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Jul 2021

Yeah that is true. I try to make the most out of weekends and days off, which is why it bothers me so much that on those days I could rarely even squeeze out a single decent sketch. Is it a state of mind maybe? Or because I have been anticipating to draw so much on that day that I ended up not drawing at all?

This explains everything, honestly. This could also just be burnout or your forcing yourself to try and create when you are mentally exhausted. My advice (Again lol) would be to find a way to streamline your work. I Don't know what your work looks like, unless you wanna drop a link PLZ?

Well, I haven't released my comic yet, but you could find me on Instagram to see my work. I recently restarted my account so you could only find my two most recent works there

Yeah perhaps burnout might be the thing. Not every single finished piece of art should feel like you had the soul sucked out of you haha

Or like... just a bit slower :cry_swag:.

@wispysing the things that work for me when I need to hurry the hell up:

  • decide that imperfect anatomy can be charming and let it go as good enough at some point

  • decide that characters don't have to look consistent and let it go as good enough at some point

  • try to draw as little of the characters in full-body or half-body shots as you can get away with

  • simplify character designs as much as you can get away with - try to add details like shiny things that look cool but actually take very little effort/can be done as part of a process

  • use 3d backgrounds/reuse backgrounds/blur those backgrounds as much as you can get away with

  • use shiny lighting effects that look cool but are actually pretty quick/easy

Idk if it's going to be useful to you, but when I know that a panel is going to take me a long time and I really don't feel like spending hours to get it right, I start by:
-Setting 3D models for background and poses (I once made an entire storyboard with screenshots of 3D scenes, and then I went straight to lineart over it);
-Lots of copy and paste, from the lineart of an eye to an entire panel;
-For hands, I take pictures of my own hands and trace them, it's faster and looks more natural than using 3D.
Honestly, if you take so long on the sketch phase, try just skipping it lol I rarely do sketch, most of the time I do some veeery rough storyboard and go straight to lineart.

Also, listening to podcasts while I draw helps me stay concentrated and relaxed. I like the ones from yt channel Webtoon Tea and its hosts because they give good tips about comic making, but any podcast will do.

@migxmeg I do have a full complete 360° head rotation sheet for each character so I could just copy paste them over the body lmao. But I see a couple of advice here for me to start using 3D softwares. I absolutely detest drawing backgrounds but 3D softwares also seem equally daunting. Maybe I should start learning 3D, I do see plenty of comics doing so

Found you! You also got a very nice artstyle! Subbed! Anyway, I think I have a solution to give you that faster speed you wanted, however, it might sacrifice some detail. (Also against what I JUST told you, but it's an idea that might be your solution. ALSO I just realized that I'M DOING THIS XD)

Your sketch style is very clean though. On your "Pea Shooter" post, your second post without color, still have that charm to your artwork. Why not try flat colors? Simple line with flat color and maybe a tiny bit of shading if you so desire. Get the story going, build an audience, and down the line, you can go back and redraw with all of your detailing included. And maybe, with the extra money from your comics, you can lob off one of your jobs, freeing you up more (I do not know your financial situation or whether you have two jobs because you wanted two, please don't take this as offense, I am just trying to find the best avenue to help you!)

I hope this advice helps!

I struggle with this same issue a lot, but I've found it has become less and less of an issue over time simply because I get to know my characters to where I can sometimes move from a thumbnail to inking.

I wrote a rather lengthy tutorial1 about my process, which is pretty much unchanged. The bit about using multiple line colors has been pretty helpful.

I would just add, as someone who considers herself a pretty fast artist, to do two things:

1) Decide what good enough looks like for you. Perhaps your line-art is sketchier. Perhaps you don't add shadows. Perhaps you limit your color palette.
2) Do a ton of 1-5 min gesture studies. These will also help your art be more fluid. Go to a website like this1 and spend 10 minutes or so as a warm-up doing 5 poses. Do it every day, or whenever you can. Because I've done so many of these, I can create a pretty convincing sketch in less than 2 minutes. :slight_smile:

I'm also a generally impatient person, so having that temperament also helps. lololol

Edit to add: I don't use 3D software, and I don't think you need it to be faster. I do think it makes the process faster if your art style leans more realistic but that's it.

You don't need to know 3D modeling! I know shit about 3D lol For indoors, I use Clip Studio Paint models and add external furniture from free sites. They don't need to look exactly like you want them to, it's just for reference. For outdoors, I build the thing on The Sims and then I take screenshots lol If I need a complex environment that I can't build on TS nor can I find it online, then I use MagicaVoxel, which may take a little while but it's super easy to use, it's kinda like building stuff on Minecraft XD

Hey thanks for the detailed advice! Yeah I was planning to make every post a detailed one but perhaps I could start doing more of the sketchier stuff. I gotta make them fit in some way with the vibe of the page haha.

Haha dont worry I look forward to the day I could let go of one of my jobs too, so amen to that. In the meantime, I'll try to streamline more of my work in some way.

I used to do lots of those quick gestural studies and I'll admit they do help ease me into the art mentality a bit. I've grown reluctant to do them over the past year so maybe I gotta start going back to them lmao

As someone who has never used CSP or MagicaVoxel and has never played The Sims you do ease my fears of 3D a little bit haha. I do like the idea of it being similar to minecraft building. Gonna check that out.

For me it was a necessary need. When I got to college it took me 10-15 hours to do a single painting. But, you run out of time if you do that.

So to make things faster, here's what worked for me to gain a lot of speed and reduce that down.

  1. Set a hard time limit--you are done when you hit that time limit. You'll be surprised at how much art is perfectly done and passible, while maybe not containing all the details you think it needs. It trains you to accept imperfections, because done is better than perfect.
  2. Learn some editorial techniques--editorial illustration is the type of illustration people do (or used to do, rip) for magazines and newspapers. They generally had a time limit of about a few hours, often getting the call to send in work on the same day that it is due. If you look at their art, you'll see that they use big shapes and visual symbols rather than rely on fine detailing to sell an image. They use a lot of graphic design to help strengthen their pieces, and they rely on texture to give the impression of detail but straight up...it's often brushes they designed to draw hatching and textures. While this style may not work for a comic (like I put way more detail in my comic than an editorial illo would be...which maybe I shouldn't, but that's another story) the techniques that they use are fire. They are so fast.
  3. Gesture drawing--Gestures can be as long as 5 minutes and as short as 30 seconds. And really, truly, you can draw a person in 30 seconds. (it's a rough drawing, but it is a drawing) It works because it trains you to put down your lines in the correct place the first time. It can also be frustrating at first, but I like to take my sketchbook, go to a library or somewhere (if you can, it's still covid times) and draw people who are walking by. You can't stop and stare, so it requires you to not only memorize motion, but also forces you to work hella fast. Again, really hard to get into, and I only did it because it was required by class, but it helped me learn so much.
  4. If you are digital, learn your hotkeys and make action commands. It may seem daunting to memorize all those keys, but if you do that it speeds you up a hell ton.
  5. Make a pipeline. Your pipeline is the process you do to make a single image. It's ok to change it up (and you should change it up) for your own personal studies, but if you are making a comic or working on speed, you have to try and refine your pipeline and keep it consistent. It's only when you know your pipeline that you can assess what parts of it are taking to long and look up ways to simplify it. So for me, it was taking to long to color my comic, so I made actions for that, and that reduced my time by actual hours per episode. So knowing your pipeline adds up--all those extra clicks you do, all those extra steps that maybe don't need to be there add up over time.

But good luck! It doesn't come all at once, and if you're a beginner, having any work done is good work. Like honestly, I was in college when I was doing 10-15 hours a painting, so it takes a while to get faster. Often it just is practice.

3d is/can be kinda daunting! But so is drawing environments from different angles over and over and over :shook_01:. I think if you have a long scene and you're kind of slow for drawing (like me) if you really think about how much time you could spend on background drawing vs. learning to use 3d assets or even becoming competent with 3d software... it's just worth it. And you can still paint on top of it a bit to make it fit your art style if the 3d asset look bothers you.

For me, my love is drawing characters - I don't get much pleasure from drawing the background, so I consider it a good investment of my time to learn Blender. It's been a lot of upfront work, but I want to have cool environments that I can grab from any angle and I'm still building those skills but think that's pretty achievable :triumph:. I didn't bother until I was pretty sure I want to keep doing comics and knew I had scenes where the time spent modeling the environment would be worth it, so maybe wait and see what you think!

Pick things you've already drawn a lot of times and recycle them when you can in new pieces.

If you are always drawing things you don't normally draw, everything is going to require a lot of understanding and attention, this time. If you scale and adapt a few concepts and forms which you are already perfecting, you can create a variety of expressions at higher quality with fewer subjects. Subtle variations can take on whole new expressions because the audience can easily establish a normal connection with good quality.

There are forms I've drawn hundreds of times prior. Although they are complicated, I tend to draw them detailed & fairly quickly through years of understanding those specific forms and it's dynamics. With that said, if it's something I don't draw often I accept it's going to take a long time and embrace the learning process of that form. (I try to avoid unless it's something I want to introduce regularly)

I don't think there are reliable tricks to just draw faster and create satisfying pieces. There are just more conscious use of drawing and passive methods in my opinion.

I see. Thanks for the advice guys! There's lots of techniques and hacks you guys have reccommended me to learn so I've got quite a lot on my list to boost up my game.

Thanks a lot! Appreciate it :slight_smile: