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Sep 2017

I just recently started studying perspective and I'm happy to say that while it may be incredibly tedious to execute, perspective isn't that hard to understand. It's just a matter of figuring out which lines are diagonal and which are straight. However, I seem to be having trouble placing things next to each other in perspective. Everything seems of, but I'm having trouble articulating why. Here are a few of the rough pages from a 20 page comic I'm working on.

Any tips oh how I could fix these up, especially redlines, would be appreciated.

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    Sep '17
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    Sep '17
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Don't know about the rest, but that rabbit looks like he's the size of a house. Might want to shrink him down. Maybe take the car out of his mouth. kappa

Seriously, tho. My only suggestion is to shrink the girl walking in page one, panel two. Unless she's meant to be 6 foot 6 inches, in which case, she needs to be enlarged in all other panels.

Well done. Since you asked for feedback, I think it's a bit forced and overused in my opinion. But it's still attractive.

OH MAN there are some ambitious environments going on here!! I can see some of what's giving you trouble, and tbh this is a lot of the things that gave me trouble when I was first starting to try my hand at environments.
I'm gonna focus on the three panels that immediately catch my eye, and hopefully that can help you put your finger more solidly on what doesn't feel right!!

Page 1, panel 2 -- that is a very small door! most doorways are 6'8", which is about a head taller than a six foot tall person.


The pose of the figure also feels strange -- that much knee bend doesn't feel so much like walking as cartoon sneaking -- which makes the whole thing feel like you drew the door in first, detailed it, and then tried to squish a person in there to fit the door.
I usually sketch a rough guide for perspective, sketch kinda where I want environmental elements to be, add my figures, and then use those figures to nail down a size for specific elements like doors, chairs, sidewalks, windows, relative to the figure.
But something else you can do, if you have the door drawn and want to add a figure, is know how tall your characters are, proportion-wise -- if this character is six and a half heads tall, then you can fiddle with that -- just figuring out how small the heads would have to be in order to fit six and a half of them in that space -- and then use that head size to draw a figure that isn't too big for the door.


Page 3, panel 3!
The placement of the environment doesn't match the placement of the figures here, for a few reasons.

A lot of Official Perspective Guides don't teach this for some reason, but it's helpful to me to think of the horizon line as "eye level" -- if you were filming this scene, the horizon line is where the camera is. If it's low to the ground, then you've got someone lying on his stomach to film; if it's high up, the guy filming it is standing on a ladder.

The figures also don't quite match the perspective:

Incidentally, if you have people way below the horizon line, you can measure how many heads they are below the line -- if they're one head below the line, every other figure (of similar height) needs to also be one head below the line.

This trick works with any body part, by the way! (Here's some notes a friend collected where I explain how to use this to cheat a bit3.)

Anyway, we can use these figures to place the rest of the environment more sensibly!

this probably still isn't perfect, but it's close enough to make your brain go "yeah, that looks like it's probably some people panicking in a street!"


Page 5, Panel 2 -- this is a pretty easy fix! You've just got a rogue vanishing point in there.

Generally, any time the vanishing point is actually IN THE FRAME, the other vanishing points are EXTREMELY FAR AWAY, and you can safely assume you're dealing with one-point perspective. (Vanishing points are always really far away from each other -- if you push them closer together, that's when you start getting weird fisheye effects!)

All of that said, I'm super impressed with what you have so far -- there's a lot of attention to detail in these environments, and you didn't shy away from really fleshing them out. Your establishing shots all look really good! Adding figures to perspective is a tricky thing that I didn't really understand until I started learning these cheats, so I hope some of this is helpful for you!! Even if I'm a little loose with it, I love talking perspective, so if anything here was explained in a way that didn't make sense to you, or if you have other questions on how to apply stuff, by all means please feel free to ask!!