Really looking forward to discussing this one~.
It's a little vague, so I'll explain: the viewpoint expressed is that when fan works (in this case, really good-looking 3D fan animations) are regularly achieved in high quality and show true love and care put into them, it shows that canon-producing companies with big $$$ and thousands of employees could be doing better but choose not to.
Now, believe it or not, I actually stumbled upon this argument by first seeing the counter-argument: one such fan artist (someone I follow~) wanted to impress upon their fans that the reason Hasbro/Game Freak/etc. can't do the kind of work they do is due to deadlines and other restraints that fan artists don't have to deal with, so it isn't really fair to compare them.
HOWEVER, I disagree. I think the MONUMENTAL, GIGANTIC disparity in resources MORE than makes up for the restraints.
Like, who decides that industry professionals only get a year to turn out a game, or a couple years to make an anime?? Who decides that they just 'can't find' people with the skills and passion to make great products?
These are not natural laws...the companies, the people with the money, they decide on purpose that the trade-off between cost and quality, or time and quality, is worth it. If they can get 'okay' in a year, they don't want to spend more time or hire more people to get 'great', and that's something they fully deserve to be called out for.
I'm all for defending the individual artists who have to do what they're told when they're told to do it, but my sympathy is reserved only for them, NOT the company as a whole. At some point, the buck has to stop...someone, somewhere on the production pipeline has authority over what each project's priorities will be, and they have to own it, regardless of what the industry 'standards' are.
Oh, and before anyone tries to explain this to me like I'm an idiot: I understand things like being economical with the level of detail (when you're trying to make a full-length game, for instance, do you really want to sink millions into Pixar-level model quality when there's more important stuff to worry about...?) but honestly, good work doesn't always have to be HQ. People can tell the difference between something that was just worked on a lot and something that was worked on with care.
Lots of good animation and enjoyable games have already been made (gasp) without bankrupting the giant companies that fund them; we're not asking for something that's impossible. We're just asking for higher industry standards and more consistent quality, even if it means (double gasp) paying the artists more and giving them more time to be creative and actually do their jobs to the best of their ability.