17 / 36
Jun 2023

Honestly not a lot to remark on, you have a lot of polish and skill. Everything looks clean and very solid, love it.

My only critique would be that the action scenes have little impact, no oomph. Like for examplewhen the boulders are thrown against the wolf it does not really feel impactful imo, it moreso looks like he is having a itch rather than being hurt.
(Unless he is so strong that boulders don't dent him, in that case I said nothing)

(@Stargazer31 don't worry I haven't forgotten you it's just that typing this review was faster)

Oh thanks! Yea, that scene was less about inflicting damage and more about pushing him back.

I'm always up for a critique- I'd love to hear what I can improve upon! If you have the time to check this comic of mine and let me know what you think, I would greatly appreciate it! Thanks!

Well for the reviews I read about the first and last three to four uploads, so I can also compare from start to current pages. So I took that into consideration as well

Alrighty I said I didn't forget you so here we go

I think I have critiqued your works in the past and I can notice you have improved from what I remember. It's something about the shading and expressions that make the characters feel more lively, despite some flaws being present.

  • It looks like you do all your lineart on one layer, leading me to believe you first draw the characters and then the backgrounds (because the latter look really shabby. I would recommend doing both on separate layers)

  • Try varying the shapes of the characters faces a little. There's a bit of same face syndrome in here especially in the eyes. E.g. you can try giving some characters narrower eyes or rounder eyes

  • keep working on your anatomy

Alright here we go

  • The first thing I noticed is that the characters and backgrounds are near impossible to distinguish at times. They share the same lineweight and color saturation.

To address this, I have two possible solutions:
- Make the background elements have a smaller brush: this will make the characters pop out more
- use a thicker brush for the outlines of the characters: this will also make them pop

  • The panelling is random at times, sometimes you space out the panels and sometimes you cran them together so you can barely see where one panel starts and where it ends. I would recommend to space them out more. Leave some gutter space between them and it will be more clear that way.

  • on that note, I would also make the panels wider because right now there is often no space for speech bubbles. I think you have noticed that as well. And it's something I'm guilty of in my work as well so I understand. I do suggest to try and keep it in mind when drawing panels. If you leave 1/3 of the panel more empty for speech bubbles it shouldn't feel so cramped.

  • Lastly, the characters barely avoid same face syndrome if only because you give them different noses or other features. They all have the same head shape and face layout. I bet that if you would draw all of them lined up and turn everything black they would all nearly have an identical silhouette, making it hard to tell them apart.

I would suggest experimenting with some shapes, maybe have a character with a round head and another with a more long rectangular face? I think there is opportunity to create some interesting silhouettes there.

Could I do a novel version of this thread? I will link to this one
Edit: I made it a bit differently so I didn't wait for your reply. Still, I put a link to this thread

Ofc (I am a bit late with my reply as I was cycling back home)

I like the look of that one,

Reminds me of those old shows from Jetix,

Subbed @Zak

This looks like a lot of fun,

Got serious Adventure Time vibes from it,

Subbed,

@sefra114