I'm drawing a fight scene, where the protagonist hits a guard in the face with a food tray (panel 1) and then the protagonist pulls the guard's sword out from their sheath/ steals it (panel 2). In my mind the action in panel 2 happens as the guard is falling to the floor. I KNOW I've seen this sword stealing trick in anime and sword fight scenes before, but I can't find a video or any photo reference. I have a reference for the guard getting wacked, but not the sword bit.
Anyone seen this before? or have any images/videos I might be able to use? I'm having the worst time seeing the details in my head!
Have you considered doing a gesture drawing? When I'm lost on fight sequences, I'll do what amounts to stick figure fights to see what I'm looking for. It's especially useful if you can already visualize what you're looking to do.
I do some messy gesture drawings and then try to recreate the pose in some 3d program, I use clipstudio, but there is a lot of apps that have 3d models to pose.
I don't know that I can find any photos of that on stock sites or similar, though you might see if SenshiStock on DA has anything you like. Maybe you could get a couple friends to help you take a photo? You could use a stick as a stand in for sword/hilt.
You should look up reaction shots for someone getting hit in the face and of some falling backwards. You can always change the angles your going for. What I mean is:Panel 1 is the shot of the guard getting hit in the face. Panel 2 could be a close up on your protagonist stealing the sword out of the sheath. (So just a hand on a sword hilt)And then the next panel could be the protagonist standing over the guard who is now on the floor.
Or not. It's up to you.
That's actually a pretty fabulous idea! I think I need to do some more sketching until the series of motions feels right. Maybe I'll post them here and see what you all think.
Would love to give feedback. Go ahead and do it if you want
What do you guys think?
This is good. I think you can do more to make the action more fluid and less stiff. Try to gesture draw the pose you like the most. Personally, I like example B the most because there's more of a focus on the protagonist stealing the sword rather than the guard falling.But, you can also do more to push the body and positions of the guard. I don't know if the scenario is played for laughs or is actually serious. Depending on what it is, it would be more funny to have the guards arms flailing. I really respect your dedication in trying to find the best pose. Keep it up.
I was leaning towards B too. It's a kind of serious scene, for a not so serious character. The writer was to show that he can be clever when he wants to, and this is the first time we are really seeing it. I'm going to keep messing with it. The biggest complaint that critz give me is that my fight scenes are not fluid, so only one way to fix that is to keep poking at it until it looks right.
Thank you for the feedback, it's helping ALOT.
Sorry to open this thread again..
Here is that page finished:
and now I'm working on the next page, the fight continued. Any suggestions or critz, please!
Hello again! The action is good and readable except the first panel. So for the first panel, I think it will make a bigger impact if your hero comes literally face to face with the guard, swords pressed against each other, then swipes past all of them. I don't know what it is, but the poses in the first panel are really awkward to me. Everything else is fine to me and your finished page looks great!
this is my problem... it sucks cus I can't find a good reference that isn't 100% just a profile shot of people pointing swords at each other. I think I need to find a video of a cool sword fight and grab some screenshots.. hummmm its so frustrating! where do other people get their inspiration from?
I have no idea where the inspiration comes from. I'm actually trying to remember where I've seen the pose I described but I don't remember.
I think working from reference that is still images of movies or something like that is going to be your best bet- even the best photo references, a lot of them are just people posed to look as if they're in action, meaning even the images you're working from will be stiff. Maybe look up information on drawing for animation, or how-to animation books, for how to capture movement and fluidity.
Here's some great tips on gesture drawing and poses from a Disney animator: