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Jan 2021

This one, I mean:

This is my attempt at 'basic slice-of-life YA manga'. It's nice, it works, I enjoyed designing it, but as I discovered when I tried to use it in some trial comics...I hate using it.

Maybe 'hate' is the wrong word...really, it just bores me. I struggled with maintaining interest when sketching the characters, and I found myself constantly getting 'stuck' on poses and perspectives that I usually didn't have trouble with before...it was like drawing mysteriously became 5x harder.

I really like this concept, though (it's still high up in the running for becoming my next regular Webtoon when DotPQ7 ends) and I didn't want it to sink just because of an art style I didn't like...so recently I tried redesigning it:

This was way more fun.^^ I loved drawing it, and even now, weeks later, I love looking at it. Everyone looks so cute with their giant eyes and their little noodle limbs~

And a lot of character features that I struggled with before (Galen's horns, Ari's hair) became ridiculously easy to design in this new style.

"So pick the second one, Doki; what's the problem?" Well, the problem is...as adorable as the noodle-beans are, that's not...really...what I envisioned for this project.

The whole point of this concept, initially, was for it to look like a more mainstream Webtoon, something that screamed 'hot guys solve mysteries'. Not that noodles can't be hot guys, but it doesn't have the same vibe, y'know? Without the pseudo-manga art style, or at least something semi-realistic, you just lose a lot of that aspect...

The obvious thing would be to try to fuse the two styles, but I can't think of a fusion that I would like as much...the greatest thing about Style #2 is that I finally had FUN drawing the characters, and I'm hesitant to leave that behind. Besides, the concept has aged since that initial vision, and there's a lot more going for it than just 'hot guys' now...if I did give that up, it wouldn't be the worst thing in the world...

Mm, I dunno...I still have plenty of time to think, but I just thought I'd ask.

P.S. I wanted to test Style #2 out on characters with different body types (i.e. the big-boobed angel) but I had so much fun with it; I ended up drawing more characters, including two I'd never drawn before.

Here's a style comparison between the two older characters:


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    Jan '21
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    Jan '21
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A project turning out differently from what you originally envisioned doesn't sound like a problem to me :slight_smile: and I think there's appetite in the WT audience for art that doesn't look like the mainstream stuffs.

Never devote your life to something you hate.
An evolution of style is something readers will enjoy.

If you really wanna go with the first one, i would recommend you to practice until you are comfortable enough with it so the poses and designs come more naturally to you. (sometimes the early limitations come from a lack of practice with a newly incorporated style)

Now, style 2 looks really appealing,expressive, cute and it feels like it has lots of heart put in it.....

....an advantage for a simpler style is that it makes it easier for fans to make fanart :grin:

It would depend a lot of the tone of your story which style fits better. Hope this helps and wish you the best on your decision!

Redesign looks great and it definitely feels like you enjoy drawing it more, their faces definitely look more interesting and unique this way.
I would suggest trying the fusion anyway (at least make a few sketches), leaving everything from redesign, but make their bodies longer, while trying to maintain this feeling you have about original noodle limbs. If it won't work, just do what you like. We all know going with a concept you don't like is not a wise thing to do :slight_smile:
It looks great, people will like a thing that look great, even if it doesn't look overly mainstream.
Hot noodles for everyone!

I like the second style, it’s very pretty and cute and if you are more comfy drawing like this I’d go for it.
Drawing comics is hard work, but if you can keep it fun for yourself it’s a win-win.
Dunno, if you can’t merge the styles, just go with whatever is more pleasant for you. I think readers will appreciate a comic with a style that’s comfy for the artist (and hopefully encourages them to work on the project) over a comic where the art looks joyless and the change of the author dropping it due to frustration is rather high.
Do whatever makes you cartoonist life a little easier, I’d say :slight_smile:

Yeah sounds about right. I would agree with @writercynknapp also in the fact you have to work on things you like or else you will hate it. Just always keep trying to improve yourself then before you know it you will find an artist style you love.

To be honest I don't see them as 2 different styles. It strikes me as solid foundational improvement.

It's a lot easier to portray convincing poses and composition when the style is tended with design principals. I think maybe you've just outgrown the original vibe. As long as you're able to challenge and express your creative interest, you'll eventually find it suitable.

Awesome work

I was kinda in a similar boat, where I really liked more cartoony styles but didn't think it could "carry" a work, so I kept trying to make something that was less stylized. Like yourself, I drew like 12 pages and realized it took me twice as long because it just felt so unnatural to draw it in a style I kept forcing. So I would really recommend you go with what's fun for you.

It took me seeing the manga Hakumei and Mikochi, which is a manga aimed at an adult audience about little gnome women who live in a tiny home in the woods and sample wine at the local pub in their time off. All of the humanoid characters are drawn in a SUPER cartoony/chibi style and yet it is quite popular with its intended adult audience. That's when I kinda realized like, oh... yeah. Any style can work for anything. If you wanted to sell the cartoony characters as "hot" you can always occasionally draw them in another style to look that way, haha.

I say keep doing iterations. If you know this isn't there yet, just keep changing stuff. When it comes to a comic you have to draw your main character just so MANY times (like hundreds of times) that you need it to feel good as you do it and it needs to hit your demographic from the get go.

As for hot guys solve mysteries type of feel--I think that depends on how you define 'hot guys.' My definition may be different than yours so I can't stay how to change it because I don't know what you're moving towards. If the aim is to look more mainstream anime hot guy, then the proportion of the face leans more towards cute than hot. But again, it's whatever your into and the goal you're aiming for. Sometimes we start aiming in one direction and we realize that we like another direction we tried out better than the initial goal.

There is so much more life and energy in the newer examples! The fact you enjoyed drawing them really shines through, and imbues them with a vibrancy the originals lacked. I say go with the style you actually like using. And I'll also follow that up with a story.

The whole reason I've started making a webcomic now, when I hadn't intended to do anything of the sort for years, was an issue of style. At the end of 2019, I stepped back from about 70% of my teaching hours because I wanted to change direction and to pursue a career in illustration. My original aim was to illustrate children's books. It's relatively well paid and secure, insofar as careers in visual art go. But after a few months of spinning my wheels and getting nowhere, I realised something which had me crestfallen.

My style is not a popular style for children's books.

My style is also something I really like. I'm unwilling to go chase after a new one, to ride the coattails of the current trends in children's illustration. I did try, briefly. I hated it. I hit a block and struggled to do anything for a month. So now, I was at an impasse. I don't have the social media reach to survive on commissions. My Patreon is empty. Those things take years to build, and I could focus on that, but it's so luck-based and insecure. I live in Western Australia, so pursuing animation or game dev is a non-option. Plus, I still wanted to work in illustration because I love narrative work and I love environment painting and I love character art, and I didn't want to specialise in just one. I'd get bored.

Then, while thumbing through one of my Avatar graphic novels, it clunked into place. This is similar to my style! This is illustration, but it's sequential, too! This features the kind of character designs I like drawing! And it's so broad, I'd get to paint the environments too. And, oh, guess what? It's a massive growth market with more and more big publishers hopping on board the graphic novel train ever year. There's your relative job security, Kay, you boring fossil.

There was one problem. I had never in my life made anything resembling a comic. :rofl: I need to be able to show a publisher I can, you know, do that before they'll pay me to illustrate one. So I grabbed a chunk of the massive universe I've been building for over a decade, fleshed it out, wrote some script and said "Okay, 2021! This year is learn-how-to-comic-year!"

And my god, did I make the right choice. (Artistically and emotionally, at least. Financially, we'll see in a few years.) I'm feeling so good about my art, so good about my style, and very optimistic about where I can take it! I am loving creating at the moment. And that's the key. Art is hard. Some days are an utter slog. You have to like what you're doing, or you'll just burn out. If you're working in a style you hate, you'll probably never finish the project, and even if you do, you'll likely do so much damage to your morale you'll struggle to recapture the joy which making art should bring.

The moral of this story is - lean into your strengths. The feeling when those puzzle pieces of style, ambition and creativity fit together is transformative. If you ever face a choice between working on something which makes you feel bad, and working on something which makes you feel good, choose the good. Every time. 90-year-old you, full of good memories and a lifetime of working on things you loved, will thank you for it.