Classic visual novel is the "video game", which is actually more like an interactive book with illustrations. It shows you images (often not animated), texts, and sometimes give a choice between several options. These choices give you an opportunity to reveal additional information about things, additional dialogues, or even change a plot in particular direction. Plot of the classic visual novels is often branched and allow different endings. I like this aspect very much, and I have an idea about at least 3-4 endings for my story. In the comics I will have to choose only one of them, but in the VN I can implement all of them and show causal relationship, which will lead to one end or another.
Quick examples of visual novel gameplay elements from "Tsukihime"
Normal plot revealing:

Choice:

Taking into account that chapter 3, for now, is very mysterious and that at this point in your story, even at the end of chapter 3, you will leave the readers hungering for more, I am pretty sure people will easily switch over from comic to visual novel (whatever that is). You have a very strong and engaged following, I am sure people are into it as much for the story as the art.
I will glad if it will be so. But I'm not quite sure...
Many people think that the more pictures, the more interesting things are, and become bored with a ton of text, and I totally understand them. I like read comics and manga with a good art, too. It's just to hard for me to regularly make so much art, as comics requires.
My suggestion is for you to keep what you did up until now as is, as not to lose the comments you like. But from now on, put your art and info sheets in an extra series, if you so wish.
What do you think, if I will duplicate old info sheets into the new "extra" series, will it be ok? 