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Jun 2017

My immediate issue is that I have no idea how to make my story's key plot device obvious, nor how to make it a mystery. Basically, I need to show that each time X happens, the current timeline is left behind and the new one causes the characters to not know the things that were just shown. I'm not really sure how to do this besides maybe repetition of the intro part for the first two/three chapters with minor changes, similarly to the dreaded Endless 8 Episodes of Haruhi Suzumiya.
The secondary issue that I'm not as worried about is making the story interesting, which I can do by progressing the story through exploring each character's background per chapter (or two characters, should it make sense to do so.) as well as exploring the issue at hand of escape.

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    Jun '17
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    Jun '17
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Well, if what you are looking is keeping mystery while not showing is by being subtle. That can help in the long run, the trick is to know what you need to show in order for it to work without being repetitive. Think it in the same way as easter eggs on games.

Do you have any characters that remain constant? As in, any that are not affected by the timeline change or keep their memories? Or even a device that causes the shift? Something to anchor the audience.

Two stellar examples of doing it right are Madoka Magica and Steins;Gate. In Madoka Magica, you see only one timeline, but eventually come to realize that one of the characters had been doing the timeline changes herself and had experienced these events hundreds of times. In Steins;Gate, what causes the timeline shift is an invention, and they go so far down the rabbit hole by using it that they create an alternate timeline where friends die--so they have to undo every change to get back to the "right" one.

Having that anchor--a person who remembers things how they were--gives the audience someone who can comment on the situation objectively (whether they are the main character or not).

Edit: Another really interesting example is Erased, where the MC is trying to change something in his present by changing the past, and he dips between the two times, thereby seeing if his present was affected by his actions or not.

Higurashi No Naku Koro Ni did exactly what you suggested: Just replay the opening over and over with small but noticeable differences, and people very rapidly realize there's time bullshit going on. Higurashi, as a note, is one of my favorite murder mystery series (along with Umineko No Naku Koro Ni by the same author), for the exact reason of it's perfect implementation of "Show not tell" in regards to it's weird magic/alternate dimension/freaky time shenanigans. Déjà vu is the standard trope to watch out for. Imagine the main character sees the second incarnation of the timeline and shouts at the reader: "GEE, THIS SURE SEEMS FAMILIAR, IT'S ALMOST LIKE I'VE DONE THIS BEFORE!". That is the incorrect way to do it, and typically avoiding that puts you in a good spot to get it right. You can have the main character (or another character) notice or remember things and hint at time shenanigans without being as blatantly obvious and painful as a lot of high dollar media ends up doing.

As for your issue of making the story interesting, my advice as an author for any story you're worried about being interesting is to write an extended elevator pitch and tell it someone you know will be honest. If they say it's interesting, then your general guidelines will usually produce an interesting story as long as you stay focused. If they yawn, then you may have to rework the way you approach the story concept in order to get an interesting enough delivery.

Here's what I would do. I'll talk about a few possible methods of doing so.

If there was a character who was not affected, I would try to make him make sarcastic remarks. Like "Its not like I haven't heard that a million times already", for it to be kept subtle, it could be something that people in general usually ask the character about. Like a piece of gum for example.

He/she could then leave more blatant clues over time, saying more obvious things. Like predicting exactly what the characters are going to say, knowing EVERYTHING about them (because some time later in the timeline, this character was told about these important details due to an increase of trust or whatever), etc.

If you want it to be a mystery, you could have numerous other elements. "Red herrings" if you want to call them that. You could make up urban legends. Like something mystical that could be the cause of the timeline "resetting" but really isn't. Or better yet, have a different urban legend throughout each timeline (I think the trick might be to make it..."fit in" so that it isn't jarring or too obvious). In this way, you could decide which ones are real/fake/working together and so on.

Jeez. You're the one writing this story, yet I'm trying to build your world for you.

As for how to make your story interesting....well a person's interest is always subjective so you'll mainly have to hope they try to read your story.

However, here's a tip. It probably helps to learn how to structure your story. You could learn the three-act structure but I (when I feel that I can correctly execute the ideas I have with my own webcomic) would probably use the Larry Brooks method.

Here's an overview:

Its summed up as: Hook, Set-up, First Plot Point, Response, Midpoint, Attack, Pre-Second Plot Point lull, Second Plot Point, Resolution

The "Hook" is that intriguing event that hooks the readers to your work. A good hook (to me) makes the audience want to keep reading your series to see how things got there/how this thing will come into play/etc.

A good hook I can think of is Persona 5.

(Stop at the 14:45 mark for spoilers past the hook)

The hook successfully...

Introduces the protagonist

Shows us the main opposing forces

Show us some intriguing elements (like the beasts he fought and what he's being accused of)

Obviously you don't have to have your protagonist in your hooking scene (since its mainly used to garner interest, set up something intriguing/mysterious, etc.). But this the latest example I have, also I really like Persona 5. There are many other ways to achieve this.

Another thing, use your calendar on the story. As in set actual dates.

To make your plot interesting (or to gather interest), I would try to hint at the nature of the "timeline shift" all the way at the Set-up. I would also make sure to make good introductions for the characters you created, build up the setting, characterize the characters, all of that stuff. Its important to focus the conflict on one of two things.

1: The Timeline

  1. Something that the characters have to deal with.

For the first choice, I would structure the setup so that the event you mentioned is about to happen. When it does happen, I suppose you could put them back on the timeline. Also remember when I said "use the calendar"? Make sure not to tell them the date, but put it in the background somewhere. Also, whatever the characters did before this event, I would try to make a character (the one I talked about earlier) reference something that they did together in this other timeline, but have nobody remember it.

It might also help if the character is generally the....third wheel if that makes sense. Like if he's put off to the side. Make it SEEM like the characters would do that but then make that not the case.

Continue with this, until someone realizes "this happened before hasn't it?". You then reach the first plot point and now you are on the response.

  1. For this, I would basically make the conflict more personal to one of the characters. And its worth pointing out that this conflict would have to take place MUCH earlier than "the event" you mentioned. You basically do the same structure (of course you have to shake things up, to not make things predictable) as #1. Jeez, I wrote a lot already but you probably get the idea.

Anyway, as for your calendar for #2? The moment the conflict ends, have that conveniently line up with "the event". Then when the timeline reset happens, make it seem like a new day. Like you know those days where you can't believe something happened, like if it was all just a dream?

Make it like that, except nobody (or almost nobody) remembers what happened. Heck, I would go the extra mile, just to screw with the audience. Like, with every previous chapter you wrote, I would update every chapter title with something saying "Outdated" or "Discarded" and not explain why this was done until the very end of the story.

Now not everything I wrote is the "book of storytelling" or whatever. Its just advice. It was also me rambling. I urge you to do your own research, check out the link I provided for Larry's method of story structure (as well as check out his website, Storyfix.com and look at the three-act structure). You can take this advice or leave it, I have a lot of work to do on my storytelling (and art) myself.

On a side note, I probably talked for way too long. Most of this should have been your job but I just butted in, my bad.

Anyway, good luck with your story. Hope this helped.

That too, I would have mentioned Higurashi, but I risked spoiling a part of the plot that I talked about. And considering that its a story that I feel should be experienced (To the main poster: I recommend both the manga and the anime for different reasons. Can't really speak for the visual novel) I refrained from mentioning it.

For the pitch part it could be as simple as just working on your premise. Or you could just need to work on both. I'm either going to elaborate or I'm going to spew out some garbage so please excuse me.

Okay let me use an example:

Batman (concept): Boy's parents gets killed, he loses his shit and trains until he turns into a martial arts vigilante. He now prowls the night to protect others from evil

Batman (premise): He finds out about a new villain, he must do something about it.

These are oversimplifications, but the point is you could adjust something from either point but its important to make sure something about both is compelling. But you are right, you need to have a good concept (and make sure the concept itself is compelling) before making a premise (aka the plot) and making sure that is compelling.

Like the concept for this story....I can't really tell based on this information but if I had to guess it would be...

A universe/dimensions/whatever gets discarded every time X happens (or every X day) while everyone lives their normal lives.

While the premise would probably be...

Main characters find out and must figure out the entity before they eternally repeat their daily routine.

Or extra tension maybe add that they all die over and over again on this day. Or that the one character that remembers slowly loses pieces of his memory over time. Or even that if it repeats a certain number of times, the universe gets eaten by some entity (for some reason...?)

I hope something in that made sense.

I think retreading scenes with subtle differences the audience has already seen has a lot of potential for being tedious to both artist and audience, as compared movies/tv/animation doing it. This of course mostly comes down to execution, though, so don't take it as discouragement if you find it the most effective means of conveying your idea.

But it sounds like you want to be more subtle then that. Perhaps you could try giving a subtle emphasis to certain things, and having them different but uncommented upon when time changes. Start small, like a blue backpack is now red. Work your way up to more obvious things, like someone we know is dead (a parent, a sibling, a dog) being alive, but again, unremarked upon. Or whatever makes sense to your story. Especially if your audience doesn't need to immediately realize whats going on, it could be a lot of fun to lead them there, and people LOVE picking up on clues. It makes them feel smart and increases engagement.

It's hard to tell you how to emphasize X without knowing what X is. You can call attention to something important with paneling, contrast, color, etc as a means of show don't tell.

Though in the end it depends upon your story and your goals. but I love time stuff, and I hope you come up with something that will be effective for you! I'd be curious to know what in the future.

The reason I didn't reveal what X is is that it completely changes the way at which the audience views the story, meaning I should probably reveal it two chapters in; the speculation has been quite eye revealing as to what I should change.
I thought about saying what X is; but I think I know enough to fix my issue of the hook- stating what was obvious that I knew the whole time, but forgot was important, apparently.
The main cast is trying to escape.
The setting, due to the nature of the timeline switching device, is pretty much entirely unimportant (a factor I should likely change), except for maybe the possibility of it being a lab/compound.
Whenever X happens, the timeline is sidelined; abandoned and gone forever. Or it would be, except that the audience quite clearly sees it happen. This means that whatever progress towards Y, the necessary thing to escape (maybe), is erased. Nobody knows what the audience knows.

Higurashi is definitely a good example.
From what I've revealed, one might think to compare to Zero Escape, and you would be... One third correct?
However, certain key elements are missing, and several new ones added, so this is a somewhat null statement.

Judging from everything I've learned so far, I should tweak how the story itself is told; somewhat episodic, like Cowboy Bebop- where each part is a small story, as well as adding small hints as to what X may be- removing the element entirely until it's appropriate to reveal. Demy was on point to the third wheel, which already existed in the story but served to no avail to my seemingly now gone roadblock; how to pitch the story.

In other words, The first Third of the story would make most sense to tell as a Thriller, but the second and third portions do not fit this bill whatsoever. Thank you all for your contributions.

It's showtime.

If I was writing something like this, I'd probably put the central conceit (the time shift or whatever you're calling it) into a prologue that would act as the readers way into the story. So, for example, I'd have a short scene that repeated itself twice with one key, surprising difference that would get the reader asking questions. It'd have to be short though.

To help your reader understand that a time shift has happened, you could try sign posting it thematically. They might not register it consciously but it will help them to put the scenes apart. For example, each new shift could have a slightly different colour scheme, shading, layout, or even drawing style.