general, really did a number on us.
Every man was a puffed up dorito, and every woman was always on a cat-walk.
(An exaggeration to be sure, but something that slowly and steadily built up biases)

In recent years the trend has shifted somewhat.
Mo-cap especially, has shown us that men and women move pretty much then same way unless trained to move in a specific manner.
You could re-target simple mocap animations between men and women and not know the difference
Habits and mannerisms should build the walk, not what's between your legs.

Conscious iterations on shape-language and design feed into this as well. We're so programmed by what reads as feminine/masculine that it becomes harder and harder to break that mould

Ah yes, sure, because everything's a political statement nowadays apparently.

I also noticing, not for first or third time, how in these rants those people are always only answering to either those who agree with them or those who make simple objections, but never to people who raise valid counterarguments, like "what if I can't use zbrush and morphs and retargets because my game is hand-drawn 2d animation?".

Thankfully you can sidestep the issue entirely by just simply making your game's player character female as the only available option. For the time being, anyway... I'm sure people will eventually find some other angle of attack to harass developers.

... questioning and critiquing = harrassment now?

I have people question and react to my content on a daily basis. Some have negative feelings about my creative choices, and sometimes someone brings up things I really need to reconsider. Being questioned and learning new things is just part of being a creative producer of any form. If they want to work with it, they need to get used to it.

Now if anyone involved actually has been harrassed (death threats, lies spread, repeated verbal attacks against individuals rather than discussions of their choices....) that's not okay. Harrassing people is never okay, no matter the motive of those doing it. But I'm not sure actual harrassment is relevant here?

Gendered animation might be stupid in many cases but that doesn't negate the need for sexed animation in many (especially realistic) styles.

It's true a lot of people overestimate the sexed difference for mannerism and body language, almost all of those differences are only caused by people following gender stereotypes. But that doesn't negate a different physiology (that goes beyond just skeletal structure) and centre of gravity.

There's also many environment and story settings where adding gender non-conforming characters requires narrative adaption as well. Which means more work for writers and programmers. I personally would love more gnc characters and there's many games I never bought because the game wasn't interesting to me if I couldn't play as a lesbian. So I do get being disappointed by a lack of options, but at the end of the day just buy another game and maybe politely tell the developers why you didn't buy theirs.

(Seriously, more people who care about diversity need to put their money where their mouth is and actually buy the indie games that cater to them)

And not having the time or money to add a diversity option, even sometimes if it just a re-skin and not new models and animation from the ground up, is sometimes a valid excuse. Just because some lucky developers never had to cut features or prioritise away options they were aware some people wanted doesn't mean it never happens.