Hey y'all, so I've been lurking around these forums for a bit and something that I've been noticing is just a general FEAR of perspective. And like, I get it, it's intimidating. But, as someone who was an architecture student once, the thing about perspective is, although we can use Blender and Sketchup to do 3d renders to get a background (and I highly recommend learning those programs) in order to really ace using those programs to our benefit, we need to know how perspective works traditionally. We need to uncover the mystery behind the perspective magic.
So I thought it might be nice for all of us who know how perspective works to post short little tips here in this thread. For the people who may be starting out and feeling just too overwhelmed to make a perspective background from scratch. Tiny tips, from us to you. (and honestly I'm always learning perspective things so I assume I'll learn something new from y'all as well)
So I'll start off with tip #1 and it's a pretty well known tip but it's an easy one to forget and something that's important when making a 3-d form (and VERY important when drawing windows), and it's how to divide a rectangle into half in perspective.
This works in 1 pt and 2 pt (I'll use a 2pt guide -- perspective guides come with CSP and I use Lazy Nezumi for Photoshop, but you can very easily use a ruler the old fashioned way ((I will often hold a ruler up to my monitor while doing perspective drawing to check my angles)))
The reason why this is important is because you can also double a rectangle by doing it the opposite direction.
So yeah, feel free to leave your tips--it's super helpful if they are illustrated. Also, I want to keep it fairly traditional in this thread, so any blender tips or sketchup tips we can just...we can make another thread for that.