11 / 23
Jan 2021

Still though... You're asking for someone to make you a movie. For free. In their spare time. It takes a team of a hundred people years to make an animated movie. The odds are severely against you to find anyone to commit that much time and effort to a project that isn't their own. If an animator has enough time and energy and willpower to single-handedly animate a two-hour movie, they're going to do it with their own characters and story, not someone else's.

Just... Maybe reevaluate your expectations or your budget to align a little more closely with reality rather than your dream.

I think it's important to realize just how much free art you are asking for here. Animation is, while similar to comics in many ways, a lot more art per minute of viewtime, even if you assume most people spend seconds per comic panel.

Your average western animated film is 12-24 drawn frames per second. Even anime and cartoons, industries known for maximizing output, still have at least 6-8 frames per second. That is, at the absolute minimum, ten of thousands of drawings you are asking for here. From a single artist. For Free.

Writing a full film script is an awesome accomplishment, and it's great that the end product is something you're this proud of. But no one animator could possibly physically make this, let alone want to.
Far better for you to keep submitting your scripts to competitions, and pitch to actual full animation studios.

Um.... You might want to be asking for help on an animation forum or start saving up to hire animators or something. Because this is a comic forum first and foremost and what you need is an animator. Despite the overlap, those are two very different skillsets once you actually get down to business with them.

I think what you're missing is that this project for a single artist would probably take more than a year of full time work. I would find this a potentially rude request even if it was ten minutes, but yeah, artist cannot just casually whip out feature length animations in a whim because someone else has a script.

You want your dream to come true? Find a way to actually work towards that instead of begging for free labor. Artists need to eat, man. Animation is a highly specialized skill.

But by all means, congrats on the script! I hope you find success. =)

I thought I was asking for collaboration. As a collaboration we would all make money in the end instead of giving it all to executives. If that's not what anyone want then I guess this place is a wrong place. Sorry.

What's your plan for funding the project? Because again, feature length animation might take over a year if full time work to achieve, and I have to eat and pay rent! What's the pipe line for after the fact product, even? I think it'd be wise to do more research on all aspects of this project. ^^

I'm really sorry this sounds harsh! Wanting to work with other creative people to make cool stuff is great. But you aren't really looking for that, you're looking for someone else to execute your vision for free. If you think the project is profitable, you might try crowd funding the money to pay someone to do the work.

I'm sorry, again, for the harsh response. I think you just don't really understand the magnitude of the work you're asking for. But I wish you nothing but good luck on your dream!

There are two types of animation, stop frame and key frame animation. Basiaclly stop frame is creating a ton of images to make the illusion of an image moving, and key frame will bone rig up models in the computer, which will auto fill between the frames, (which is called tweening)
For an average animation it takes 60 - 150 frames per minute. that means that there are 60-150 drawings per minute, and roughly 10 per second. Not to mention the time line, story boarding, primary and secondary motion, key frame animation, and tweening. It takes me 4 hours to animate a gif for 20 pages. If you really want this project to get off the ground you can 1) hire someone or 2) learn to animate yourself. Because no one who animates professionally will do this for free. Its A LOT of work. :sweat_smile: Its the reason why I make comics instead.

How about this then, how hard would it be to create a storyboard with audio? Is that doable in this community?

A story board would be much better, and even cheaper, typically they don't have audio, but what you are asking for is closer akin to an animatic. Which still takes time, but it would be more do-able. But remember the story board will change every time a scene will change, which can be alot to. But far more do-able than a whole animation. I personally hate story boards, but there are some people who love it. So, you gotta look around, and be a little flexible about compensation.

I'm flexible. I just want to basically create something that I can sell in order to maybe later have turned into a full fledged animation. There are so many scripts out there that the right people don't get to read them all to find the diamond in the rough. There are so many terrible scripts that get turned into movies I simply need a way to get my story noticed by the executives by having them watch it and visualize it rather than being bothered to read it. There 127 scenes in this script. Some scenes I'm sure can be recycled but I'm not the animator. Not one person that has read it had anything negative to say about it, even people that at first thought it sounded corny once they read it loved it but I live in Winnipeg, Manitoba, Canada. No big time producers around here.

Like another comment said, an animatic is certainly more feasible. You'd be looking at a few thousand drawings for a two hour animatic instead of hundreds of thousands of drawings for a two hour animation. Even so, it may be more possible for several artists to each tackle a couple scenes, rather than getting one artist to do the whole thing. If you have ever seen the Hamilton musical fan animatic, that's what they did - but for them, it was a labor of love. I still believe you will not have much or any luck finding someone to complete a full-length movie as an animatic for you for free.

If you're just trying to have some kind of audio visual media to attach to your script, you don't have to do the entire movie. In fact, if you pitch the entire movie to a studio, they might wonder why they should even bother making the movie if you already did it. And I guarantee that nobody in acquisitions at any studio will sit and watch a two hour animatic when they're poring through piles of submissions.

Instead, maybe consider making a five-minute animatic that is just one key scene from your script that captures the vibe of your story. Like a mini pilot. Not only is it a much more achievable goal for both you and a potential artist, but it's also far more likely to actually be watched by a member of an acquisitions team.

So, if you get is story boarded it will be far easier to pitch it to companies and such. Unforutanly, I don't know too much about pitching, but you should making emails to places that you think will fit your narrative will possibly help you find a producer. if you have the script already, you have something physical they are see/ imagine with will be a big selling point. I have also heard that some people pitch with concept art instead, or a few key illustrations. Just things to think about, and you can choose where to go from there. And if you get a no from a company I suggest keeping in contact with them if you can. (this is prob. and illustrators advice of what we should do, but it might be useful to you as well) such as a check in email, or illustrated postcard on the holidays, or some other thing that says "hey, I want to have a good relationship with _____ company." So if you don't get any bites right away, at least build a connection so that maybe they will be more receptive to you later.

yes, I agree with that. As moves never follow the book exactly, so this also gives the producers wiggle room to do what they need to do, wither its production costs, continuity editing, etc...

Is cool that you want to chase your dreams, however, you need to understand the industry better to make it a reality.

People most of the time will NOT want to work for free, specially if they don't know you and if they dont know what your project is about....

Even a single minute of animation would take a lots of time and workload. Specially if you want it to be well animated. Now, multiply that for 120.......that is an insane workload to request for a single person......and to ask them to do it for free. The reason tv shows and movies have such big lists of credits is because such big projects require big teams.

If you wanna get an artist or more to do such work, i recommend you to pay them. And if you go on the revenue sharing route you gotta show why this project has potential.

You're asking for so much from a community you haven't even met before yesterday omg :grimacing:

Animation studios don't even make two-hour films that often for the sheer amount of work that gets added, and if they do, that's additional weeks or months of production. Go animatic or storyboard if you're gonna have an artist help you out. Want a smaller workload? Don't do the whole script, only adapt part of it to give the general idea a visual form.

If the execs can't be bothered to read your entire script, I doubt they'll be bothered to watch an entire two-hour film. That hardly makes any sense anyways, I don't know what you'd want them to do from there even if they did like it, you just handed in something finished that you clearly didn't need their help with..

Hey there @quasixx ! Rookie animation professional here! Seeing a lot of good advice here along the lines of coming up with a pitch for your feature. If you are indeed interested in pitching your idea to studios I would look up different articles on pitch processes. Cartoon brew, a news site used by students/industry professionals/enthusiasts has a pretty good outline for what you can expect and should prepare for a pitch: https://www.cartoonbrew.com/how-to/how-to-pitch-and-sell-an-animated-series-part-1-setting-up-163522.html1

Being able to show you have thought out the process is the most important part. Character designs and descriptions familiarize studios with your characters, example background layouts, and a few still images of what a finished frame of the final animation would look like(also called a vertical slice) are all good things to have. 2-5 min of voiced(whether professionally or temp audio) animatic or finished animation are not a bad idea either. You will also probably need to think about things like a projected production schedule, what platforms you want to stream or broadcast on, and other business type stuff like a budget(because you are essentially asking studios to partner with you for money and labor). You can look up examples of pitches online.

I would be careful and take a day to research what goes into producing a feature animation to avoid devaluing the work of any artists who would be interested in joining your team for putting together a pitch should you decide to do so. I would seek a collaboration with a small team of artists, as it will be hard to find one person who is both competent and confident in their skills for all aspects, and I would consider coming up with a small budget to pay them for their work. If you can convince them to join your project long-term(ie. if and when your story is picked up) they may agree to work out compensation after the fact, but that is a big maybe if you are working with strangers. Just remember to treat your collaborators with respect and listen to their ideas and criticisms. You don't have to give in to every criticism people give you, but the core idea of your group should be that you are all working to make the best thing possible.

For a complete feature, the labor required is immense, and the money and time required is just as great. unless you plan on building your own studio from the ground up(which is big $$$), going through a pitch process is probably the way to go. These days a lot of this process is done remotely(for obvious reasons) but in better times you may be expected to make appearances in front of studio executives so this is the time to brush up on your presentation skills aahah! Dress professionally, and be sure that you present yourself as respectful and as someone who would be a joy to work with. Have confidence in your work and be ready to explain and defend your choices but be open to criticism and thank the people you are meeting with for their input. I've seen entire theatre rooms turn hostile on people with egos, especially for folks without previous experience.

Look through the credits of some of your favorite cartoons and find out what company produced them(usually all the way towards the bottom). All of these studios have websites, and you may be able to find out if they have pitch processes available to the public. The good news is that TON of animation is being produced in canada, many studios working out of Vancouver and Ottawa. Again, do your research and try and figure out if your project would be appealing to a chosen studio, if it fits with the work they are already producing, or if you would want to collaborate with them in the first place.

Its a lot of hard work to make your dreams come true and if you choose to go down the pitching route, be ready for quite a bit of rejection. don't let it discourage you though! Each time you try you will be better, and you can always ask for feedback to make your pitch better the next time. There is no such thing as waisted effort, and even if this project doesn't get through, I'm sure you will continue to write and maybe someone will be interested in those projects and you will have the chance to use that experience to return and try again with this one.

To do this with any level of quality would cost hundreds of thousands of dollars from a team of several people. Alternatively, one or two people could work on it for many years for cheaper or even free, but it would have to be a passion project for all involved.

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closed Feb 12, '21

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