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Aug 2020

So, I spent a long time making these 3d models for a webcomic because I thought it was a cool idea (and because I wanted to make a video game with this idea but I don't know how to program lel). I've seen other people make comics using 3d models, but personally I just thought they looked creepy more than anything so I made mine more anime which is the style I draw in. Problem is, I dont want people to think in lazy or anything because all I have to do is pose them now instead of drawing them every time. And I dont want people to think it looks weird, but I guess I can't control that...

What do you think about people who use models to make comics?
I just started but here is mine for reference:

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    Aug '20
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    Aug '20
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It's not my personal preferred art style, but overall I think it looks cute, and the vast majority of people will have no idea how much work it took. So they won't think it's lazy. Besides, learning to 3D model was probably a bunch of work. If you like it and you're telling a good story, just go for it!

So, the thing about comics and art in general is that there's not really a "wrong" way to do it. 3D animation is a thing, and even 3D anime meant to replicate a 2D style is becoming pretty common. No reason 3D comics can't exist.

Anyway, I think it looks really good! You clearly have a pretty good grasp on your craft; the models, poses and expressions look nice and I really like the lighting on that last shot of the girl with the halo. The only criticism I have is that the clothing and hair looks a bit stiff in places and the characters don't seem to cast shadows on the background elements, but I'm sure those are things that you'll improve on with time.

Mind if I ask what program(s) you're using? It looks like Clip Studio Paint but I don't want to assume haha.

@DogshitJay
I see, I think this is a chance to tell a story that I like, in a way that I like for once. I have another webcomic, but I think I got too caught up in trying to appease everyone that my love for it is gone.

@Hazumirein
I'm glad you think it looks good, and yes, I'm using Clip Studio to make the comic, but I pose and render things in a program called Miku Miku Moving.

I don't think it's weird. There's been a few successful 3D rendered webcomics, like Dreamland Chronicles. (Which I was going to link, but apparently you have to buy it now?)

But yeah, I think it's fine. The models look really good in my opinion; very expressive!

It's not exactly uncommon to use 3D for anything but i have never seen it done for a comic before. i have seen some comic artists use it to make background or set pieces then trace them over in which ever art program they use like clip paint studio, photoshop or medibang. i have only dabbled in 3D during my spring semester for one of the monster i have drawn for my novel series. And after seeing what you are doing for you series it's pretty interesting. And the more progress you make with which ever program you're using the more you'll improve along the way.

OK. Good job. I see plenty like your series on DeviantArt.

There are successful 3D series out there, mine are not anywhere near that good (or popular).

It's absolutely fine. 3d is a tool just like any other art thing. I do think that there was a time when it was a really novel thing in comics because it was harder to get the tools to make it, while nowadays we have clip and blender--so it's becoming a little less novel and the standard for 3d comics has gone way up, if you do use it.

I think people who know 3d, know how time consuming it is to rig a model and have it able to do expressions and stuff like that, so they won't think you're lazy. But, it does look like you rendered it in clip studio. Which is fine. But the clip studio renders weren't really meant to be final renders, so you end up with a really stylistic result that a lot of 3d comics have right now.

But if this is your first foray into 3d, it looks great--the most important thing is that you're getting a comic out there, and it's a fun comic so far. There's no problem with continuing it this way. But if you're looking to get it to a place where it doesn't have that clip studio vibe you see with a lot of webcomics--I highly suggest looking into different (and free) programs where you can have fun and explore more, like Blender (which you can get through Steam if you use steam, it's really handy. It even has cloth physics.

You are using a rather simplified geometry, try smooting it and adding more polygons where approproate, MC hair looks very lowpoly and do you really need such dark conturs tehre - it looks like rocks, try making a lightrer colored contour and add translucency and subsurface scatering to hair and skin. i' m sure your PC may handle to render it cuz you mostly have just one character on screen (I hope you do render it instead of making a screenshot). Because 3d allow you to do fancy things as sss rather easy.

Try adjusting antialiasing settings or adding motion blur for smoother contours and shadows.or try overdrawing some most crappy edges if you want a quality look at least , because rn the story premise and charactesr is very generic though I'm not a huge fan of isekai so you may ignore it.

Use depth (Z) pass for color grading to separate character form background and work on color theory for better appeal, Even if models are generic and stiff you can encahce it by introdusing interesting lighting which is pretty simple to do in 3d or fake in 2D with world normal map pass

You do you. Anything which gets you creating stuff is good. Best of luck in all your future creative endeavours

Oh I think ur comic is pretty cool u should totally go for it!!!