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Feb 23

@kyupol you won and as a reward, I will subscribe to you cause as it turns out, I haven't subbed to you yet. So send the link to your story

A new round will start, as Kyupol has forfeit his position as Game Master. Who would like to give it a try?

Okay then, the next round starts now.

  1. The Obsidian Crescent Gate is cold to the touch, yet faintly vibrating with latent power, as if whispering the secrets of the cosmos. Each constellation etched into its surface represents an ancient prophecy, shifting unpredictably when a hand draws near, rearranging fate itself. A keystone of shimmering blue sapphire is embedded at its center, pulsing gently, awaiting the correct words to unlock the passage.

  2. The Golden Ivy Door appears aged yet untouched by decay, its gnarled wooden surface embedded with delicate runes that glow softly when approached. The golden ivy that coils around its frame rustles as if whispering, its leaves shifting to reveal a hidden inscription in an ancient tongue. The crystalline handle, cool and smooth, grows warmer the closer one's intent aligns with the door’s mysterious purpose.

  3. The Mirror of Passage seems less a door and more a living entity, its liquid silver surface distorting and rippling at the slightest motion. Its ever-shifting keyhole never remains the same shape for long, reflecting the deepest desires—or fears—of those who gaze into it. The door does not open conventionally; rather, those who solve its mystery find themselves slipping through as if dissolving into mist, reappearing elsewhere in an instant.

Here are the new doors:

Nr.1:
A black door with a large Mickey Mouse silhouette, complete with round ears. The handles are shaped like Mickey's gloves, with playful star details around the edges.

Nr.2:
A pastel-colored door with a golden crown motif and delicate rose vines. It has a magical glow, perfect for a Disney Princess theme.

Nr. 3:
A dark, weathered door with ghostly engravings and a gargoyle knocker. It features cobwebs and eerie green lights, giving it a spooky, supernatural feel.

Here is the next round :door:

You are in a closed, dark room lit only by a single oil lamp hanging from the center of the ceiling.

1) The first door is a trap door in the center of the room, a nondescript thing made of unvarnished wood with a rusty ring of iron for a handle. The floor around it creaks as you approach it, age and damp having eaten away at the barrier between you and what lies below. When you pause in trepidation at the weakness of the support beneath your feet, you hear faint whispers like a cold wind, susurrations of breath from some creature that lurks behind the splintered planks.

2) The second door is on the north wall of the room. It stands two meters tall and is made of what seems to be solid copper, flat and unmarked apart from the large patches of green oxidation streaking its surface. The fragments of untarnished metal glimmer in the flickering light of the oil lamp,. There is no handle, but a panel made of the same copper is placed in the wall on the right side of the door. If you press it, perhaps the door will open.

3) The last door isn't a door at all, but rather a shuttered window on the east wall of the room. No light seeps through the obvious cracks in the moldering wooden slats that block any would-be escapee. It is impossible to tell if the glass is intact on the other side, but you can see bits of the panes behind the shutters, opaque with what could be fog or frost. The air is cold there. There is no obvious handle or mechanism, but a large axe rests against the wall next to the window. Unlike the rest of the room, the axe is clean and well-kept, with a glossy handle and a sharpened blade. The iron seems to wink at you in the unsteady light from the lamp as you look at it, beckoning.